open_toontown_panda3d/panda/src/physx/physxController.h

118 lines
2.8 KiB
C++

// Filename: physxController.h
// Created by: enn0x (24Sep09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef PHYSXCONTROLLER_H
#define PHYSXCONTROLLER_H
#include "pandabase.h"
#include "pointerTo.h"
#include "luse.h"
#include "physxObject.h"
#include "physxEnums.h"
#include "physx_includes.h"
class PhysxActor;
////////////////////////////////////////////////////////////////////
// Class : PhysxController
// Description : Abstract base class for character controllers.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSX PhysxController : public PhysxObject, public PhysxEnums {
PUBLISHED:
void release();
PhysxActor *get_actor() const;
void set_pos(const LPoint3f &pos);
void set_sharpness(float sharpness);
void set_collision(bool enable);
void set_min_distance(float min_dist);
void set_step_offset(float offset);
LPoint3f get_pos() const;
float get_sharpness() const;
void set_global_speed(const LVector3f &speed);
void set_local_speed(const LVector3f &speed);
void set_omega(float omega);
void set_h(float heading);
float get_h() const;
void report_scene_changed();
void start_jump(float v0);
void stop_jump();
INLINE void ls() const;
INLINE void ls(ostream &out, int indent_level=0) const;
public:
void update_controller(float dt);
static PhysxController *factory(NxControllerType shapeType);
virtual NxController *ptr() const = 0;
virtual void link(NxController *controllerPtr) = 0;
virtual void unlink() = 0;
protected:
INLINE PhysxController();
private:
NxReal get_jump_height(float dt, NxVec3 &gravity);
float _sharpness;
float _min_dist;
bool _jumping;
float _jump_time;
float _jump_v0;
float _omega;
float _heading;
NxVec3 _speed;
NxVec3 _up_vector;
NxQuat _up_quat;
NxQuat _up_quat_inv;
NxHeightFieldAxis _up_axis;
////////////////////////////////////////////////////////////////////
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PhysxObject::init_type();
register_type(_type_handle, "PhysxController",
PhysxObject::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#include "physxController.I"
#endif // PHYSXCONTROLLER_H