open_toontown_panda3d/panda/src/gobj/vertexTransform.cxx

236 lines
8.8 KiB
C++

// Filename: vertexTransform.cxx
// Created by: drose (23Mar05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "vertexTransform.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "indent.h"
#include "transformTable.h"
PipelineCycler<VertexTransform::CData> VertexTransform::_global_cycler;
UpdateSeq VertexTransform::_next_modified;
TypeHandle VertexTransform::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: VertexTransform::Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
VertexTransform::
VertexTransform() {
}
////////////////////////////////////////////////////////////////////
// Function: VertexTransform::Destructor
// Access: Published, Virtual
// Description:
////////////////////////////////////////////////////////////////////
VertexTransform::
~VertexTransform() {
// We shouldn't destruct while any TransformTables are holding our
// pointer.
nassertv(_tables.empty());
}
////////////////////////////////////////////////////////////////////
// Function: VertexTransform::mult_matrix
// Access: Published, Virtual
// Description: Premultiplies this transform's matrix with the
// indicated previous matrix, so that the result is the
// net composition of the given transform with this
// transform. The result is stored in the parameter
// "result", which should not be the same matrix as
// previous.
////////////////////////////////////////////////////////////////////
void VertexTransform::
mult_matrix(LMatrix4f &result, const LMatrix4f &previous) const {
nassertv(&result != &previous);
LMatrix4f me;
get_matrix(me);
result.multiply(me, previous);
}
////////////////////////////////////////////////////////////////////
// Function: VertexTransform::accumulate_matrix
// Access: Published, Virtual
// Description: Adds the value of this transform's matrix, modified
// by the indicated weight, into the indicated
// accumulation matrix. This is used to compute the
// result of several blended transforms.
////////////////////////////////////////////////////////////////////
void VertexTransform::
accumulate_matrix(LMatrix4f &accum, float weight) const {
LMatrix4f me;
get_matrix(me);
accum._m.m._00 += me._m.m._00 * weight;
accum._m.m._01 += me._m.m._01 * weight;
accum._m.m._02 += me._m.m._02 * weight;
accum._m.m._03 += me._m.m._03 * weight;
accum._m.m._10 += me._m.m._10 * weight;
accum._m.m._11 += me._m.m._11 * weight;
accum._m.m._12 += me._m.m._12 * weight;
accum._m.m._13 += me._m.m._13 * weight;
accum._m.m._20 += me._m.m._20 * weight;
accum._m.m._21 += me._m.m._21 * weight;
accum._m.m._22 += me._m.m._22 * weight;
accum._m.m._23 += me._m.m._23 * weight;
accum._m.m._30 += me._m.m._30 * weight;
accum._m.m._31 += me._m.m._31 * weight;
accum._m.m._32 += me._m.m._32 * weight;
accum._m.m._33 += me._m.m._33 * weight;
}
////////////////////////////////////////////////////////////////////
// Function: VertexTransform::output
// Access: Published, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void VertexTransform::
output(ostream &out) const {
out << get_type();
}
////////////////////////////////////////////////////////////////////
// Function: VertexTransform::write
// Access: Published, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void VertexTransform::
write(ostream &out, int indent_level) const {
indent(out, indent_level)
<< *this << ":\n";
LMatrix4f mat;
get_matrix(mat);
mat.write(out, indent_level + 2);
}
////////////////////////////////////////////////////////////////////
// Function: VertexTransform::get_next_modified
// Access: Public, Static
// Description: Returns a monotonically increasing sequence. Each
// time this is called, a new sequence number is
// returned, higher than the previous value.
//
// This is used to ensure that all
// VertexTransform::get_modified() calls return an
// increasing number in the same space, so that
// TransformBlend::get_modified() is easy to determine.
// It is similar to Geom::get_modified(), but it is in a
// different space.
////////////////////////////////////////////////////////////////////
UpdateSeq VertexTransform::
get_next_modified(Thread *current_thread) {
CDWriter cdatag(_global_cycler, true, current_thread);
++_next_modified;
cdatag->_modified = _next_modified;
return _next_modified;
}
////////////////////////////////////////////////////////////////////
// Function: VertexTransform::mark_modified
// Access: Protected
// Description: Intended to be called by a derived class whenever the
// reported transform might have changed. Without
// calling this method, changes to get_matrix() may not
// be propagated through the system.
////////////////////////////////////////////////////////////////////
void VertexTransform::
mark_modified(Thread *current_thread) {
CDWriter cdata(_cycler, true, current_thread);
cdata->_modified = get_next_modified(current_thread);
Palettes::iterator pi;
for (pi = _tables.begin(); pi != _tables.end(); ++pi) {
(*pi)->update_modified(cdata->_modified, current_thread);
}
}
////////////////////////////////////////////////////////////////////
// Function: VertexTransform::write_datagram
// Access: Public, Virtual
// Description: Writes the contents of this object to the datagram
// for shipping out to a Bam file.
////////////////////////////////////////////////////////////////////
void VertexTransform::
write_datagram(BamWriter *manager, Datagram &dg) {
TypedWritable::write_datagram(manager, dg);
}
////////////////////////////////////////////////////////////////////
// Function: VertexTransform::fillin
// Access: Protected
// Description: This internal function is called by make_from_bam to
// read in all of the relevant data from the BamFile for
// the new VertexTransform.
////////////////////////////////////////////////////////////////////
void VertexTransform::
fillin(DatagramIterator &scan, BamReader *manager) {
TypedWritable::fillin(scan, manager);
}
////////////////////////////////////////////////////////////////////
// Function: VertexTransform::CData::make_copy
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
CycleData *VertexTransform::CData::
make_copy() const {
return new CData(*this);
}
////////////////////////////////////////////////////////////////////
// Function: VertexTransform::CData::write_datagram
// Access: Public, Virtual
// Description: Writes the contents of this object to the datagram
// for shipping out to a Bam file.
////////////////////////////////////////////////////////////////////
void VertexTransform::CData::
write_datagram(BamWriter *manager, Datagram &dg) const {
}
////////////////////////////////////////////////////////////////////
// Function: VertexTransform::CData::complete_pointers
// Access: Public, Virtual
// Description: Receives an array of pointers, one for each time
// manager->read_pointer() was called in fillin().
// Returns the number of pointers processed.
////////////////////////////////////////////////////////////////////
int VertexTransform::CData::
complete_pointers(TypedWritable **p_list, BamReader *manager) {
int pi = CycleData::complete_pointers(p_list, manager);
return pi;
}
////////////////////////////////////////////////////////////////////
// Function: VertexTransform::CData::fillin
// Access: Public, Virtual
// Description: This internal function is called by make_from_bam to
// read in all of the relevant data from the BamFile for
// the new VertexTransform.
////////////////////////////////////////////////////////////////////
void VertexTransform::CData::
fillin(DatagramIterator &scan, BamReader *manager) {
}