open_toontown_panda3d/pandatool/src/pstatserver/pStatReader.h

93 lines
2.5 KiB
C++

// Filename: pStatReader.h
// Created by: drose (09Jul00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef PSTATREADER_H
#define PSTATREADER_H
#include <pandatoolbase.h>
#include "pStatClientData.h"
#include "pStatMonitor.h"
#include <connectionReader.h>
#include <connectionWriter.h>
#include <referenceCount.h>
#include <circBuffer.h>
class PStatServer;
class PStatMonitor;
class PStatClientControlMessage;
class PStatFrameData;
// This is the maximum number of frame records that will be queued up
// from this particular client between processing loops.
static const int queued_frame_records = 500;
////////////////////////////////////////////////////////////////////
// Class : PStatReader
// Description : This is the class that does all the work for handling
// communications from a single Panda client. It reads
// sockets received from the client and boils them down
// into PStatData.
////////////////////////////////////////////////////////////////////
class PStatReader : public ConnectionReader {
public:
PStatReader(PStatServer *manager, PStatMonitor *monitor);
~PStatReader();
void close();
void set_tcp_connection(Connection *tcp_connection);
void lost_connection();
void idle();
private:
string get_hostname();
void send_hello();
virtual void receive_datagram(const NetDatagram &datagram);
void handle_client_control_message(const PStatClientControlMessage &message);
void handle_client_udp_data(const Datagram &datagram);
void dequeue_frame_data();
private:
PStatServer *_manager;
PT(PStatMonitor) _monitor;
ConnectionWriter _writer;
PT(Connection) _tcp_connection;
PT(Connection) _udp_connection;
int _udp_port;
PT(PStatClientData) _client_data;
string _hostname;
class FrameData {
public:
int _thread_index;
int _frame_number;
PStatFrameData *_frame_data;
};
typedef CircBuffer<FrameData, queued_frame_records> QueuedFrameData;
QueuedFrameData _queued_frame_data;
};
#endif