open_toontown_panda3d/panda/src/mathutil/perlinNoise.I

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// Filename: perlinNoise.I
// Created by: drose (05Oct05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: PerlinNoise::fade
// Access: Protected, Static
// Description: Returns a smooth interpolation spline from 0 .. 1
// for t.
////////////////////////////////////////////////////////////////////
INLINE double PerlinNoise::
fade(double t) {
// return t * t * t * (t * (t * 6.0 - 15.0) + 10.0);
return (3.0 - 2.0 * t) * t * t;
}
////////////////////////////////////////////////////////////////////
// Function: PerlinNoise::lerp
// Access: Protected, Static
// Description: Returns the smoothly lerped value from a to b.
////////////////////////////////////////////////////////////////////
INLINE double PerlinNoise::
lerp(double t, double a, double b) {
return a + t * (b - a);
}
////////////////////////////////////////////////////////////////////
// Function: PerlinNoise::get_seed
// Access: Published
// Description: Returns a unique seed value based on the seed value
// passed to this PerlinNoise object (and on its current
// state).
////////////////////////////////////////////////////////////////////
INLINE unsigned long PerlinNoise::
get_seed() {
return _randomizer.get_seed();
}