open_toontown_panda3d/panda/src/chan/animChannelMatrixFixed.h

79 lines
2.5 KiB
C++

// Filename: animChannelMatrixFixed.h
// Created by: drose (19Jan06)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef ANIMCHANNELMATRIXFIXED_H
#define ANIMCHANNELMATRIXFIXED_H
#include "pandabase.h"
#include "animChannel.h"
#include "luse.h"
EXPORT_TEMPLATE_CLASS(EXPCL_PANDA_CHAN, EXPTP_PANDA_CHAN, AnimChannel<ACMatrixSwitchType>);
////////////////////////////////////////////////////////////////////
// Class : AnimChannelMatrixFixed
// Description : A specialization on AnimChannel to add all the
// special matrix component operations.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_CHAN AnimChannelMatrixFixed : public AnimChannel<ACMatrixSwitchType> {
protected:
AnimChannelMatrixFixed(AnimGroup *parent, const AnimChannelMatrixFixed &copy);
public:
AnimChannelMatrixFixed(const string &name, const TransformState *transform);
virtual bool has_changed(double last_frame, double this_frame);
virtual void get_value(int frame, LMatrix4f &value);
virtual void get_value_no_scale_shear(int frame, LMatrix4f &value);
virtual void get_scale(int frame, LVecBase3f &scale);
virtual void get_hpr(int frame, LVecBase3f &hpr);
virtual void get_quat(int frame, LQuaternionf &quat);
virtual void get_pos(int frame, LVecBase3f &pos);
virtual void get_shear(int frame, LVecBase3f &shear);
virtual void output(ostream &out) const;
private:
CPT(TransformState) _transform;
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
AnimChannel<ACMatrixSwitchType>::init_type();
register_type(_type_handle, "AnimChannelMatrixFixed",
AnimChannel<ACMatrixSwitchType>::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#include "animChannelMatrixFixed.I"
#endif