open_toontown_panda3d/panda/src/physx/physxJoint.I

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// Filename: physxJoint.I
// Created by: enn0x (02Oct09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: PhysxJoint::Constructor
// Access: Protected
// Description:
////////////////////////////////////////////////////////////////////
INLINE PhysxJoint::
PhysxJoint() : PhysxObject() {
}
////////////////////////////////////////////////////////////////////
// Function: PhysxJoint::ls
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void PhysxJoint::
ls() const {
ls(nout);
}
////////////////////////////////////////////////////////////////////
// Function: PhysxJoint::ls
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void PhysxJoint::
ls(ostream &out, int indent_level) const {
indent(out, indent_level) << get_type().get_name()
<< " " << _name
<< " (at 0x" << this << ")";
NxActor *actorPtr[2];
ptr()->getActors(&actorPtr[0], &actorPtr[1]);
if (actorPtr[0]) {
out << " A1:0x" << actorPtr[0]->userData;
}
if (actorPtr[1]) {
out << " A2:0x" << actorPtr[1]->userData;
}
out << "\n";
}