open_toontown_panda3d/panda/src/pgraph/qpcullTraverser.h

74 lines
2.4 KiB
C++

// Filename: qpcullTraverser.h
// Created by: drose (23Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef qpCULLTRAVERSER_H
#define qpCULLTRAVERSER_H
#include "pandabase.h"
#include "renderState.h"
#include "transformState.h"
#include "geometricBoundingVolume.h"
#include "pointerTo.h"
class PandaNode;
class CullHandler;
////////////////////////////////////////////////////////////////////
// Class : CullTraverser
// Description : This object performs a depth-first traversal of the
// scene graph, with optional view-frustum culling,
// collecting CullState and searching for GeomNodes.
// Each renderable Geom encountered is passed along with
// its associated RenderState to the CullHandler object.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA qpCullTraverser {
public:
qpCullTraverser();
void set_initial_state(const RenderState *initial_state);
void set_camera_transform(const TransformState *camera_transform);
void set_render_transform(const TransformState *render_transform);
void set_view_frustum(GeometricBoundingVolume *view_frustum);
void set_guard_band(GeometricBoundingVolume *guard_band);
void set_cull_handler(CullHandler *cull_handler);
void traverse(PandaNode *root);
private:
void r_traverse(PandaNode *node, const TransformState *render_transform,
const TransformState *net_transform,
const RenderState *state,
GeometricBoundingVolume *view_frustum,
GeometricBoundingVolume *guard_band);
CPT(RenderState) _initial_state;
CPT(TransformState) _camera_transform;
CPT(TransformState) _render_transform;
PT(GeometricBoundingVolume) _view_frustum;
PT(GeometricBoundingVolume) _guard_band;
CullHandler *_cull_handler;
};
#include "qpcullTraverser.I"
#endif