| .. |
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Sources.pp
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split out vertexdata classes
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2007-06-05 01:14:27 +00:00 |
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bufferContext.I
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fix for reopening windows
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2006-07-20 18:47:58 +00:00 |
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bufferContext.cxx
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fix for reopening windows
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2006-07-20 18:47:58 +00:00 |
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bufferContext.h
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correctly release gsg on window close
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2007-04-26 00:44:20 +00:00 |
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bufferContextChain.I
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better pstats tracking of texture/vbuffer memory
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2006-03-16 21:26:56 +00:00 |
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bufferContextChain.cxx
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fix for reopening windows
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2006-07-20 18:47:58 +00:00 |
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bufferContextChain.h
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better pstats tracking of texture/vbuffer memory
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2006-03-16 21:26:56 +00:00 |
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bufferResidencyTracker.I
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better pstats tracking of texture/vbuffer memory
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2006-03-16 21:26:56 +00:00 |
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bufferResidencyTracker.cxx
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factor out Thread::get_current_thread() some more
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2006-04-26 07:31:23 +00:00 |
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bufferResidencyTracker.h
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factor out Thread::get_current_thread() some more
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2006-04-26 07:31:23 +00:00 |
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config_gobj.cxx
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remove vertex-data-allow-reread
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2007-06-06 04:09:12 +00:00 |
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config_gobj.h
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remove vertex-data-allow-reread
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2007-06-06 04:09:12 +00:00 |
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geom.I
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replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations
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2007-05-31 21:17:50 +00:00 |
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geom.cxx
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don't prune nonresident geometry in cull--wait until draw
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2007-06-07 21:45:33 +00:00 |
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geom.h
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don't prune nonresident geometry in cull--wait until draw
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2007-06-07 21:45:33 +00:00 |
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geomCacheEntry.I
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bam 5.0, new Geom implementation is now official
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2005-06-30 17:42:21 +00:00 |
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geomCacheEntry.cxx
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reduced need for read locks
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2006-05-02 00:48:10 +00:00 |
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geomCacheEntry.h
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factor out more calls to Thread::get_current_thread()
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2006-04-27 14:45:39 +00:00 |
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geomCacheManager.I
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define NodePath::premunge_scene() and supporting implementation
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2007-05-21 16:05:22 +00:00 |
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geomCacheManager.cxx
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define NodePath::premunge_scene() and supporting implementation
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2007-05-21 16:05:22 +00:00 |
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geomCacheManager.h
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define NodePath::premunge_scene() and supporting implementation
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2007-05-21 16:05:22 +00:00 |
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geomContext.I
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correctly release gsg on window close
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2007-04-26 00:44:20 +00:00 |
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geomContext.cxx
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restore GeomContexts and display lists
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2004-03-20 02:09:49 +00:00 |
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geomContext.h
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correctly release gsg on window close
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2007-04-26 00:44:20 +00:00 |
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geomEnums.cxx
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bam 5.0, new Geom implementation is now official
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2005-06-30 17:42:21 +00:00 |
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geomEnums.h
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better vertex paging
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2007-05-18 18:19:15 +00:00 |
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geomLines.cxx
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don't prune nonresident geometry in cull--wait until draw
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2007-06-07 21:45:33 +00:00 |
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geomLines.h
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don't prune nonresident geometry in cull--wait until draw
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2007-06-07 21:45:33 +00:00 |
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geomLinestrips.cxx
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don't prune nonresident geometry in cull--wait until draw
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2007-06-07 21:45:33 +00:00 |
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geomLinestrips.h
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don't prune nonresident geometry in cull--wait until draw
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2007-06-07 21:45:33 +00:00 |
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geomMunger.I
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define NodePath::premunge_scene() and supporting implementation
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2007-05-21 16:05:22 +00:00 |
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geomMunger.cxx
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add allow-incomplete-render
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2007-06-06 21:05:17 +00:00 |
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geomMunger.h
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add allow-incomplete-render
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2007-06-06 21:05:17 +00:00 |
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geomPoints.cxx
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don't prune nonresident geometry in cull--wait until draw
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2007-06-07 21:45:33 +00:00 |
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geomPoints.h
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don't prune nonresident geometry in cull--wait until draw
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2007-06-07 21:45:33 +00:00 |
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geomPrimitive.I
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add allow-incomplete-render
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2007-06-06 21:05:17 +00:00 |
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geomPrimitive.cxx
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add allow-incomplete-render
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2007-06-06 21:05:17 +00:00 |
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geomPrimitive.h
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don't prune nonresident geometry in cull--wait until draw
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2007-06-07 21:45:33 +00:00 |
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geomTriangles.cxx
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don't prune nonresident geometry in cull--wait until draw
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2007-06-07 21:45:33 +00:00 |
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geomTriangles.h
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don't prune nonresident geometry in cull--wait until draw
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2007-06-07 21:45:33 +00:00 |
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geomTrifans.cxx
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don't prune nonresident geometry in cull--wait until draw
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2007-06-07 21:45:33 +00:00 |
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geomTrifans.h
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don't prune nonresident geometry in cull--wait until draw
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2007-06-07 21:45:33 +00:00 |
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geomTristrips.cxx
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don't prune nonresident geometry in cull--wait until draw
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2007-06-07 21:45:33 +00:00 |
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geomTristrips.h
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don't prune nonresident geometry in cull--wait until draw
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2007-06-07 21:45:33 +00:00 |
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geomVertexAnimationSpec.I
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bam 5.0, new Geom implementation is now official
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2005-06-30 17:42:21 +00:00 |
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geomVertexAnimationSpec.cxx
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bam 5.0, new Geom implementation is now official
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2005-06-30 17:42:21 +00:00 |
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geomVertexAnimationSpec.h
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bam 5.0, new Geom implementation is now official
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2005-06-30 17:42:21 +00:00 |
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geomVertexArrayData.I
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don't prune nonresident geometry in cull--wait until draw
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2007-06-07 21:45:33 +00:00 |
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geomVertexArrayData.cxx
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NeverFreeMemory
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2007-06-14 23:15:14 +00:00 |
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geomVertexArrayData.h
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NeverFreeMemory
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2007-06-14 23:15:14 +00:00 |
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geomVertexArrayFormat.I
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bam 5.0, new Geom implementation is now official
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2005-06-30 17:42:21 +00:00 |
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geomVertexArrayFormat.cxx
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SceneGraphReducer::remove_column()
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2007-06-15 14:50:44 +00:00 |
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geomVertexArrayFormat.h
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SceneGraphReducer::remove_column()
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2007-06-15 14:50:44 +00:00 |
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geomVertexColumn.I
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add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable.
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2006-01-15 06:34:33 +00:00 |
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geomVertexColumn.cxx
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
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geomVertexColumn.h
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more pipeline fixes
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2006-02-04 00:27:37 +00:00 |
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geomVertexData.I
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First pass at memory-managed vertices. Might break threaded code.
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2007-05-13 00:01:38 +00:00 |
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geomVertexData.cxx
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add allow-incomplete-render
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2007-06-06 21:05:17 +00:00 |
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geomVertexData.h
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add allow-incomplete-render
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2007-06-06 21:05:17 +00:00 |
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geomVertexFormat.I
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bam 5.0, new Geom implementation is now official
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2005-06-30 17:42:21 +00:00 |
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geomVertexFormat.cxx
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SceneGraphReducer::remove_column()
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2007-06-15 14:50:44 +00:00 |
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geomVertexFormat.h
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SceneGraphReducer::remove_column()
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2007-06-15 14:50:44 +00:00 |
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geomVertexReader.I
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add allow-incomplete-render
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2007-06-06 21:05:17 +00:00 |
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geomVertexReader.cxx
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First pass at memory-managed vertices. Might break threaded code.
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2007-05-13 00:01:38 +00:00 |
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geomVertexReader.h
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First pass at memory-managed vertices. Might break threaded code.
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2007-05-13 00:01:38 +00:00 |
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geomVertexRewriter.I
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current_thread on GeomVertexRewriter
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2006-04-27 15:36:45 +00:00 |
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geomVertexRewriter.cxx
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more pipeline fixes
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2006-02-04 00:27:37 +00:00 |
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geomVertexRewriter.h
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current_thread on GeomVertexRewriter
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2006-04-27 15:36:45 +00:00 |
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geomVertexWriter.I
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better vertex paging
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2007-05-18 18:19:15 +00:00 |
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geomVertexWriter.cxx
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First pass at memory-managed vertices. Might break threaded code.
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2007-05-13 00:01:38 +00:00 |
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geomVertexWriter.h
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First pass at memory-managed vertices. Might break threaded code.
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2007-05-13 00:01:38 +00:00 |
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gobj_composite.cxx
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Added macrocomposites
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2005-09-27 22:05:52 +00:00 |
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gobj_composite1.cxx
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support flushing vertex data to disk
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2007-05-13 15:59:59 +00:00 |
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gobj_composite2.cxx
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split out vertexdata classes
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2007-06-05 01:14:27 +00:00 |
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indexBufferContext.I
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factor out more calls to Thread::get_current_thread()
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2006-04-27 14:45:39 +00:00 |
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indexBufferContext.cxx
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ibuffers as well as vbuffers
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2005-03-18 20:18:57 +00:00 |
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indexBufferContext.h
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correctly release gsg on window close
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2007-04-26 00:44:20 +00:00 |
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internalName.I
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Added texture handling in shader code
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2005-10-05 01:09:32 +00:00 |
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internalName.cxx
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add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable.
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2006-01-15 06:34:33 +00:00 |
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internalName.h
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add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable.
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2006-01-15 06:34:33 +00:00 |
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lens.I
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tau on windows
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2006-04-14 03:18:36 +00:00 |
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lens.cxx
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straighten out min_fov with film_size and focal_length
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2006-10-19 23:58:30 +00:00 |
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lens.h
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set_min_fov()
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2006-03-22 22:45:36 +00:00 |
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material.I
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add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable.
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2006-01-15 06:34:33 +00:00 |
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material.cxx
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pipelining getting close; uprev bam version to 6.0
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2006-02-14 19:07:47 +00:00 |
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material.h
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add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable.
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2006-01-15 06:34:33 +00:00 |
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materialPool.I
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add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable.
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2006-01-15 06:34:33 +00:00 |
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materialPool.cxx
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threaded model loads
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2006-08-22 15:33:51 +00:00 |
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materialPool.h
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threaded model loads
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2006-08-22 15:33:51 +00:00 |
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matrixLens.I
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explicit stereo lens control
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2007-02-16 01:49:45 +00:00 |
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matrixLens.cxx
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explicit stereo lens control
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2007-02-16 01:49:45 +00:00 |
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matrixLens.h
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explicit stereo lens control
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2007-02-16 01:49:45 +00:00 |
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occlusionQueryContext.I
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initial rough pass at hierarchical z-buffer visibility. experimental.
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2006-03-29 20:28:33 +00:00 |
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occlusionQueryContext.cxx
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initial rough pass at hierarchical z-buffer visibility. experimental.
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2006-03-29 20:28:33 +00:00 |
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occlusionQueryContext.h
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initial rough pass at hierarchical z-buffer visibility. experimental.
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2006-03-29 20:28:33 +00:00 |
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orthographicLens.I
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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orthographicLens.cxx
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
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orthographicLens.h
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support point sprites in more cases, for instance under render2d and under a scale
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2005-05-25 12:27:42 +00:00 |
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perspectiveLens.I
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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perspectiveLens.cxx
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
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perspectiveLens.h
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support point sprites in more cases, for instance under render2d and under a scale
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2005-05-25 12:27:42 +00:00 |
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preparedGraphicsObjects.I
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correctly release gsg on window close
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2007-04-26 00:44:20 +00:00 |
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preparedGraphicsObjects.cxx
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convenience methods
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2007-05-11 01:17:36 +00:00 |
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preparedGraphicsObjects.h
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convenience methods
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2007-05-11 01:17:36 +00:00 |
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queryContext.I
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initial rough pass at hierarchical z-buffer visibility. experimental.
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2006-03-29 20:28:33 +00:00 |
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queryContext.cxx
|
initial rough pass at hierarchical z-buffer visibility. experimental.
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2006-03-29 20:28:33 +00:00 |
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queryContext.h
|
initial rough pass at hierarchical z-buffer visibility. experimental.
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2006-03-29 20:28:33 +00:00 |
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savedContext.I
|
update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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savedContext.cxx
|
update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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savedContext.h
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correctly release gsg on window close
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2007-04-26 00:44:20 +00:00 |
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shaderContext.I
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correctly release gsg on window close
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2007-04-26 00:44:20 +00:00 |
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shaderContext.cxx
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merge shader_overhaul from jyelon
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2007-03-15 21:04:31 +00:00 |
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shaderContext.h
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correctly release gsg on window close
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2007-04-26 00:44:20 +00:00 |
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shaderExpansion.I
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more gcc warnings
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2007-03-16 17:25:02 +00:00 |
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shaderExpansion.cxx
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correctly release gsg on window close
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2007-04-26 00:44:20 +00:00 |
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shaderExpansion.h
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correctly release gsg on window close
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2007-04-26 00:44:20 +00:00 |
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simpleAllocator.I
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better algorithm for finding available pages
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2007-06-07 21:47:37 +00:00 |
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simpleAllocator.cxx
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better algorithm for finding available pages
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2007-06-07 21:47:37 +00:00 |
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simpleAllocator.h
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better algorithm for finding available pages
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2007-06-07 21:47:37 +00:00 |
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simpleLru.I
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vertex-data-threaded-paging, pass 1
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2007-06-06 02:50:38 +00:00 |
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simpleLru.cxx
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vertex-data-threaded-paging, pass 1
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2007-06-06 02:50:38 +00:00 |
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simpleLru.h
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vertex-data-threaded-paging, pass 1
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2007-06-06 02:50:38 +00:00 |
|
sliderTable.I
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fix morphs in character flattening; better support for flattening animated + unanimated
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2007-02-16 19:19:19 +00:00 |
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sliderTable.cxx
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fix morphs in character flattening; better support for flattening animated + unanimated
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2007-02-16 19:19:19 +00:00 |
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sliderTable.h
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fix morphs in character flattening; better support for flattening animated + unanimated
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2007-02-16 19:19:19 +00:00 |
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test_gobj.cxx
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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texture.I
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add preload-textures
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2007-01-18 22:00:56 +00:00 |
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texture.cxx
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more fixes for preload-textures + model-cache-dir
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2007-06-04 13:42:25 +00:00 |
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texture.h
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add VertexArrayBook::save_to_disk()
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2007-05-24 01:24:39 +00:00 |
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textureContext.I
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fix reload-texture bug
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2006-10-16 23:12:17 +00:00 |
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textureContext.cxx
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move estimate_texture_memory() to Texture class
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2006-03-17 02:18:53 +00:00 |
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textureContext.h
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correctly release gsg on window close
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2007-04-26 00:44:20 +00:00 |
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texturePool.I
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Add a version of list_contents that does not take any parameters so it can be used in Python.
|
2006-12-07 00:41:20 +00:00 |
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texturePool.cxx
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more fixes for preload-textures + model-cache-dir
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2007-06-04 13:42:25 +00:00 |
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texturePool.h
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Add a version of list_contents that does not take any parameters so it can be used in Python.
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2006-12-07 00:41:20 +00:00 |
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texturePoolFilter.I
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add support for txaFileFilter
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2006-07-28 20:37:14 +00:00 |
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texturePoolFilter.cxx
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add support for txaFileFilter
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2006-07-28 20:37:14 +00:00 |
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texturePoolFilter.h
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add support for txaFileFilter
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2006-07-28 20:37:14 +00:00 |
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textureStage.I
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explicit mipmap control
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2006-03-22 22:23:56 +00:00 |
|
textureStage.cxx
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multithreading optimizations, tau profiler, related changes
|
2006-04-05 19:36:05 +00:00 |
|
textureStage.h
|
store non-const InternalNames
|
2005-09-25 15:21:08 +00:00 |
|
transformBlend.I
|
reduced need for read locks
|
2006-05-02 00:48:10 +00:00 |
|
transformBlend.cxx
|
more mutex protection; more current_thread passing
|
2006-04-28 16:17:55 +00:00 |
|
transformBlend.h
|
reduced need for read locks
|
2006-05-02 00:48:10 +00:00 |
|
transformBlendTable.I
|
fix morphs in character flattening; better support for flattening animated + unanimated
|
2007-02-16 19:19:19 +00:00 |
|
transformBlendTable.cxx
|
merge cow_thread_2007_04_12: make copy-on-write operations thread-safe
|
2007-04-19 18:23:10 +00:00 |
|
transformBlendTable.h
|
merge cow_thread_2007_04_12: make copy-on-write operations thread-safe
|
2007-04-19 18:23:10 +00:00 |
|
transformTable.I
|
more mutex protection; more current_thread passing
|
2006-04-28 16:17:55 +00:00 |
|
transformTable.cxx
|
more mutex protection; more current_thread passing
|
2006-04-28 16:17:55 +00:00 |
|
transformTable.h
|
more mutex protection; more current_thread passing
|
2006-04-28 16:17:55 +00:00 |
|
userVertexSlider.I
|
more mutex protection; more current_thread passing
|
2006-04-28 16:17:55 +00:00 |
|
userVertexSlider.cxx
|
qpgeom in bam files
|
2005-04-08 23:27:55 +00:00 |
|
userVertexSlider.h
|
multithreading optimizations, tau profiler, related changes
|
2006-04-05 19:36:05 +00:00 |
|
userVertexTransform.I
|
more mutex protection; more current_thread passing
|
2006-04-28 16:17:55 +00:00 |
|
userVertexTransform.cxx
|
RigidBodyCombiner
|
2007-02-23 00:34:06 +00:00 |
|
userVertexTransform.h
|
multithreading optimizations, tau profiler, related changes
|
2006-04-05 19:36:05 +00:00 |
|
vertexBufferContext.I
|
First pass at memory-managed vertices. Might break threaded code.
|
2007-05-13 00:01:38 +00:00 |
|
vertexBufferContext.cxx
|
ibuffers as well as vbuffers
|
2005-03-18 20:18:57 +00:00 |
|
vertexBufferContext.h
|
First pass at memory-managed vertices. Might break threaded code.
|
2007-05-13 00:01:38 +00:00 |
|
vertexDataBlock.I
|
vertex-data-threaded-paging, pass 1
|
2007-06-06 02:50:38 +00:00 |
|
vertexDataBlock.cxx
|
split out vertexdata classes
|
2007-06-05 01:14:27 +00:00 |
|
vertexDataBlock.h
|
vertex-data-threaded-paging, pass 1
|
2007-06-06 02:50:38 +00:00 |
|
vertexDataBook.I
|
better algorithm for finding available pages
|
2007-06-07 21:47:37 +00:00 |
|
vertexDataBook.cxx
|
better algorithm for finding available pages
|
2007-06-07 21:47:37 +00:00 |
|
vertexDataBook.h
|
better algorithm for finding available pages
|
2007-06-07 21:47:37 +00:00 |
|
vertexDataBuffer.I
|
better algorithm for finding available pages
|
2007-06-07 21:47:37 +00:00 |
|
vertexDataBuffer.cxx
|
add allow-incomplete-render
|
2007-06-06 21:05:17 +00:00 |
|
vertexDataBuffer.h
|
add allow-incomplete-render
|
2007-06-06 21:05:17 +00:00 |
|
vertexDataPage.I
|
better algorithm for finding available pages
|
2007-06-07 21:47:37 +00:00 |
|
vertexDataPage.cxx
|
better algorithm for finding available pages
|
2007-06-07 21:47:37 +00:00 |
|
vertexDataPage.h
|
better algorithm for finding available pages
|
2007-06-07 21:47:37 +00:00 |
|
vertexDataSaveFile.I
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add VertexArrayBook::save_to_disk()
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2007-05-24 01:24:39 +00:00 |
|
vertexDataSaveFile.cxx
|
better algorithm for finding available pages
|
2007-06-07 21:47:37 +00:00 |
|
vertexDataSaveFile.h
|
better thread safety
|
2007-06-03 15:42:14 +00:00 |
|
vertexSlider.I
|
more mutex protection; more current_thread passing
|
2006-04-28 16:17:55 +00:00 |
|
vertexSlider.cxx
|
more mutex protection; more current_thread passing
|
2006-04-28 16:17:55 +00:00 |
|
vertexSlider.h
|
more mutex protection; more current_thread passing
|
2006-04-28 16:17:55 +00:00 |
|
vertexTransform.I
|
more mutex protection; more current_thread passing
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2006-04-28 16:17:55 +00:00 |
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vertexTransform.cxx
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more mutex protection; more current_thread passing
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2006-04-28 16:17:55 +00:00 |
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vertexTransform.h
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more mutex protection; more current_thread passing
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2006-04-28 16:17:55 +00:00 |
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videoTexture.I
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untabify
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2006-01-13 18:38:07 +00:00 |
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videoTexture.cxx
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explicit mipmap control
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2006-03-22 22:23:56 +00:00 |
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videoTexture.h
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Add include to make osx happy
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2006-03-14 20:36:49 +00:00 |