open_toontown_panda3d/panda/src/pgraphnodes/lightLensNode.h

102 lines
2.9 KiB
C++

// Filename: lightLensNode.h
// Created by: drose (26Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef LIGHTLENSNODE_H
#define LIGHTLENSNODE_H
#include "pandabase.h"
#include "light.h"
#include "camera.h"
#include "graphicsStateGuardianBase.h"
#include "graphicsOutputBase.h"
class ShaderGenerator;
class GraphicsStateGuardian;
////////////////////////////////////////////////////////////////////
// Class : LightLensNode
// Description : A derivative of Light and of Camera. The name might
// be misleading: it does not directly derive from
// LensNode, but through the Camera class. The Camera
// serves no purpose unless shadows are enabled.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_PGRAPHNODES LightLensNode : public Light, public Camera {
PUBLISHED:
LightLensNode(const string &name, Lens *lens = new PerspectiveLens());
virtual ~LightLensNode();
INLINE bool is_shadow_caster();
INLINE void set_shadow_caster(bool caster);
INLINE void set_shadow_caster(bool caster, int buffer_xsize, int buffer_ysize, int sort = -10);
protected:
LightLensNode(const LightLensNode &copy);
void clear_shadow_buffers();
bool _shadow_caster;
int _sb_xsize, _sb_ysize, _sb_sort;
// This is really a map of GSG -> GraphicsOutput.
typedef pmap<PT(GraphicsStateGuardianBase), PT(GraphicsOutputBase) > ShadowBuffers;
ShadowBuffers _sbuffers;
public:
virtual PandaNode *as_node();
virtual Light *as_light();
PUBLISHED:
// We have to explicitly publish these because they resolve the
// multiple inheritance.
virtual void output(ostream &out) const;
virtual void write(ostream &out, int indent_level = 0) const;
public:
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
Light::init_type();
Camera::init_type();
register_type(_type_handle, "LightLensNode",
Light::get_class_type(),
Camera::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class GraphicsStateGuardian;
friend class ShaderGenerator;
};
INLINE ostream &operator << (ostream &out, const LightLensNode &light) {
light.output(out);
return out;
}
#include "lightLensNode.I"
#endif