45 lines
1.8 KiB
C++
45 lines
1.8 KiB
C++
// Filename: nodeCachedReferenceCount.cxx
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// Created by: drose (07May05)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "nodeCachedReferenceCount.h"
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TypeHandle NodeCachedReferenceCount::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: NodeCachedReferenceCount::do_test_ref_count_integrity
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// Access: Protected
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// Description: Does some easy checks to make sure that the reference
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// count isn't completely bogus.
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////////////////////////////////////////////////////////////////////
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bool NodeCachedReferenceCount::
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do_test_ref_count_integrity() const {
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nassertr(this != NULL, false);
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// If this assertion fails, we're trying to delete an object that
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// was just deleted. Possibly you used a real pointer instead of a
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// PointerTo at some point, and the object was deleted when the
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// PointerTo went out of scope. Maybe you tried to create an
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// automatic (local variable) instance of a class that derives from
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// ReferenceCount. Or maybe your headers are out of sync, and you
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// need to make clean in direct or some higher tree.
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nassertr(_node_ref_count != -100, false);
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// If this assertion fails, the reference counts are all screwed
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// up altogether. Maybe some errant code stomped all over memory
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// somewhere.
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nassertr(_node_ref_count >= 0, false);
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return CachedTypedWritableReferenceCount::do_test_ref_count_integrity();
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}
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