196 lines
6.6 KiB
Plaintext
196 lines
6.6 KiB
Plaintext
// Filename: vertexDataBuffer.I
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// Created by: drose (14May07)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: VertexDataBuffer::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE VertexDataBuffer::
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VertexDataBuffer() :
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_resident_data(NULL),
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_size(0)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: VertexDataBuffer::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE VertexDataBuffer::
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VertexDataBuffer(size_t size) :
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_resident_data(NULL),
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_size(0)
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{
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do_unclean_realloc(size);
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}
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////////////////////////////////////////////////////////////////////
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// Function: VertexDataBuffer::Copy Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE VertexDataBuffer::
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VertexDataBuffer(const VertexDataBuffer ©) :
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_resident_data(NULL),
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_size(0)
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{
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(*this) = copy;
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}
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////////////////////////////////////////////////////////////////////
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// Function: VertexDataBuffer::Destructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE VertexDataBuffer::
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~VertexDataBuffer() {
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clear();
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}
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////////////////////////////////////////////////////////////////////
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// Function: VertexDataBuffer::get_read_pointer
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// Access: Public
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// Description: Returns a read-only pointer to the raw data, or NULL
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// if the data is not currently resident. If the data
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// is not currently resident, this will implicitly
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// request it to become resident soon.
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//
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// If force is true, this method will never return NULL,
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// but may block until the data is available.
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////////////////////////////////////////////////////////////////////
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INLINE const unsigned char *VertexDataBuffer::
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get_read_pointer(bool force) const {
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MutexHolder holder(_lock);
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if (_resident_data != (unsigned char *)NULL || _size == 0) {
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return _resident_data;
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}
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nassertr(_block != (VertexDataBlock *)NULL, NULL);
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// We don't necessarily need to page the buffer all the way into
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// independent status; it's sufficient just to return the block's
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// pointer, which will force its page to resident status.
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return _block->get_pointer(force);
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}
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////////////////////////////////////////////////////////////////////
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// Function: VertexDataBuffer::get_write_pointer
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// Access: Public
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// Description: Returns a writable pointer to the raw data.
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////////////////////////////////////////////////////////////////////
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INLINE unsigned char *VertexDataBuffer::
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get_write_pointer() {
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MutexHolder holder(_lock);
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if (_resident_data == (unsigned char *)NULL && _size != 0) {
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do_page_in();
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}
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return _resident_data;
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}
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////////////////////////////////////////////////////////////////////
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// Function: VertexDataBuffer::get_size
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// Access: Public
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// Description: Returns the number of bytes in the buffer.
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////////////////////////////////////////////////////////////////////
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INLINE size_t VertexDataBuffer::
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get_size() const {
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return _size;
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}
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////////////////////////////////////////////////////////////////////
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// Function: VertexDataBuffer::clean_realloc
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// Access: Public
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// Description: Changes the size of the buffer, preserving its data
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// (except for any data beyond the new end of the
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// buffer, if the buffer is being reduced). If the
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// buffer is expanded, the new data is uninitialized.
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////////////////////////////////////////////////////////////////////
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INLINE void VertexDataBuffer::
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clean_realloc(size_t size) {
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MutexHolder holder(_lock);
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do_clean_realloc(size);
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}
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////////////////////////////////////////////////////////////////////
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// Function: VertexDataBuffer::unclean_realloc
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// Access: Public
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// Description: Changes the size of the buffer, without regard to
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// preserving its data. The buffer may contain random
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// data after this call.
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////////////////////////////////////////////////////////////////////
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INLINE void VertexDataBuffer::
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unclean_realloc(size_t size) {
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MutexHolder holder(_lock);
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do_unclean_realloc(size);
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}
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////////////////////////////////////////////////////////////////////
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// Function: VertexDataBuffer::clear
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// Access: Public
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// Description: Empties the buffer and sets its size to 0.
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////////////////////////////////////////////////////////////////////
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INLINE void VertexDataBuffer::
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clear() {
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unclean_realloc(0);
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}
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////////////////////////////////////////////////////////////////////
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// Function: VertexDataBuffer::page_out
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// Access: Public
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// Description: Moves the buffer out of independent memory and puts
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// it on a page in the indicated book. The buffer may
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// still be directly accessible as long as its page
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// remains resident. Any subsequent attempt to rewrite
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// the buffer will implicitly move it off of the page
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// and back into independent memory.
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////////////////////////////////////////////////////////////////////
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INLINE void VertexDataBuffer::
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page_out(VertexDataBook &book) {
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MutexHolder holder(_lock);
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do_page_out(book);
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}
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////////////////////////////////////////////////////////////////////
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// Function: VertexDataBuffer::swap
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// Access: Public
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// Description: Swaps the data buffers between this one and the other
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// one.
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////////////////////////////////////////////////////////////////////
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INLINE void VertexDataBuffer::
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swap(VertexDataBuffer &other) {
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MutexHolder holder(_lock);
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MutexHolder holder2(other._lock);
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unsigned char *resident_data = _resident_data;
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size_t size = _size;
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PT(VertexDataBlock) block = _block;
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_resident_data = other._resident_data;
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_size = other._size;
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_block = other._block;
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other._resident_data = resident_data;
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other._size = size;
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other._block = block;
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}
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