101 lines
2.7 KiB
C++
101 lines
2.7 KiB
C++
// Filename: graphicsLayer.h
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// Created by: drose (18Apr00)
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//
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////////////////////////////////////////////////////////////////////
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#ifndef GRAPHICSLAYER_H
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#define GRAPHICSLAYER_H
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////////////////////////////////////////////////////////////////////
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// Includes
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////////////////////////////////////////////////////////////////////
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#include <pandabase.h>
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#include "displayRegion.h"
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#include <typedReferenceCount.h>
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#include <pointerTo.h>
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#include <vector>
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////////////////////////////////////////////////////////////////////
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// Defines
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////////////////////////////////////////////////////////////////////
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class GraphicsChannel;
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class GraphicsWindow;
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class GraphicsPipe;
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////////////////////////////////////////////////////////////////////
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// Class : GraphicsLayer
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// Description : A layer is a collection of non-overlapping
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// DisplayRegions within a Channel that will be rendered
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// together. When the channel renders, it will render
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// all of its layers in index number order; each layer
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// may overlap some or all of its DisplayRegions with
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// other layers, and they will be drawn sequentially
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// without clearing the framebuffer between layers.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA GraphicsLayer : public TypedReferenceCount {
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protected:
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GraphicsLayer();
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GraphicsLayer(GraphicsChannel *);
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public:
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virtual ~GraphicsLayer();
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DisplayRegion *make_display_region();
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DisplayRegion *make_display_region(float l, float r,
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float b, float t);
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int get_num_drs() const;
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DisplayRegion *get_dr(int index) const;
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void remove_dr(int index);
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bool remove_dr(DisplayRegion *display_region);
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INLINE GraphicsChannel *get_channel() const;
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GraphicsWindow *get_window() const;
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GraphicsPipe *get_pipe() const;
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void channel_resized(int x, int y);
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INLINE void set_active(bool active);
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INLINE bool is_active() const;
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private:
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GraphicsChannel *_channel;
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bool _is_active;
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typedef vector<PT(DisplayRegion)> DisplayRegions;
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DisplayRegions _display_regions;
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private:
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GraphicsLayer(const GraphicsLayer&);
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GraphicsLayer& operator=(const GraphicsLayer&);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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TypedReferenceCount::init_type();
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register_type(_type_handle, "GraphicsLayer",
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TypedReferenceCount::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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friend class GraphicsChannel;
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};
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#include "graphicsLayer.I"
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#endif /* GRAPHICSLAYER_H */
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