open_toontown_panda3d/direct/src/plugin/wstring_encode.cxx

75 lines
2.2 KiB
C++
Executable File

// Filename: wstring_encode.cxx
// Created by: drose (29Aug11)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "wstring_encode.h"
#include <ctype.h>
#include <sstream>
#include <iomanip>
#ifdef _WIN32
#include <windows.h>
#endif // _WIN32
#ifdef _WIN32
////////////////////////////////////////////////////////////////////
// Function: wstring_to_string
// Description: Encodes std::wstring to std::string using UTF-8.
////////////////////////////////////////////////////////////////////
bool
wstring_to_string(string &result, const wstring &source) {
bool success = false;
int size = WideCharToMultiByte(CP_UTF8, 0, source.data(), source.length(),
NULL, 0, NULL, NULL);
if (size > 0) {
char *buffer = new char[size];
int rc = WideCharToMultiByte(CP_UTF8, 0, source.data(), source.length(),
buffer, size, NULL, NULL);
if (rc != 0) {
result.assign(buffer, size);
success = true;
}
delete[] buffer;
}
return success;
}
#endif // _WIN32
#ifdef _WIN32
////////////////////////////////////////////////////////////////////
// Function: string_to_wstring
// Description: Decodes std::string to std::wstring using UTF-8.
////////////////////////////////////////////////////////////////////
bool
string_to_wstring(wstring &result, const string &source) {
bool success = false;
int size = MultiByteToWideChar(CP_UTF8, 0, source.data(), source.length(),
NULL, 0);
if (size > 0) {
wchar_t *buffer = new wchar_t[size];
int rc = MultiByteToWideChar(CP_UTF8, 0, source.data(), source.length(),
buffer, size);
if (rc != 0) {
result.assign(buffer, size);
success = true;
}
delete[] buffer;
}
return success;
}
#endif // _WIN32