open_toontown_panda3d/panda/src/gobj
David Rose 0b703e2f14 SceneGraphReducer::remove_column() 2007-06-15 14:50:44 +00:00
..
Sources.pp split out vertexdata classes 2007-06-05 01:14:27 +00:00
bufferContext.I fix for reopening windows 2006-07-20 18:47:58 +00:00
bufferContext.cxx fix for reopening windows 2006-07-20 18:47:58 +00:00
bufferContext.h correctly release gsg on window close 2007-04-26 00:44:20 +00:00
bufferContextChain.I better pstats tracking of texture/vbuffer memory 2006-03-16 21:26:56 +00:00
bufferContextChain.cxx fix for reopening windows 2006-07-20 18:47:58 +00:00
bufferContextChain.h better pstats tracking of texture/vbuffer memory 2006-03-16 21:26:56 +00:00
bufferResidencyTracker.I better pstats tracking of texture/vbuffer memory 2006-03-16 21:26:56 +00:00
bufferResidencyTracker.cxx factor out Thread::get_current_thread() some more 2006-04-26 07:31:23 +00:00
bufferResidencyTracker.h factor out Thread::get_current_thread() some more 2006-04-26 07:31:23 +00:00
config_gobj.cxx remove vertex-data-allow-reread 2007-06-06 04:09:12 +00:00
config_gobj.h remove vertex-data-allow-reread 2007-06-06 04:09:12 +00:00
geom.I replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations 2007-05-31 21:17:50 +00:00
geom.cxx don't prune nonresident geometry in cull--wait until draw 2007-06-07 21:45:33 +00:00
geom.h don't prune nonresident geometry in cull--wait until draw 2007-06-07 21:45:33 +00:00
geomCacheEntry.I bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
geomCacheEntry.cxx reduced need for read locks 2006-05-02 00:48:10 +00:00
geomCacheEntry.h factor out more calls to Thread::get_current_thread() 2006-04-27 14:45:39 +00:00
geomCacheManager.I define NodePath::premunge_scene() and supporting implementation 2007-05-21 16:05:22 +00:00
geomCacheManager.cxx define NodePath::premunge_scene() and supporting implementation 2007-05-21 16:05:22 +00:00
geomCacheManager.h define NodePath::premunge_scene() and supporting implementation 2007-05-21 16:05:22 +00:00
geomContext.I correctly release gsg on window close 2007-04-26 00:44:20 +00:00
geomContext.cxx restore GeomContexts and display lists 2004-03-20 02:09:49 +00:00
geomContext.h correctly release gsg on window close 2007-04-26 00:44:20 +00:00
geomEnums.cxx bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
geomEnums.h better vertex paging 2007-05-18 18:19:15 +00:00
geomLines.cxx don't prune nonresident geometry in cull--wait until draw 2007-06-07 21:45:33 +00:00
geomLines.h don't prune nonresident geometry in cull--wait until draw 2007-06-07 21:45:33 +00:00
geomLinestrips.cxx don't prune nonresident geometry in cull--wait until draw 2007-06-07 21:45:33 +00:00
geomLinestrips.h don't prune nonresident geometry in cull--wait until draw 2007-06-07 21:45:33 +00:00
geomMunger.I define NodePath::premunge_scene() and supporting implementation 2007-05-21 16:05:22 +00:00
geomMunger.cxx add allow-incomplete-render 2007-06-06 21:05:17 +00:00
geomMunger.h add allow-incomplete-render 2007-06-06 21:05:17 +00:00
geomPoints.cxx don't prune nonresident geometry in cull--wait until draw 2007-06-07 21:45:33 +00:00
geomPoints.h don't prune nonresident geometry in cull--wait until draw 2007-06-07 21:45:33 +00:00
geomPrimitive.I add allow-incomplete-render 2007-06-06 21:05:17 +00:00
geomPrimitive.cxx add allow-incomplete-render 2007-06-06 21:05:17 +00:00
geomPrimitive.h don't prune nonresident geometry in cull--wait until draw 2007-06-07 21:45:33 +00:00
geomTriangles.cxx don't prune nonresident geometry in cull--wait until draw 2007-06-07 21:45:33 +00:00
geomTriangles.h don't prune nonresident geometry in cull--wait until draw 2007-06-07 21:45:33 +00:00
geomTrifans.cxx don't prune nonresident geometry in cull--wait until draw 2007-06-07 21:45:33 +00:00
geomTrifans.h don't prune nonresident geometry in cull--wait until draw 2007-06-07 21:45:33 +00:00
geomTristrips.cxx don't prune nonresident geometry in cull--wait until draw 2007-06-07 21:45:33 +00:00
geomTristrips.h don't prune nonresident geometry in cull--wait until draw 2007-06-07 21:45:33 +00:00
geomVertexAnimationSpec.I bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
geomVertexAnimationSpec.cxx bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
geomVertexAnimationSpec.h bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
geomVertexArrayData.I don't prune nonresident geometry in cull--wait until draw 2007-06-07 21:45:33 +00:00
geomVertexArrayData.cxx NeverFreeMemory 2007-06-14 23:15:14 +00:00
geomVertexArrayData.h NeverFreeMemory 2007-06-14 23:15:14 +00:00
geomVertexArrayFormat.I bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
geomVertexArrayFormat.cxx SceneGraphReducer::remove_column() 2007-06-15 14:50:44 +00:00
geomVertexArrayFormat.h SceneGraphReducer::remove_column() 2007-06-15 14:50:44 +00:00
geomVertexColumn.I add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
geomVertexColumn.cxx multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
geomVertexColumn.h more pipeline fixes 2006-02-04 00:27:37 +00:00
geomVertexData.I First pass at memory-managed vertices. Might break threaded code. 2007-05-13 00:01:38 +00:00
geomVertexData.cxx add allow-incomplete-render 2007-06-06 21:05:17 +00:00
geomVertexData.h add allow-incomplete-render 2007-06-06 21:05:17 +00:00
geomVertexFormat.I bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
geomVertexFormat.cxx SceneGraphReducer::remove_column() 2007-06-15 14:50:44 +00:00
geomVertexFormat.h SceneGraphReducer::remove_column() 2007-06-15 14:50:44 +00:00
geomVertexReader.I add allow-incomplete-render 2007-06-06 21:05:17 +00:00
geomVertexReader.cxx First pass at memory-managed vertices. Might break threaded code. 2007-05-13 00:01:38 +00:00
geomVertexReader.h First pass at memory-managed vertices. Might break threaded code. 2007-05-13 00:01:38 +00:00
geomVertexRewriter.I current_thread on GeomVertexRewriter 2006-04-27 15:36:45 +00:00
geomVertexRewriter.cxx more pipeline fixes 2006-02-04 00:27:37 +00:00
geomVertexRewriter.h current_thread on GeomVertexRewriter 2006-04-27 15:36:45 +00:00
geomVertexWriter.I better vertex paging 2007-05-18 18:19:15 +00:00
geomVertexWriter.cxx First pass at memory-managed vertices. Might break threaded code. 2007-05-13 00:01:38 +00:00
geomVertexWriter.h First pass at memory-managed vertices. Might break threaded code. 2007-05-13 00:01:38 +00:00
gobj_composite.cxx Added macrocomposites 2005-09-27 22:05:52 +00:00
gobj_composite1.cxx support flushing vertex data to disk 2007-05-13 15:59:59 +00:00
gobj_composite2.cxx split out vertexdata classes 2007-06-05 01:14:27 +00:00
indexBufferContext.I factor out more calls to Thread::get_current_thread() 2006-04-27 14:45:39 +00:00
indexBufferContext.cxx ibuffers as well as vbuffers 2005-03-18 20:18:57 +00:00
indexBufferContext.h correctly release gsg on window close 2007-04-26 00:44:20 +00:00
internalName.I Added texture handling in shader code 2005-10-05 01:09:32 +00:00
internalName.cxx add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
internalName.h add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
lens.I tau on windows 2006-04-14 03:18:36 +00:00
lens.cxx straighten out min_fov with film_size and focal_length 2006-10-19 23:58:30 +00:00
lens.h set_min_fov() 2006-03-22 22:45:36 +00:00
material.I add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
material.cxx pipelining getting close; uprev bam version to 6.0 2006-02-14 19:07:47 +00:00
material.h add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
materialPool.I add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
materialPool.cxx threaded model loads 2006-08-22 15:33:51 +00:00
materialPool.h threaded model loads 2006-08-22 15:33:51 +00:00
matrixLens.I explicit stereo lens control 2007-02-16 01:49:45 +00:00
matrixLens.cxx explicit stereo lens control 2007-02-16 01:49:45 +00:00
matrixLens.h explicit stereo lens control 2007-02-16 01:49:45 +00:00
occlusionQueryContext.I initial rough pass at hierarchical z-buffer visibility. experimental. 2006-03-29 20:28:33 +00:00
occlusionQueryContext.cxx initial rough pass at hierarchical z-buffer visibility. experimental. 2006-03-29 20:28:33 +00:00
occlusionQueryContext.h initial rough pass at hierarchical z-buffer visibility. experimental. 2006-03-29 20:28:33 +00:00
orthographicLens.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
orthographicLens.cxx multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
orthographicLens.h support point sprites in more cases, for instance under render2d and under a scale 2005-05-25 12:27:42 +00:00
perspectiveLens.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
perspectiveLens.cxx multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
perspectiveLens.h support point sprites in more cases, for instance under render2d and under a scale 2005-05-25 12:27:42 +00:00
preparedGraphicsObjects.I correctly release gsg on window close 2007-04-26 00:44:20 +00:00
preparedGraphicsObjects.cxx convenience methods 2007-05-11 01:17:36 +00:00
preparedGraphicsObjects.h convenience methods 2007-05-11 01:17:36 +00:00
queryContext.I initial rough pass at hierarchical z-buffer visibility. experimental. 2006-03-29 20:28:33 +00:00
queryContext.cxx initial rough pass at hierarchical z-buffer visibility. experimental. 2006-03-29 20:28:33 +00:00
queryContext.h initial rough pass at hierarchical z-buffer visibility. experimental. 2006-03-29 20:28:33 +00:00
savedContext.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
savedContext.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
savedContext.h correctly release gsg on window close 2007-04-26 00:44:20 +00:00
shaderContext.I correctly release gsg on window close 2007-04-26 00:44:20 +00:00
shaderContext.cxx merge shader_overhaul from jyelon 2007-03-15 21:04:31 +00:00
shaderContext.h correctly release gsg on window close 2007-04-26 00:44:20 +00:00
shaderExpansion.I more gcc warnings 2007-03-16 17:25:02 +00:00
shaderExpansion.cxx correctly release gsg on window close 2007-04-26 00:44:20 +00:00
shaderExpansion.h correctly release gsg on window close 2007-04-26 00:44:20 +00:00
simpleAllocator.I better algorithm for finding available pages 2007-06-07 21:47:37 +00:00
simpleAllocator.cxx better algorithm for finding available pages 2007-06-07 21:47:37 +00:00
simpleAllocator.h better algorithm for finding available pages 2007-06-07 21:47:37 +00:00
simpleLru.I vertex-data-threaded-paging, pass 1 2007-06-06 02:50:38 +00:00
simpleLru.cxx vertex-data-threaded-paging, pass 1 2007-06-06 02:50:38 +00:00
simpleLru.h vertex-data-threaded-paging, pass 1 2007-06-06 02:50:38 +00:00
sliderTable.I fix morphs in character flattening; better support for flattening animated + unanimated 2007-02-16 19:19:19 +00:00
sliderTable.cxx fix morphs in character flattening; better support for flattening animated + unanimated 2007-02-16 19:19:19 +00:00
sliderTable.h fix morphs in character flattening; better support for flattening animated + unanimated 2007-02-16 19:19:19 +00:00
test_gobj.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
texture.I add preload-textures 2007-01-18 22:00:56 +00:00
texture.cxx more fixes for preload-textures + model-cache-dir 2007-06-04 13:42:25 +00:00
texture.h add VertexArrayBook::save_to_disk() 2007-05-24 01:24:39 +00:00
textureContext.I fix reload-texture bug 2006-10-16 23:12:17 +00:00
textureContext.cxx move estimate_texture_memory() to Texture class 2006-03-17 02:18:53 +00:00
textureContext.h correctly release gsg on window close 2007-04-26 00:44:20 +00:00
texturePool.I Add a version of list_contents that does not take any parameters so it can be used in Python. 2006-12-07 00:41:20 +00:00
texturePool.cxx more fixes for preload-textures + model-cache-dir 2007-06-04 13:42:25 +00:00
texturePool.h Add a version of list_contents that does not take any parameters so it can be used in Python. 2006-12-07 00:41:20 +00:00
texturePoolFilter.I add support for txaFileFilter 2006-07-28 20:37:14 +00:00
texturePoolFilter.cxx add support for txaFileFilter 2006-07-28 20:37:14 +00:00
texturePoolFilter.h add support for txaFileFilter 2006-07-28 20:37:14 +00:00
textureStage.I explicit mipmap control 2006-03-22 22:23:56 +00:00
textureStage.cxx multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
textureStage.h store non-const InternalNames 2005-09-25 15:21:08 +00:00
transformBlend.I reduced need for read locks 2006-05-02 00:48:10 +00:00
transformBlend.cxx more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
transformBlend.h reduced need for read locks 2006-05-02 00:48:10 +00:00
transformBlendTable.I fix morphs in character flattening; better support for flattening animated + unanimated 2007-02-16 19:19:19 +00:00
transformBlendTable.cxx merge cow_thread_2007_04_12: make copy-on-write operations thread-safe 2007-04-19 18:23:10 +00:00
transformBlendTable.h merge cow_thread_2007_04_12: make copy-on-write operations thread-safe 2007-04-19 18:23:10 +00:00
transformTable.I more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
transformTable.cxx more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
transformTable.h more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
userVertexSlider.I more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
userVertexSlider.cxx qpgeom in bam files 2005-04-08 23:27:55 +00:00
userVertexSlider.h multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
userVertexTransform.I more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
userVertexTransform.cxx RigidBodyCombiner 2007-02-23 00:34:06 +00:00
userVertexTransform.h multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
vertexBufferContext.I First pass at memory-managed vertices. Might break threaded code. 2007-05-13 00:01:38 +00:00
vertexBufferContext.cxx ibuffers as well as vbuffers 2005-03-18 20:18:57 +00:00
vertexBufferContext.h First pass at memory-managed vertices. Might break threaded code. 2007-05-13 00:01:38 +00:00
vertexDataBlock.I vertex-data-threaded-paging, pass 1 2007-06-06 02:50:38 +00:00
vertexDataBlock.cxx split out vertexdata classes 2007-06-05 01:14:27 +00:00
vertexDataBlock.h vertex-data-threaded-paging, pass 1 2007-06-06 02:50:38 +00:00
vertexDataBook.I better algorithm for finding available pages 2007-06-07 21:47:37 +00:00
vertexDataBook.cxx better algorithm for finding available pages 2007-06-07 21:47:37 +00:00
vertexDataBook.h better algorithm for finding available pages 2007-06-07 21:47:37 +00:00
vertexDataBuffer.I better algorithm for finding available pages 2007-06-07 21:47:37 +00:00
vertexDataBuffer.cxx add allow-incomplete-render 2007-06-06 21:05:17 +00:00
vertexDataBuffer.h add allow-incomplete-render 2007-06-06 21:05:17 +00:00
vertexDataPage.I better algorithm for finding available pages 2007-06-07 21:47:37 +00:00
vertexDataPage.cxx better algorithm for finding available pages 2007-06-07 21:47:37 +00:00
vertexDataPage.h better algorithm for finding available pages 2007-06-07 21:47:37 +00:00
vertexDataSaveFile.I add VertexArrayBook::save_to_disk() 2007-05-24 01:24:39 +00:00
vertexDataSaveFile.cxx better algorithm for finding available pages 2007-06-07 21:47:37 +00:00
vertexDataSaveFile.h better thread safety 2007-06-03 15:42:14 +00:00
vertexSlider.I more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
vertexSlider.cxx more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
vertexSlider.h more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
vertexTransform.I more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
vertexTransform.cxx more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
vertexTransform.h more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
videoTexture.I untabify 2006-01-13 18:38:07 +00:00
videoTexture.cxx explicit mipmap control 2006-03-22 22:23:56 +00:00
videoTexture.h Add include to make osx happy 2006-03-14 20:36:49 +00:00