93 lines
2.5 KiB
C++
93 lines
2.5 KiB
C++
// Filename: pStatReader.h
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// Created by: drose (09Jul00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef PSTATREADER_H
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#define PSTATREADER_H
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#include <pandatoolbase.h>
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#include "pStatClientData.h"
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#include "pStatMonitor.h"
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#include <connectionReader.h>
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#include <connectionWriter.h>
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#include <referenceCount.h>
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#include <circBuffer.h>
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class PStatServer;
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class PStatMonitor;
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class PStatClientControlMessage;
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class PStatFrameData;
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// This is the maximum number of frame records that will be queued up
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// from this particular client between processing loops.
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static const int queued_frame_records = 500;
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////////////////////////////////////////////////////////////////////
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// Class : PStatReader
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// Description : This is the class that does all the work for handling
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// communications from a single Panda client. It reads
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// sockets received from the client and boils them down
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// into PStatData.
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////////////////////////////////////////////////////////////////////
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class PStatReader : public ConnectionReader {
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public:
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PStatReader(PStatServer *manager, PStatMonitor *monitor);
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~PStatReader();
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void close();
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void set_tcp_connection(Connection *tcp_connection);
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void lost_connection();
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void idle();
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private:
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string get_hostname();
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void send_hello();
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virtual void receive_datagram(const NetDatagram &datagram);
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void handle_client_control_message(const PStatClientControlMessage &message);
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void handle_client_udp_data(const Datagram &datagram);
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void dequeue_frame_data();
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private:
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PStatServer *_manager;
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PT(PStatMonitor) _monitor;
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ConnectionWriter _writer;
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PT(Connection) _tcp_connection;
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PT(Connection) _udp_connection;
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int _udp_port;
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PT(PStatClientData) _client_data;
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string _hostname;
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class FrameData {
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public:
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int _thread_index;
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int _frame_number;
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PStatFrameData *_frame_data;
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};
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typedef CircBuffer<FrameData, queued_frame_records> QueuedFrameData;
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QueuedFrameData _queued_frame_data;
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};
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#endif
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