open_toontown_panda3d/panda/src/pipeline/cycleDataLockedReader.h

82 lines
3.0 KiB
C++

// Filename: cycleDataLockedReader.h
// Created by: drose (30Apr06)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef CYCLEDATALOCKEDREADER_H
#define CYCLEDATALOCKEDREADER_H
#include "pandabase.h"
#include "cycleData.h"
#include "pipelineCycler.h"
#include "thread.h"
////////////////////////////////////////////////////////////////////
// Class : CycleDataLockedReader
// Description : This template class calls PipelineCycler::read() in
// the constructor and PipelineCycler::release_read() in
// the destructor. In the interim, it provides a
// transparent read-only access to the CycleData.
//
// Since a lock is held on the data while the instance
// of this class exists, no other thread may modify any
// stage of the pipeline during that time. Thus, this
// class is appropriate to use for cases in which you
// might want to read and then modify the data. It is
// possible to pass an instance of CycleDataLockedReader
// to the CycleDataWriter constructor, which
// automatically elevates the read lock into a write
// lock.
//
// It exists as a syntactic convenience to access the
// data in the CycleData. It also allows the whole
// system to compile down to nothing if
// DO_PIPELINING is not defined.
////////////////////////////////////////////////////////////////////
template<class CycleDataType>
class CycleDataLockedReader {
public:
// By hiding this template from interrogate, we improve compile-time
// speed and memory utilization.
#ifndef CPPPARSER
INLINE CycleDataLockedReader(const PipelineCycler<CycleDataType> &cycler,
Thread *current_thread = Thread::get_current_thread());
INLINE CycleDataLockedReader(const CycleDataLockedReader<CycleDataType> &copy);
INLINE void operator = (const CycleDataLockedReader<CycleDataType> &copy);
INLINE ~CycleDataLockedReader();
INLINE const CycleDataType *operator -> () const;
INLINE operator const CycleDataType * () const;
INLINE const CycleDataType *take_pointer();
INLINE Thread *get_current_thread() const;
private:
#ifdef DO_PIPELINING
// This is the data stored for a real pipelining implementation.
const PipelineCycler<CycleDataType> *_cycler;
Thread *_current_thread;
const CycleDataType *_pointer;
CycleDataType *_write_pointer;
#else // !DO_PIPELINING
// This is all we need for the trivial, do-nothing implementation.
const CycleDataType *_pointer;
#endif // DO_PIPELINING
#endif // CPPPARSER
};
#include "cycleDataLockedReader.I"
#endif