open_toontown_panda3d/pandatool/src/flt/fltLocalVertexPool.h

86 lines
2.5 KiB
C++

// Filename: fltLocalVertexPool.h
// Created by: drose (28Feb01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef FLTLOCALVERTEXPOOL_H
#define FLTLOCALVERTEXPOOL_H
#include "pandatoolbase.h"
#include "fltRecord.h"
#include "fltHeader.h"
#include "fltVertex.h"
#include "pointerTo.h"
////////////////////////////////////////////////////////////////////
// Class : FltLocalVertexPool
// Description : A local vertex pool, as might appear in the middle of
// the hierarchy, for instance for a mesh.
////////////////////////////////////////////////////////////////////
class FltLocalVertexPool : public FltRecord {
public:
FltLocalVertexPool(FltHeader *header);
// These bits are not stored in the vertex pool, but are read from
// the .flt file and used immediately.
enum AttributeMask {
AM_has_position = 0x80000000,
AM_has_color_index = 0x40000000,
AM_has_packed_color = 0x20000000,
AM_has_normal = 0x10000000,
AM_has_base_uv = 0x08000000,
AM_has_uv_1 = 0x04000000,
AM_has_uv_2 = 0x02000000,
AM_has_uv_3 = 0x01000000,
AM_has_uv_4 = 0x00800000,
AM_has_uv_5 = 0x00400000,
AM_has_uv_6 = 0x00200000,
AM_has_uv_7 = 0x00100000
};
typedef pvector<PT(FltVertex)> Vertices;
Vertices _vertices;
public:
virtual bool extract_record(FltRecordReader &reader);
virtual bool build_record(FltRecordWriter &writer) const;
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
FltRecord::init_type();
register_type(_type_handle, "FltLocalVertexPool",
FltRecord::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#include "fltLocalVertexPool.I"
#endif