open_toontown_panda3d/panda/src/physx/physxRaycastHit.h

51 lines
1.3 KiB
C++

// Filename: physxRaycastHit.h
// Created by: enn0x (21Oct09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef PHYSXRAYCASTHIT_H
#define PHYSXRAYCASTHIT_H
#include "pandabase.h"
#include "luse.h"
#include "config_physx.h"
class PhysxShape;
////////////////////////////////////////////////////////////////////
// Class : PhysxRaycastHit
// Description : This structure captures results for a single
// raycast query. See PhysxScene for raycasting
// methods.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSX PhysxRaycastHit {
PUBLISHED:
INLINE PhysxRaycastHit(const NxRaycastHit hit);
INLINE ~PhysxRaycastHit();
bool is_empty() const;
PhysxShape *get_shape() const;
LPoint3f get_impact_pos() const;
LVector3f get_impact_normal() const;
float get_distance() const;
private:
NxRaycastHit _hit;
};
#include "physxRaycastHit.I"
#endif // PHYSXRAYCASTHIT_H