open_toontown_panda3d/panda/src/linmath/lorientation_src.h

46 lines
1.6 KiB
C++

// Filename: lorientation_src.h
// Created by: frang, charles (23Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
class FLOATNAME(LRotation);
////////////////////////////////////////////////////////////////////////
// Class : LOrientation
// Description : This is a unit quaternion representing an orientation.
////////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_LINMATH FLOATNAME(LOrientation) : public FLOATNAME(LQuaternion) {
PUBLISHED:
INLINE_LINMATH FLOATNAME(LOrientation)();
INLINE_LINMATH FLOATNAME(LOrientation)(const FLOATNAME(LQuaternion)&);
INLINE_LINMATH FLOATNAME(LOrientation)(FLOATTYPE, FLOATTYPE, FLOATTYPE, FLOATTYPE);
INLINE_LINMATH FLOATNAME(LOrientation)(const FLOATNAME(LVector3) &, float);
INLINE_LINMATH FLOATNAME(LOrientation)(const FLOATNAME(LMatrix3) &);
INLINE_LINMATH FLOATNAME(LOrientation)(const FLOATNAME(LMatrix4) &);
INLINE_LINMATH FLOATNAME(LOrientation)
operator * (const FLOATNAME(LRotation) &other) const;
INLINE_LINMATH FLOATNAME(LOrientation)
operator * (const FLOATNAME(LQuaternion) &other) const;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type();
private:
static TypeHandle _type_handle;
};
#include "lorientation_src.I"