open_toontown_panda3d/panda/src/text/staticTextFont.h

86 lines
2.5 KiB
C++

// Filename: staticTextFont.h
// Created by: drose (03May01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef STATICTEXTFONT_H
#define STATICTEXTFONT_H
#include "pandabase.h"
#include "config_text.h"
#include "textFont.h"
#include "textGlyph.h"
#include "pandaNode.h"
#include "geom.h"
#include "geom.h"
#include "pointerTo.h"
#include "pmap.h"
class Node;
class GeomPoint;
////////////////////////////////////////////////////////////////////
// Class : StaticTextFont
// Description : A StaticTextFont is loaded up from a model that was
// previously generated via egg-mkfont, and contains all
// of its glyphs already generated and available for
// use. It doesn't require linking with any external
// libraries like FreeType.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA StaticTextFont : public TextFont {
PUBLISHED:
StaticTextFont(PandaNode *font_def);
virtual void write(ostream &out, int indent_level) const;
public:
virtual bool get_glyph(int character, const TextGlyph *&glyph);
private:
void find_character_gsets(PandaNode *root, CPT(Geom) &ch, CPT(Geom) &dot,
const RenderState *&state,
const RenderState *net_state);
void find_characters(PandaNode *root,
const RenderState *net_state);
typedef pmap<int, PT(TextGlyph)> Glyphs;
Glyphs _glyphs;
float _font_height;
PT(PandaNode) _font;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TextFont::init_type();
register_type(_type_handle, "StaticTextFont",
TextFont::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "staticTextFont.I"
#endif