open_toontown_panda3d/panda/src/linmath/compose_matrix_src.h

179 lines
6.8 KiB
C

// Filename: compose_matrix_src.h
// Created by: drose (21Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
BEGIN_PUBLISH
INLINE_LINMATH void
compose_matrix(FLOATNAME(LMatrix3) &mat,
const FLOATNAME(LVecBase3) &scale,
const FLOATNAME(LVecBase3) &shear,
const FLOATNAME(LVecBase3) &hpr,
CoordinateSystem cs = CS_default);
INLINE_LINMATH void
compose_matrix(FLOATNAME(LMatrix4) &mat,
const FLOATNAME(LVecBase3) &scale,
const FLOATNAME(LVecBase3) &shear,
const FLOATNAME(LVecBase3) &hpr,
const FLOATNAME(LVecBase3) &translate,
CoordinateSystem cs = CS_default);
INLINE_LINMATH void
compose_matrix(FLOATNAME(LMatrix4) &mat,
const FLOATTYPE components[num_matrix_components],
CoordinateSystem cs = CS_default);
INLINE_LINMATH bool
decompose_matrix(const FLOATNAME(LMatrix3) &mat,
FLOATNAME(LVecBase3) &scale,
FLOATNAME(LVecBase3) &shear,
FLOATNAME(LVecBase3) &hpr,
CoordinateSystem cs = CS_default);
INLINE_LINMATH bool
decompose_matrix(const FLOATNAME(LMatrix4) &mat,
FLOATNAME(LVecBase3) &scale,
FLOATNAME(LVecBase3) &shear,
FLOATNAME(LVecBase3) &hpr,
FLOATNAME(LVecBase3) &translate,
CoordinateSystem cs = CS_default);
INLINE_LINMATH bool
decompose_matrix(const FLOATNAME(LMatrix4) &mat, FLOATTYPE components[num_matrix_components],
CoordinateSystem CS = CS_default);
// The following functions are deprecated; they have been replaced
// with new versions, above, that accept a shear component as well.
INLINE_LINMATH void
compose_matrix(FLOATNAME(LMatrix3) &mat,
const FLOATNAME(LVecBase3) &scale,
const FLOATNAME(LVecBase3) &hpr,
CoordinateSystem cs = CS_default);
INLINE_LINMATH void
compose_matrix(FLOATNAME(LMatrix4) &mat,
const FLOATNAME(LVecBase3) &scale,
const FLOATNAME(LVecBase3) &hpr,
const FLOATNAME(LVecBase3) &translate,
CoordinateSystem cs = CS_default);
INLINE_LINMATH bool
decompose_matrix(const FLOATNAME(LMatrix3) &mat,
FLOATNAME(LVecBase3) &scale,
FLOATNAME(LVecBase3) &hpr,
CoordinateSystem cs = CS_default);
INLINE_LINMATH bool
decompose_matrix(const FLOATNAME(LMatrix4) &mat,
FLOATNAME(LVecBase3) &scale,
FLOATNAME(LVecBase3) &hpr,
FLOATNAME(LVecBase3) &translate,
CoordinateSystem cs = CS_default);
// The following functions are transitional and serve only to migrate
// code from the old, incorrect hpr calculations that Panda used to
// use. New code should not call these functions directly; use the
// unqualified functions, above, instead.
EXPCL_PANDA_LINMATH void
compose_matrix_old_hpr(FLOATNAME(LMatrix3) &mat,
const FLOATNAME(LVecBase3) &scale,
const FLOATNAME(LVecBase3) &shear,
const FLOATNAME(LVecBase3) &hpr,
CoordinateSystem cs = CS_default);
INLINE_LINMATH void
compose_matrix_old_hpr(FLOATNAME(LMatrix4) &mat,
const FLOATNAME(LVecBase3) &scale,
const FLOATNAME(LVecBase3) &shear,
const FLOATNAME(LVecBase3) &hpr,
const FLOATNAME(LVecBase3) &translate,
CoordinateSystem cs = CS_default);
INLINE_LINMATH void
compose_matrix_old_hpr(FLOATNAME(LMatrix4) &mat, const FLOATTYPE components[num_matrix_components],
CoordinateSystem cs = CS_default);
EXPCL_PANDA_LINMATH bool
decompose_matrix_old_hpr(const FLOATNAME(LMatrix3) &mat,
FLOATNAME(LVecBase3) &scale,
FLOATNAME(LVecBase3) &shear,
FLOATNAME(LVecBase3) &hpr,
CoordinateSystem cs = CS_default);
INLINE_LINMATH bool
decompose_matrix_old_hpr(const FLOATNAME(LMatrix4) &mat,
FLOATNAME(LVecBase3) &scale,
FLOATNAME(LVecBase3) &shear,
FLOATNAME(LVecBase3) &hpr,
FLOATNAME(LVecBase3) &translate,
CoordinateSystem cs = CS_default);
INLINE_LINMATH bool
decompose_matrix_old_hpr(const FLOATNAME(LMatrix4) &mat, FLOATTYPE components[num_matrix_components],
CoordinateSystem CS = CS_default);
EXPCL_PANDA_LINMATH void
compose_matrix_new_hpr(FLOATNAME(LMatrix3) &mat,
const FLOATNAME(LVecBase3) &scale,
const FLOATNAME(LVecBase3) &shear,
const FLOATNAME(LVecBase3) &hpr,
CoordinateSystem cs = CS_default);
INLINE_LINMATH void
compose_matrix_new_hpr(FLOATNAME(LMatrix4) &mat,
const FLOATNAME(LVecBase3) &scale,
const FLOATNAME(LVecBase3) &shear,
const FLOATNAME(LVecBase3) &hpr,
const FLOATNAME(LVecBase3) &translate,
CoordinateSystem cs = CS_default);
INLINE_LINMATH void
compose_matrix_new_hpr(FLOATNAME(LMatrix4) &mat, const FLOATTYPE components[num_matrix_components],
CoordinateSystem cs = CS_default);
EXPCL_PANDA_LINMATH bool
decompose_matrix_new_hpr(const FLOATNAME(LMatrix3) &mat,
FLOATNAME(LVecBase3) &scale,
FLOATNAME(LVecBase3) &shear,
FLOATNAME(LVecBase3) &hpr,
CoordinateSystem cs = CS_default);
INLINE_LINMATH bool
decompose_matrix_new_hpr(const FLOATNAME(LMatrix4) &mat,
FLOATNAME(LVecBase3) &scale,
FLOATNAME(LVecBase3) &shear,
FLOATNAME(LVecBase3) &hpr,
FLOATNAME(LVecBase3) &translate,
CoordinateSystem cs = CS_default);
INLINE_LINMATH bool
decompose_matrix_new_hpr(const FLOATNAME(LMatrix4) &mat, FLOATTYPE components[num_matrix_components],
CoordinateSystem CS = CS_default);
EXPCL_PANDA_LINMATH FLOATNAME(LVecBase3)
old_to_new_hpr(const FLOATNAME(LVecBase3) &old_hpr);
EXPCL_PANDA_LINMATH FLOATNAME(LVecBase3)
new_to_old_hpr(const FLOATNAME(LVecBase3) &new_hpr);
END_PUBLISH
#include "compose_matrix_src.I"