79 lines
2.5 KiB
C++
79 lines
2.5 KiB
C++
// Filename: animChannelMatrixFixed.h
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// Created by: drose (19Jan06)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef ANIMCHANNELMATRIXFIXED_H
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#define ANIMCHANNELMATRIXFIXED_H
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#include "pandabase.h"
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#include "animChannel.h"
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#include "luse.h"
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EXPORT_TEMPLATE_CLASS(EXPCL_PANDA_CHAN, EXPTP_PANDA_CHAN, AnimChannel<ACMatrixSwitchType>);
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////////////////////////////////////////////////////////////////////
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// Class : AnimChannelMatrixFixed
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// Description : A specialization on AnimChannel to add all the
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// special matrix component operations.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA_CHAN AnimChannelMatrixFixed : public AnimChannel<ACMatrixSwitchType> {
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protected:
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AnimChannelMatrixFixed(AnimGroup *parent, const AnimChannelMatrixFixed ©);
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public:
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AnimChannelMatrixFixed(const string &name, const TransformState *transform);
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virtual bool has_changed(double last_frame, double this_frame);
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virtual void get_value(int frame, LMatrix4f &value);
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virtual void get_value_no_scale_shear(int frame, LMatrix4f &value);
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virtual void get_scale(int frame, LVecBase3f &scale);
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virtual void get_hpr(int frame, LVecBase3f &hpr);
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virtual void get_quat(int frame, LQuaternionf &quat);
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virtual void get_pos(int frame, LVecBase3f &pos);
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virtual void get_shear(int frame, LVecBase3f &shear);
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virtual void output(ostream &out) const;
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private:
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CPT(TransformState) _transform;
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public:
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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AnimChannel<ACMatrixSwitchType>::init_type();
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register_type(_type_handle, "AnimChannelMatrixFixed",
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AnimChannel<ACMatrixSwitchType>::get_class_type());
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}
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private:
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static TypeHandle _type_handle;
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};
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#include "animChannelMatrixFixed.I"
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#endif
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