open_toontown_panda3d/panda/src/express/pointerTo.I

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// Filename: pointerTo.I
// Created by: drose (10Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: PointerToBase::Constructor
// Access: Protected
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE PointerToBase<T>::
PointerToBase(To *ptr) {
_ptr = (To *)NULL;
reassign(ptr);
}
////////////////////////////////////////////////////////////////////
// Function: PointerToBase::Copy Constructor
// Access: Protected
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE PointerToBase<T>::
PointerToBase(const PointerToBase<T> &copy) {
_ptr = (To *)NULL;
reassign(copy);
}
////////////////////////////////////////////////////////////////////
// Function: PointerToBase::Destructor
// Access: Protected
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE PointerToBase<T>::
~PointerToBase() {
reassign((To *)NULL);
}
////////////////////////////////////////////////////////////////////
// Function: PointerToBase::reassign
// Access: Protected
// Description: This is the main work of the PointerTo family. When
// the pointer is reassigned, decrement the old
// reference count and increment the new one.
////////////////////////////////////////////////////////////////////
template<class T>
void PointerToBase<T>::
reassign(To *ptr) {
if (ptr != _ptr) {
// First save the old pointer; we won't delete it until we have
// assigned the new one. We do this just in case there are
// cascading effects from deleting this pointer that might
// inadvertently delete the new one. (Don't laugh--it's
// happened!)
To *old_ptr = _ptr;
_ptr = ptr;
if (_ptr != (To *)NULL) {
_ptr->ref();
#ifdef DO_MEMORY_USAGE
if (MemoryUsage::get_track_memory_usage()) {
// Make sure the MemoryUsage record knows what the TypeHandle
// is, if we know it ourselves.
TypeHandle type = get_type_handle(To);
if (type == TypeHandle::none()) {
do_init_type(To);
type = get_type_handle(To);
}
if (type != TypeHandle::none()) {
MemoryUsage::update_type(_ptr, type);
}
}
#endif
}
// Now delete the old pointer.
if (old_ptr != (To *)NULL) {
unref_delete(old_ptr);
}
}
}
////////////////////////////////////////////////////////////////////
// Function: PointerToBase::reassign
// Access: Protected
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE void PointerToBase<T>::
reassign(const PointerToBase<To> &copy) {
reassign(copy._ptr);
}
#ifndef CPPPARSER
#ifndef WIN32_VC
////////////////////////////////////////////////////////////////////
// Function: PointerToBase::Equivalence operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE bool PointerToBase<T>::
operator == (const To *other) const {
return _ptr == other;
}
////////////////////////////////////////////////////////////////////
// Function: PointerToBase::Nonequivalence operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE bool PointerToBase<T>::
operator != (const To *other) const {
return _ptr != other;
}
////////////////////////////////////////////////////////////////////
// Function: PointerToBase::Greater-than operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE bool PointerToBase<T>::
operator > (const To *other) const {
return _ptr > other;
}
////////////////////////////////////////////////////////////////////
// Function: PointerToBase::Less-than-or-equal operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE bool PointerToBase<T>::
operator <= (const To *other) const {
return _ptr <= other;
}
////////////////////////////////////////////////////////////////////
// Function: PointerToBase::Greater-than-or-equal operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE bool PointerToBase<T>::
operator >= (const To *other) const {
return _ptr >= other;
}
////////////////////////////////////////////////////////////////////
// Function: PointerToBase::Equivalence operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE bool PointerToBase<T>::
operator == (const PointerToBase<To> &other) const {
return _ptr == other._ptr;
}
////////////////////////////////////////////////////////////////////
// Function: PointerToBase::Nonequivalence operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE bool PointerToBase<T>::
operator != (const PointerToBase<To> &other) const {
return _ptr != other._ptr;
}
////////////////////////////////////////////////////////////////////
// Function: PointerToBase::Greater-than operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE bool PointerToBase<T>::
operator > (const PointerToBase<To> &other) const {
return _ptr > other._ptr;
}
////////////////////////////////////////////////////////////////////
// Function: PointerToBase::Less-than-or-equal operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE bool PointerToBase<T>::
operator <= (const PointerToBase<To> &other) const {
return _ptr <= other._ptr;
}
////////////////////////////////////////////////////////////////////
// Function: PointerToBase::Greater-than-or-equal operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE bool PointerToBase<T>::
operator >= (const PointerToBase<To> &other) const {
return _ptr >= other._ptr;
}
#endif // WIN32_VC
////////////////////////////////////////////////////////////////////
// Function: PointerToBase::Less-than operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE bool PointerToBase<T>::
operator < (const To *other) const {
return _ptr < other;
}
////////////////////////////////////////////////////////////////////
// Function: PointerToBase::Less-than operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE bool PointerToBase<T>::
operator < (const PointerToBase<To> &other) const {
return _ptr < other._ptr;
}
#endif // CPPPARSER
////////////////////////////////////////////////////////////////////
// Function: PointerToBase::is_null
// Access: Public
// Description: Returns true if the PointerTo is a NULL pointer,
// false otherwise. (Direct comparison to a NULL
// pointer also works.)
////////////////////////////////////////////////////////////////////
template<class T>
INLINE bool PointerToBase<T>::
is_null() const {
return (_ptr == NULL);
}
////////////////////////////////////////////////////////////////////
// Function: PointerToBase::clear
// Access: Public
// Description: A convenient way to set the PointerTo object to NULL.
// (Assignment to a NULL pointer also works, of course.)
////////////////////////////////////////////////////////////////////
template<class T>
INLINE void PointerToBase<T>::
clear() {
reassign((To *)NULL);
}
////////////////////////////////////////////////////////////////////
// Function: PointerToBase::output
// Access: Public
// Description: A handy function to output PointerTo's as a hex
// pointer followed by a reference count.
////////////////////////////////////////////////////////////////////
template<class T>
INLINE void PointerToBase<T>::
output(ostream &out) const {
out << (void *)_ptr;
if (_ptr != (To *)NULL) {
out << ":" << _ptr->get_ref_count();
}
}
////////////////////////////////////////////////////////////////////
// Function: PointerTo::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE PointerTo<T>::
PointerTo(To *ptr) : PointerToBase<T>(ptr) {
}
////////////////////////////////////////////////////////////////////
// Function: PointerTo::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE PointerTo<T>::
PointerTo(const PointerTo<T> &copy) :
PointerToBase<T>((const PointerToBase<T> &)copy)
{
}
////////////////////////////////////////////////////////////////////
// Function: PointerTo::Dereference operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE PointerTo<T>::To &PointerTo<T>::
operator *() const {
return *_ptr;
}
////////////////////////////////////////////////////////////////////
// Function: PointerTo::Member access operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE PointerTo<T>::To *PointerTo<T>::
operator -> () const {
return _ptr;
}
////////////////////////////////////////////////////////////////////
// Function: PointerTo::Typecast operator
// Access: Public
// Description: We also have the typecast operator to automatically
// convert PointerTo's to the required kind of actual
// pointer. This introduces ambiguities which the
// compiler will resolve one way or the other, but we
// don't care which way it goes because either will be
// correct.
////////////////////////////////////////////////////////////////////
template<class T>
INLINE PointerTo<T>::
operator PointerToBase<T>::To *() const {
return _ptr;
}
////////////////////////////////////////////////////////////////////
// Function: PointerTo::p
// Access: Public
// Description: Returns an ordinary pointer instead of a PointerTo.
// Useful to work around compiler problems, particularly
// for implicit upcasts.
////////////////////////////////////////////////////////////////////
template<class T>
INLINE PointerTo<T>::To *PointerTo<T>::
p() const {
return _ptr;
}
////////////////////////////////////////////////////////////////////
// Function: PointerTo::Assignment operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE PointerTo<T> &PointerTo<T>::
operator = (To *ptr) {
reassign(ptr);
return *this;
}
////////////////////////////////////////////////////////////////////
// Function: PointerTo::Assignment operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE PointerTo<T> &PointerTo<T>::
operator = (const PointerTo<T> &copy) {
reassign((const PointerToBase<T> &)copy);
return *this;
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerTo::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE ConstPointerTo<T>::
ConstPointerTo(const To *ptr) :
PointerToBase<T>((ConstPointerTo<T>::To *)ptr)
{
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerTo::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE ConstPointerTo<T>::
ConstPointerTo(const PointerTo<T> &copy) :
PointerToBase<T>((const PointerToBase<T> &)copy)
{
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerTo::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE ConstPointerTo<T>::
ConstPointerTo(const ConstPointerTo<T> &copy) :
PointerToBase<T>((const PointerToBase<T> &)copy)
{
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerTo::Dereference operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE const ConstPointerTo<T>::To &ConstPointerTo<T>::
operator *() const {
return *_ptr;
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerTo::Member access operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE const ConstPointerTo<T>::To *ConstPointerTo<T>::
operator -> () const {
return _ptr;
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerTo::Typecast operator
// Access: Public
// Description: We also have the typecast operator to automatically
// convert ConstPointerTo's to the required kind of actual
// pointer. This introduces ambiguities which the
// compiler will resolve one way or the other, but we
// don't care which way it goes because either will be
// correct.
////////////////////////////////////////////////////////////////////
template<class T>
INLINE ConstPointerTo<T>::
operator const PointerToBase<T>::To *() const {
return _ptr;
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerTo::p
// Access: Public
// Description: Returns an ordinary pointer instead of a ConstPointerTo.
// Useful to work around compiler problems, particularly
// for implicit upcasts.
////////////////////////////////////////////////////////////////////
template<class T>
INLINE const ConstPointerTo<T>::To *ConstPointerTo<T>::
p() const {
return _ptr;
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerTo::Assignment operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE ConstPointerTo<T> &ConstPointerTo<T>::
operator = (const To *ptr) {
reassign((To *)ptr);
return *this;
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerTo::Assignment operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE ConstPointerTo<T> &ConstPointerTo<T>::
operator = (const ConstPointerTo<T> &copy) {
reassign((const PointerToBase<T> &)copy);
return *this;
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerTo::Assignment operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE ConstPointerTo<T> &ConstPointerTo<T>::
operator = (const PointerTo<T> &copy) {
reassign((const PointerToBase<T> &)copy);
return *this;
}