51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
// Filename: physxRaycastHit.h
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// Created by: enn0x (21Oct09)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef PHYSXRAYCASTHIT_H
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#define PHYSXRAYCASTHIT_H
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#include "pandabase.h"
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#include "luse.h"
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#include "config_physx.h"
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class PhysxShape;
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////////////////////////////////////////////////////////////////////
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// Class : PhysxRaycastHit
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// Description : This structure captures results for a single
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// raycast query. See PhysxScene for raycasting
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// methods.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDAPHYSX PhysxRaycastHit {
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PUBLISHED:
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INLINE PhysxRaycastHit(const NxRaycastHit hit);
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INLINE ~PhysxRaycastHit();
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bool is_empty() const;
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PhysxShape *get_shape() const;
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LPoint3f get_impact_pos() const;
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LVector3f get_impact_normal() const;
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float get_distance() const;
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private:
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NxRaycastHit _hit;
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};
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#include "physxRaycastHit.I"
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#endif // PHYSXRAYCASTHIT_H
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