open_toontown_panda3d/panda/src/sgraphutil/directRenderTraverser.h

101 lines
3.3 KiB
C++

// Filename: directRenderTraverser.h
// Created by: drose (18Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef DIRECTRENDERTRAVERSER_H
#define DIRECTRENDERTRAVERSER_H
#include <pandabase.h>
#include "directRenderLevelState.h"
#include <renderTraverser.h>
#include <traverserVisitor.h>
#include <nodeRelation.h>
#include <allTransitionsWrapper.h>
#include <allAttributesWrapper.h>
#include <geometricBoundingVolume.h>
#include <lmatrix.h>
#include <pointerTo.h>
#include <pStatCollector.h>
class Node;
class GraphicsStateGuardian;
class GeometricBoundingVolume;
class NodeAttributes;
////////////////////////////////////////////////////////////////////
// Class : DirectRenderTraverser
// Description : A kind of RenderTraverser that renders each GeomNode
// it encounters immediately as it is encountered. No
// attempt is made to perform state-sorting or binning;
// however, view-frustum culling is performed.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA DirectRenderTraverser :
public RenderTraverser,
public TraverserVisitor<AllTransitionsWrapper, DirectRenderLevelState> {
public:
DirectRenderTraverser(GraphicsStateGuardian *gsg, TypeHandle graph_type,
const ArcChain &arc_chain = ArcChain());
virtual ~DirectRenderTraverser();
virtual void traverse(Node *root,
const AllAttributesWrapper &initial_state,
const AllTransitionsWrapper &net_trans);
public:
// These methods, from parent class TraverserVisitor, define the
// behavior of the DirectRenderTraverser as it traverses the graph.
// Normally you would never call these directly.
bool reached_node(Node *node, AllAttributesWrapper &render_state,
DirectRenderLevelState &level_state);
bool forward_arc(NodeRelation *arc, AllTransitionsWrapper &trans,
AllAttributesWrapper &pre, AllAttributesWrapper &post,
DirectRenderLevelState &level_state);
void backward_arc(NodeRelation *arc, AllTransitionsWrapper &trans,
AllAttributesWrapper &pre, AllAttributesWrapper &post,
const DirectRenderLevelState &level_state);
private:
// Statistics
static PStatCollector _draw_pcollector;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
RenderTraverser::init_type();
register_type(_type_handle, "DirectRenderTraverser",
RenderTraverser::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "directRenderTraverser.I"
#endif