open_toontown_panda3d/panda/src/pgraph/decalEffect.cxx

121 lines
4.5 KiB
C++

// Filename: decalEffect.cxx
// Created by: drose (14Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "decalEffect.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "datagram.h"
#include "datagramIterator.h"
TypeHandle DecalEffect::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: DecalEffect::make
// Access: Published, Static
// Description: Constructs a new DecalEffect object.
////////////////////////////////////////////////////////////////////
CPT(RenderEffect) DecalEffect::
make() {
DecalEffect *effect = new DecalEffect;
return return_new(effect);
}
////////////////////////////////////////////////////////////////////
// Function: DecalEffect::safe_to_combine
// Access: Public, Virtual
// Description: Returns true if this kind of effect can safely be
// combined with sibling nodes that share the exact same
// effect, or false if this is not a good idea.
////////////////////////////////////////////////////////////////////
bool DecalEffect::
safe_to_combine() const {
return false;
}
////////////////////////////////////////////////////////////////////
// Function: DecalEffect::compare_to_impl
// Access: Protected, Virtual
// Description: Intended to be overridden by derived DecalEffect
// types to return a unique number indicating whether
// this DecalEffect is equivalent to the other one.
//
// This should return 0 if the two DecalEffect objects
// are equivalent, a number less than zero if this one
// should be sorted before the other one, and a number
// greater than zero otherwise.
//
// This will only be called with two DecalEffect
// objects whose get_type() functions return the same.
////////////////////////////////////////////////////////////////////
int DecalEffect::
compare_to_impl(const RenderEffect *other) const {
// All DecalEffects are equivalent--there are no properties to
// store.
return 0;
}
////////////////////////////////////////////////////////////////////
// Function: DecalEffect::register_with_read_factory
// Access: Public, Static
// Description: Tells the BamReader how to create objects of type
// DecalEffect.
////////////////////////////////////////////////////////////////////
void DecalEffect::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
////////////////////////////////////////////////////////////////////
// Function: DecalEffect::write_datagram
// Access: Public, Virtual
// Description: Writes the contents of this object to the datagram
// for shipping out to a Bam file.
////////////////////////////////////////////////////////////////////
void DecalEffect::
write_datagram(BamWriter *manager, Datagram &dg) {
RenderEffect::write_datagram(manager, dg);
}
////////////////////////////////////////////////////////////////////
// Function: DecalEffect::make_from_bam
// Access: Protected, Static
// Description: This function is called by the BamReader's factory
// when a new object of type DecalEffect is encountered
// in the Bam file. It should create the DecalEffect
// and extract its information from the file.
////////////////////////////////////////////////////////////////////
TypedWritable *DecalEffect::
make_from_bam(const FactoryParams &params) {
DecalEffect *effect = new DecalEffect;
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
effect->fillin(scan, manager);
return effect;
}
////////////////////////////////////////////////////////////////////
// Function: DecalEffect::fillin
// Access: Protected
// Description: This internal function is called by make_from_bam to
// read in all of the relevant data from the BamFile for
// the new DecalEffect.
////////////////////////////////////////////////////////////////////
void DecalEffect::
fillin(DatagramIterator &scan, BamReader *manager) {
RenderEffect::fillin(scan, manager);
}