102 lines
2.8 KiB
C++
102 lines
2.8 KiB
C++
// Filename: physxJoint.h
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// Created by: enn0x (02Oct09)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef PHYSXJOINT_H
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#define PHYSXJOINT_H
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#include "pandabase.h"
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#include "pointerTo.h"
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#include "luse.h"
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#include "physxObject.h"
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#include "physxEnums.h"
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#include "physx_includes.h"
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class PhysxActor;
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class PhysxScene;
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////////////////////////////////////////////////////////////////////
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// Class : PhysxJoint
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// Description : Abstract base class for the different types of
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// joints. All joints are used to connect two dynamic
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// actors, or an actor and the environment.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDAPHYSX PhysxJoint : public PhysxObject, public PhysxEnums {
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PUBLISHED:
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void release();
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PhysxActor *get_actor(unsigned int idx) const;
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PhysxScene *get_scene() const;
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void purge_limit_planes();
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void set_name(const char *name);
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void set_global_anchor(const LPoint3f &anchor);
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void set_global_axis(const LVector3f &axis);
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void set_breakable(float maxForce, float maxTorque);
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void set_solver_extrapolation_factor(float factor);
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void set_use_acceleration_spring(bool value);
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void set_limit_point(const LPoint3f &pos, bool isOnActor2=true);
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void add_limit_plane(const LVector3f &normal, const LPoint3f &pointInPlane, float restitution=0.0f);
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const char *get_name() const;
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LPoint3f get_global_anchor() const;
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LVector3f get_global_axis() const;
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float get_solver_extrapolation_factor() const;
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bool get_use_acceleration_spring() const;
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INLINE void ls() const;
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INLINE void ls(ostream &out, int indent_level=0) const;
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public:
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static PhysxJoint *factory(NxJointType shapeType);
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virtual NxJoint *ptr() const = 0;
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virtual void link(NxJoint *shapePtr) = 0;
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virtual void unlink() = 0;
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protected:
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INLINE PhysxJoint();
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private:
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string _name;
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////////////////////////////////////////////////////////////////////
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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PhysxObject::init_type();
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register_type(_type_handle, "PhysxJoint",
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PhysxObject::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {
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init_type();
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return get_class_type();
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}
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private:
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static TypeHandle _type_handle;
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};
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#include "physxJoint.I"
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#endif // PHYSXJOINT_H
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