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Sources.pp
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clean up Sources.pp files
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2008-11-11 23:31:09 +00:00 |
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glGeomContext_src.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glGeomContext_src.cxx
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glGeomContext_src.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glGeomMunger_src.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glGeomMunger_src.cxx
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merge dev_slots_2008: slot-based RenderState implementation
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2008-11-19 01:21:44 +00:00 |
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glGeomMunger_src.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glGraphicsBuffer_src.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glGraphicsBuffer_src.cxx
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Better depth_stencil/depth_component seperation
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2009-02-27 18:59:27 +00:00 |
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glGraphicsBuffer_src.h
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pass GraphicsEngine through to constructors
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2009-02-25 23:04:45 +00:00 |
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glGraphicsStateGuardian_src.I
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gl-show-texture-usage
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2009-02-04 02:53:33 +00:00 |
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glGraphicsStateGuardian_src.cxx
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texture-minfilter etc.
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2009-03-30 20:00:42 +00:00 |
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glGraphicsStateGuardian_src.h
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texture-minfilter etc.
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2009-03-30 20:00:42 +00:00 |
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glImmediateModeSender_src.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glImmediateModeSender_src.cxx
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glImmediateModeSender_src.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glIndexBufferContext_src.I
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glIndexBufferContext_src.cxx
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glIndexBufferContext_src.h
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glOcclusionQueryContext_src.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glOcclusionQueryContext_src.cxx
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SIMPLE_THREADS_NO_MUTEX -> LightMutex
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2008-10-08 23:23:40 +00:00 |
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glOcclusionQueryContext_src.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glShaderContext_src.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glShaderContext_src.cxx
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fix untextured crash
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2009-02-19 17:47:16 +00:00 |
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glShaderContext_src.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glTextureContext_src.I
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fix render-to-texture issue
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2009-02-13 14:38:55 +00:00 |
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glTextureContext_src.cxx
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glTextureContext_src.h
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glVertexBufferContext_src.I
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glVertexBufferContext_src.cxx
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glVertexBufferContext_src.h
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glmisc_src.cxx
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gl-show-texture-usage
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2009-02-04 02:53:33 +00:00 |
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glmisc_src.h
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gl-show-texture-usage
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2009-02-04 02:53:33 +00:00 |
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glpure.cxx
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glstuff_src.cxx
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glstuff_src.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glstuff_undef_src.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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panda_glext.h
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Added support for depth-stencil textures.
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2007-02-23 20:18:10 +00:00 |