open_toontown_panda3d/panda/src/egg/eggFilenameNode.I

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// Filename: eggFilenameNode.I
// Created by: drose (11Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: EggFilenameNode::Default constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggFilenameNode::
EggFilenameNode() {
}
////////////////////////////////////////////////////////////////////
// Function: EggFilenameNode::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggFilenameNode::
EggFilenameNode(const string &node_name, const Filename &filename) :
EggNode(node_name),
_filename(filename),
_fullpath(filename)
{
}
////////////////////////////////////////////////////////////////////
// Function: EggFilenameNode::Copy constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggFilenameNode::
EggFilenameNode(const EggFilenameNode &copy) :
EggNode(copy),
_filename(copy._filename),
_fullpath(copy._fullpath)
{
}
////////////////////////////////////////////////////////////////////
// Function: EggFilenameNode::Copy assignment operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE EggFilenameNode &EggFilenameNode::
operator = (const EggFilenameNode &copy) {
EggNode::operator = (copy);
_filename = copy._filename;
_fullpath = copy._fullpath;
return *this;
}
////////////////////////////////////////////////////////////////////
// Function: EggFilenameNode::get_filename
// Access: Public
// Description: Returns a nonmodifiable reference to the filename.
////////////////////////////////////////////////////////////////////
INLINE const Filename &EggFilenameNode::
get_filename() const {
return _filename;
}
////////////////////////////////////////////////////////////////////
// Function: EggFilenameNode::set_filename
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE void EggFilenameNode::
set_filename(const Filename &filename) {
_filename = filename;
_fullpath = filename;
}
////////////////////////////////////////////////////////////////////
// Function: EggFilenameNode::get_fullpath
// Access: Public
// Description: Returns the full pathname to the file, if it is
// known; otherwise, returns the same thing as
// get_filename().
//
// This function simply returns whatever was set by the
// last call to set_fullpath(). This string is not
// written to the egg file; its main purpose is to
// record the full path to a filename (for instance, a
// texture filename) if it is known, for egg structures
// that are generated in-memory and then immediately
// converted to a scene graph.
////////////////////////////////////////////////////////////////////
INLINE const Filename &EggFilenameNode::
get_fullpath() const {
return _fullpath;
}
////////////////////////////////////////////////////////////////////
// Function: EggFilenameNode::set_fullpath
// Access: Public
// Description: Records the full pathname to the file, for the
// benefit of get_fullpath().
////////////////////////////////////////////////////////////////////
INLINE void EggFilenameNode::
set_fullpath(const Filename &fullpath) {
_fullpath = fullpath;
}