open_toontown_panda3d/panda/src/physx/physxActorDesc.h

65 lines
1.6 KiB
C++

// Filename: physxActorDesc.h
// Created by: enn0x (05Sep09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef PHYSXACTORDESC_H
#define PHYSXACTORDESC_H
#include "pandabase.h"
#include "lpoint3.h"
#include "lmatrix.h"
#include "physx_includes.h"
class PhysxBodyDesc;
class PhysxShapeDesc;
////////////////////////////////////////////////////////////////////
// Class : PhysxActorDesc
// Description : Descriptor for PhysxActor.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSX PhysxActorDesc {
PUBLISHED:
INLINE PhysxActorDesc();
INLINE ~PhysxActorDesc();
INLINE void set_to_default();
INLINE bool is_valid() const;
void add_shape(PhysxShapeDesc &desc);
void set_name(const char *name);
void set_density(float density);
void set_global_pos(const LPoint3f &pos);
void set_global_mat(const LMatrix4f &mat);
void set_global_hpr(float h, float p, float r);
void set_body(PhysxBodyDesc &desc);
const char *get_name() const;
float get_density() const;
LPoint3f get_global_pos() const;
LMatrix4f get_global_mat() const;
PhysxBodyDesc get_body() const;
public:
NxActorDesc _desc;
private:
string _name;
};
#include "physxActorDesc.I"
#endif // PHYSXACTORDESC_H