open_toontown_panda3d/panda/src/grutil/nodeVertexTransform.h

72 lines
2.1 KiB
C++

// Filename: nodeVertexTransform.h
// Created by: drose (22eb07)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef NODEVERTEXTRANSFORM_H
#define NODEVERTEXTRANSFORM_H
#include "pandabase.h"
#include "pandaNode.h"
#include "vertexTransform.h"
class FactoryParams;
////////////////////////////////////////////////////////////////////
// Class : NodeVertexTransform
// Description : This VertexTransform gets its matrix from the
// Transform stored on a node. It can also compose its
// node's transform with another VertexTransform,
// allowing you to build up a chain of
// NodeVertexTransforms that represent a list of
// composed matrices.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_GRUTIL NodeVertexTransform : public VertexTransform {
PUBLISHED:
NodeVertexTransform(const PandaNode *node,
const VertexTransform *prev = NULL);
INLINE const PandaNode *get_node() const;
INLINE const VertexTransform *get_prev() const;
virtual void get_matrix(LMatrix4 &matrix) const;
virtual void output(ostream &out) const;
private:
CPT(PandaNode) _node;
CPT(VertexTransform) _prev;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
VertexTransform::init_type();
register_type(_type_handle, "NodeVertexTransform",
VertexTransform::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class RigidBodyCombiner;
};
#include "nodeVertexTransform.I"
#endif