115 lines
3.9 KiB
Plaintext
115 lines
3.9 KiB
Plaintext
// Filename: eggFilenameNode.I
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// Created by: drose (11Feb99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: EggFilenameNode::Default constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE EggFilenameNode::
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EggFilenameNode() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggFilenameNode::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE EggFilenameNode::
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EggFilenameNode(const string &node_name, const Filename &filename) :
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EggNode(node_name),
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_filename(filename),
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_fullpath(filename)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggFilenameNode::Copy constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE EggFilenameNode::
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EggFilenameNode(const EggFilenameNode ©) :
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EggNode(copy),
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_filename(copy._filename),
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_fullpath(copy._fullpath)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggFilenameNode::Copy assignment operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE EggFilenameNode &EggFilenameNode::
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operator = (const EggFilenameNode ©) {
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EggNode::operator = (copy);
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_filename = copy._filename;
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_fullpath = copy._fullpath;
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return *this;
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggFilenameNode::get_filename
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// Access: Public
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// Description: Returns a nonmodifiable reference to the filename.
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////////////////////////////////////////////////////////////////////
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INLINE const Filename &EggFilenameNode::
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get_filename() const {
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return _filename;
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggFilenameNode::set_filename
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void EggFilenameNode::
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set_filename(const Filename &filename) {
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_filename = filename;
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_fullpath = filename;
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggFilenameNode::get_fullpath
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// Access: Public
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// Description: Returns the full pathname to the file, if it is
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// known; otherwise, returns the same thing as
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// get_filename().
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//
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// This function simply returns whatever was set by the
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// last call to set_fullpath(). This string is not
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// written to the egg file; its main purpose is to
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// record the full path to a filename (for instance, a
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// texture filename) if it is known, for egg structures
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// that are generated in-memory and then immediately
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// converted to a scene graph.
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////////////////////////////////////////////////////////////////////
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INLINE const Filename &EggFilenameNode::
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get_fullpath() const {
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return _fullpath;
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggFilenameNode::set_fullpath
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// Access: Public
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// Description: Records the full pathname to the file, for the
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// benefit of get_fullpath().
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////////////////////////////////////////////////////////////////////
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INLINE void EggFilenameNode::
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set_fullpath(const Filename &fullpath) {
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_fullpath = fullpath;
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}
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