89 lines
3.1 KiB
Plaintext
89 lines
3.1 KiB
Plaintext
// Filename: partBundle.I
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// Created by: drose (22Feb99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: PartBundle::get_blend_type
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// Access: Public
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// Description: Returns the way the character responds to multiple
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// animations being bound simultaneously.
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////////////////////////////////////////////////////////////////////
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INLINE PartBundle::BlendType PartBundle::
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get_blend_type() const {
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return _blend_type;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PartBundle::get_node
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// Access: Public
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// Description: Returns the PartBundleNode associated with this
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// PartBundle.
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////////////////////////////////////////////////////////////////////
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INLINE PartBundleNode *PartBundle::
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get_node() const {
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return _node;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PartBundle::control_begin
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// Access: Public
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// Description: Returns an iterator that can be used to traverse the
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// entire set of AnimControls currently in effect.
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////////////////////////////////////////////////////////////////////
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INLINE PartBundle::control_iterator PartBundle::
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control_begin() const {
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return _blend.begin();
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}
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////////////////////////////////////////////////////////////////////
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// Function: PartBundle::control_end
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// Access: Public
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// Description: Returns an iterator that can be used to traverse the
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// entire set of AnimControls currently in effect.
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////////////////////////////////////////////////////////////////////
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INLINE PartBundle::control_iterator PartBundle::
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control_end() const {
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return _blend.end();
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}
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////////////////////////////////////////////////////////////////////
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// Function: PartBundle::control_size
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// Access: Public
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// Description: Returns the number of entries between control_begin()
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// and control_end(): the number of AnimControls
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// currently in effect.
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////////////////////////////////////////////////////////////////////
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INLINE PartBundle::control_size_type PartBundle::
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control_size() const {
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return _blend.size();
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}
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////////////////////////////////////////////////////////////////////
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// Function: PartBundle::get_blend_map
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// Access: Public
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// Description: Returns the entire mapping of AnimControls to blend
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// effect.
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////////////////////////////////////////////////////////////////////
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INLINE const PartBundle::ChannelBlend &PartBundle::
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get_blend_map() const {
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return _blend;
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}
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