open_toontown_panda3d/dtool/src/interrogate/parameterRemapConcreteToPoi...

110 lines
4.5 KiB
C++

// Filename: parameterRemapConcreteToPointer.cxx
// Created by: drose (01Aug00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "parameterRemapConcreteToPointer.h"
#include "interrogate.h"
#include "interrogateBuilder.h"
#include "typeManager.h"
#include "cppType.h"
#include "cppDeclaration.h"
#include "cppConstType.h"
#include "cppPointerType.h"
////////////////////////////////////////////////////////////////////
// Function: ParameterRemapConcreteToPointer::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
ParameterRemapConcreteToPointer::
ParameterRemapConcreteToPointer(CPPType *orig_type) :
ParameterRemap(orig_type)
{
_new_type = TypeManager::wrap_pointer(orig_type);
}
////////////////////////////////////////////////////////////////////
// Function: ParameterRemapConcreteToPointer::pass_parameter
// Access: Public, Virtual
// Description: Outputs an expression that converts the indicated
// variable from the new type to the original type, for
// passing into the actual C++ function.
////////////////////////////////////////////////////////////////////
void ParameterRemapConcreteToPointer::
pass_parameter(ostream &out, const string &variable_name) {
out << "*" << variable_name;
}
////////////////////////////////////////////////////////////////////
// Function: ParameterRemapConcreteToPointer::get_return_expr
// Access: Public, Virtual
// Description: Returns an expression that evalutes to the
// appropriate value type for returning from the
// function, given an expression of the original type.
////////////////////////////////////////////////////////////////////
string ParameterRemapConcreteToPointer::
get_return_expr(const string &expression) {
return
"new " + _orig_type->get_local_name(&parser) +
"(" + expression + ")";
}
////////////////////////////////////////////////////////////////////
// Function: ParameterRemapConcreteToPointer::return_value_needs_management
// Access: Public, Virtual
// Description: Returns true if the return value represents a value
// that was newly allocated, and hence must be
// explicitly deallocated later by the caller.
////////////////////////////////////////////////////////////////////
bool ParameterRemapConcreteToPointer::
return_value_needs_management() {
return true;
}
////////////////////////////////////////////////////////////////////
// Function: ParameterRemapConcreteToPointer::get_return_value_destructor
// Access: Public, Virtual
// Description: If return_value_needs_management() returns true, this
// should return the index of the function that should
// be called when it is time to destruct the return
// value. It will generally be the same as the
// destructor for the class we just returned a pointer
// to.
////////////////////////////////////////////////////////////////////
FunctionIndex ParameterRemapConcreteToPointer::
get_return_value_destructor() {
return builder.get_destructor_for(_orig_type);
}
////////////////////////////////////////////////////////////////////
// Function: ParameterRemapConcreteToPointer::return_value_should_be_simple
// Access: Public, Virtual
// Description: This is a hack around a problem VC++ has with
// overly-complex expressions, particularly in
// conjunction with the 'new' operator. If this
// parameter type is one that will probably give VC++ a
// headache, this should be set true to indicate that
// the code generator should save the return value
// expression into a temporary variable first, and pass
// the temporary variable name in instead.
////////////////////////////////////////////////////////////////////
bool ParameterRemapConcreteToPointer::
return_value_should_be_simple() {
return true;
}