45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
// Filename: colladaBindMaterial.h
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// Created by: rdb (25May11)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef COLLADABINDMATERIAL_H
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#define COLLADABINDMATERIAL_H
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#include "config_collada.h"
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#include "renderState.h"
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#include "pmap.h"
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class ColladaPrimitive;
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class domBind_material;
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class domInstance_material;
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////////////////////////////////////////////////////////////////////
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// Class : ColladaBindMaterial
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// Description : Class that deals with binding materials to
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// COLLADA geometry.
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////////////////////////////////////////////////////////////////////
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class ColladaBindMaterial {
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public:
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CPT(RenderState) get_material(const ColladaPrimitive *prim) const;
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CPT(RenderState) get_material(const string &symbol) const;
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void load_bind_material(domBind_material &bind_mat);
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void load_instance_material(domInstance_material &inst);
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private:
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pmap<string, CPT(RenderState)> _states;
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};
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#endif
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