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Sources.pp
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rename all Panda-built libraries to begin with libp3 or libpanda
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2011-12-06 02:39:21 +00:00 |
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config_dxgsg8.cxx
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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config_dxgsg8.h
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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dxGeomMunger8.I
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merge dev_slots_2008: slot-based RenderState implementation
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2008-11-19 01:21:44 +00:00 |
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dxGeomMunger8.cxx
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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dxGeomMunger8.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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dxGraphicsDevice8.cxx
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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dxGraphicsDevice8.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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dxGraphicsStateGuardian8.I
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move GSG::get_supports_render_texture() into GraphicsOutput to support render-to-texture on non-Windows platform. Also, further fixes to FBO render-to-texture.
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2012-02-11 21:09:35 +00:00 |
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dxGraphicsStateGuardian8.cxx
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move GSG::get_supports_render_texture() into GraphicsOutput to support render-to-texture on non-Windows platform. Also, further fixes to FBO render-to-texture.
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2012-02-11 21:09:35 +00:00 |
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dxGraphicsStateGuardian8.h
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move GSG::get_supports_render_texture() into GraphicsOutput to support render-to-texture on non-Windows platform. Also, further fixes to FBO render-to-texture.
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2012-02-11 21:09:35 +00:00 |
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dxIndexBufferContext8.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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dxIndexBufferContext8.cxx
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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dxIndexBufferContext8.h
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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dxInput8.cxx
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Partially apply typo fix patch I found somewhere on the web, by someone named Christoph Korn
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2010-11-16 08:58:45 +00:00 |
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dxInput8.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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dxTextureContext8.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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dxTextureContext8.cxx
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stereo/multiview textures
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2011-08-08 18:55:26 +00:00 |
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dxTextureContext8.h
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stereo/multiview textures
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2011-08-08 18:55:26 +00:00 |
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dxVertexBufferContext8.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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dxVertexBufferContext8.cxx
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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dxVertexBufferContext8.h
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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dxgsg8base.h
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Partially apply typo fix patch I found somewhere on the web, by someone named Christoph Korn
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2010-11-16 08:58:45 +00:00 |
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p3dxgsg8_composite1.cxx
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rename all Panda-built libraries to begin with libp3 or libpanda
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2011-12-06 02:39:21 +00:00 |
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wdxGraphicsBuffer8.cxx
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better implementation of set_one_shot()
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2011-10-04 18:05:08 +00:00 |
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wdxGraphicsBuffer8.h
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Clean up nonexisting include
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2009-10-07 17:47:36 +00:00 |
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wdxGraphicsPipe8.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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wdxGraphicsPipe8.cxx
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fix win32 build issue
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2012-02-11 23:40:57 +00:00 |
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wdxGraphicsPipe8.h
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pass GraphicsEngine through to constructors
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2009-02-25 23:04:45 +00:00 |
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wdxGraphicsWindow8.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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wdxGraphicsWindow8.cxx
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better implementation of set_one_shot()
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2011-10-04 18:05:08 +00:00 |
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wdxGraphicsWindow8.h
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pass GraphicsEngine through to constructors
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2009-02-25 23:04:45 +00:00 |