open_toontown_panda3d/panda/src/chan/movingPart.I

143 lines
4.9 KiB
Plaintext

// Filename: movingPart.I
// Created by: drose (22Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "animChannelFixed.h"
#include "datagram.h"
#include "datagramIterator.h"
#include "bamReader.h"
#include "bamWriter.h"
template<class SwitchType>
TypeHandle MovingPart<SwitchType>::_type_handle;
// We don't need to explicitly call MovingPart::init_type(), because
// it is an abstract class and therefore must have derived objects.
// Its derived objects will call init_type() for us.
////////////////////////////////////////////////////////////////////
// Function: MovingPart::Copy Constructor
// Access: Protected
// Description: Normally, you'd use make_copy() or copy_subgraph() to
// make a copy of this.
////////////////////////////////////////////////////////////////////
template<class SwitchType>
INLINE MovingPart<SwitchType>::
MovingPart(const MovingPart<SwitchType> &copy) :
MovingPartBase(copy),
_value(copy._value),
_default_value(copy._default_value)
{
}
////////////////////////////////////////////////////////////////////
// Function: MovingPart::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class SwitchType>
INLINE MovingPart<SwitchType>::
MovingPart(PartGroup *parent, const string &name,
const ValueType &default_value) :
MovingPartBase(parent, name),
_value(default_value),
_default_value(default_value)
{
}
////////////////////////////////////////////////////////////////////
// Function: MovingPart::Constructor
// Access: Protected
// Description:
////////////////////////////////////////////////////////////////////
template<class SwitchType>
INLINE MovingPart<SwitchType>::
MovingPart() {
}
////////////////////////////////////////////////////////////////////
// Function: MovingPart::get_value_type
// Access: Public, Virtual
// Description: Returns the TypeHandle associated with the ValueType
// we are concerned with. This is provided to allow a
// bit of run-time checking that joints and channels are
// matching properly in type.
////////////////////////////////////////////////////////////////////
template<class SwitchType>
TypeHandle MovingPart<SwitchType>::
get_value_type() const {
return get_type_handle(ValueType);
}
////////////////////////////////////////////////////////////////////
// Function: MovingPart::make_default_channel
// Access: Public, Virtual
// Description: Creates and returns a new AnimChannel that is not
// part of any hierarchy, but that returns the default
// value associated with this part.
////////////////////////////////////////////////////////////////////
template<class SwitchType>
AnimChannelBase *MovingPart<SwitchType>::
make_default_channel() const {
return new AnimChannelFixed<SwitchType>(get_name(), _default_value);
}
////////////////////////////////////////////////////////////////////
// Function: MovingPart::output_value
// Access: Public, Virtual
// Description: Outputs a very brief description of the channel's
// current value.
////////////////////////////////////////////////////////////////////
template<class SwitchType>
void MovingPart<SwitchType>::
output_value(ostream &out) const {
SwitchType::output_value(out, _value);
}
////////////////////////////////////////////////////////////////////
// Function: MovingPart::write_datagram
// Access: Public
// Description: Function to write the important information in
// the particular object to a Datagram
////////////////////////////////////////////////////////////////////
template<class SwitchType>
void MovingPart<SwitchType>::
write_datagram(BamWriter *manager, Datagram &me) {
MovingPartBase::write_datagram(manager, me);
SwitchType::write_datagram(me, _value);
SwitchType::write_datagram(me, _default_value);
}
////////////////////////////////////////////////////////////////////
// Function: MovingPart::fillin
// Access: Protected
// Description: Function that reads out of the datagram (or asks
// manager to read) all of the data that is needed to
// re-create this object and stores it in the appropiate
// place
////////////////////////////////////////////////////////////////////
template<class SwitchType>
void MovingPart<SwitchType>::
fillin(DatagramIterator &scan, BamReader *manager) {
MovingPartBase::fillin(scan, manager);
SwitchType::read_datagram(scan, _value);
SwitchType::read_datagram(scan, _default_value);
}