open_toontown_panda3d/panda/src/physx/physxBoxForceFieldShape.h

76 lines
2.1 KiB
C++

// Filename: physxBoxForceFieldShape.h
// Created by: enn0x (15Nov09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef PHYSXBOXFORCEFIELDSHAPE_H
#define PHYSXBOXFORCEFIELDSHAPE_H
#include "pandabase.h"
#include "luse.h"
#include "physxForceFieldShape.h"
#include "physx_includes.h"
class PhysxBoxForceFieldShapeDesc;
////////////////////////////////////////////////////////////////////
// Class : PhysxBoxForceFieldShape
// Description : A box shaped region used to define a force field.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSX PhysxBoxForceFieldShape : public PhysxForceFieldShape {
PUBLISHED:
INLINE PhysxBoxForceFieldShape();
INLINE ~PhysxBoxForceFieldShape();
void save_to_desc(PhysxBoxForceFieldShapeDesc &shapeDesc) const;
void set_dimensions(const LVector3f &dimensions);
LVector3f get_dimensions() const;
////////////////////////////////////////////////////////////////////
public:
INLINE NxForceFieldShape *ptr() const { return (NxForceFieldShape *)_ptr; };
void link(NxForceFieldShape *shapePtr);
void unlink();
private:
NxBoxForceFieldShape *_ptr;
////////////////////////////////////////////////////////////////////
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PhysxForceFieldShape::init_type();
register_type(_type_handle, "PhysxBoxForceFieldShape",
PhysxForceFieldShape::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#include "physxBoxForceFieldShape.I"
#endif // PHYSXBOXFORCEFIELDSHAPE_H