118 lines
2.8 KiB
C++
118 lines
2.8 KiB
C++
// Filename: physxController.h
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// Created by: enn0x (24Sep09)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef PHYSXCONTROLLER_H
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#define PHYSXCONTROLLER_H
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#include "pandabase.h"
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#include "pointerTo.h"
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#include "luse.h"
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#include "physxObject.h"
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#include "physxEnums.h"
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#include "physx_includes.h"
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class PhysxActor;
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////////////////////////////////////////////////////////////////////
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// Class : PhysxController
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// Description : Abstract base class for character controllers.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDAPHYSX PhysxController : public PhysxObject, public PhysxEnums {
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PUBLISHED:
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void release();
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PhysxActor *get_actor() const;
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void set_pos(const LPoint3f &pos);
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void set_sharpness(float sharpness);
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void set_collision(bool enable);
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void set_min_distance(float min_dist);
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void set_step_offset(float offset);
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LPoint3f get_pos() const;
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float get_sharpness() const;
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void set_global_speed(const LVector3f &speed);
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void set_local_speed(const LVector3f &speed);
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void set_omega(float omega);
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void set_h(float heading);
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float get_h() const;
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void report_scene_changed();
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void start_jump(float v0);
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void stop_jump();
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INLINE void ls() const;
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INLINE void ls(ostream &out, int indent_level=0) const;
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public:
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void update_controller(float dt);
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static PhysxController *factory(NxControllerType shapeType);
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virtual NxController *ptr() const = 0;
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virtual void link(NxController *controllerPtr) = 0;
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virtual void unlink() = 0;
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protected:
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INLINE PhysxController();
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private:
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NxReal get_jump_height(float dt, NxVec3 &gravity);
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float _sharpness;
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float _min_dist;
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bool _jumping;
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float _jump_time;
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float _jump_v0;
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float _omega;
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float _heading;
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NxVec3 _speed;
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NxVec3 _up_vector;
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NxQuat _up_quat;
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NxQuat _up_quat_inv;
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NxHeightFieldAxis _up_axis;
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////////////////////////////////////////////////////////////////////
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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PhysxObject::init_type();
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register_type(_type_handle, "PhysxController",
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PhysxObject::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {
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init_type();
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return get_class_type();
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}
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private:
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static TypeHandle _type_handle;
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};
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#include "physxController.I"
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#endif // PHYSXCONTROLLER_H
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