49 lines
1.7 KiB
Plaintext
49 lines
1.7 KiB
Plaintext
// Filename: perlinNoise.I
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// Created by: drose (05Oct05)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: PerlinNoise::fade
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// Access: Protected, Static
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// Description: Returns a smooth interpolation spline from 0 .. 1
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// for t.
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////////////////////////////////////////////////////////////////////
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INLINE double PerlinNoise::
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fade(double t) {
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// return t * t * t * (t * (t * 6.0 - 15.0) + 10.0);
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return (3.0 - 2.0 * t) * t * t;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PerlinNoise::lerp
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// Access: Protected, Static
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// Description: Returns the smoothly lerped value from a to b.
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////////////////////////////////////////////////////////////////////
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INLINE double PerlinNoise::
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lerp(double t, double a, double b) {
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return a + t * (b - a);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PerlinNoise::get_seed
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// Access: Published
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// Description: Returns a unique seed value based on the seed value
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// passed to this PerlinNoise object (and on its current
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// state).
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////////////////////////////////////////////////////////////////////
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INLINE unsigned long PerlinNoise::
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get_seed() {
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return _randomizer.get_seed();
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}
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