127 lines
3.9 KiB
C++
127 lines
3.9 KiB
C++
// Filename: frameBufferProperties.h
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// Created by: drose (27Jan03)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef FRAMEBUFFERPROPERTIES_H
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#define FRAMEBUFFERPROPERTIES_H
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#include "pandabase.h"
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////////////////////////////////////////////////////////////////////
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// Class : FrameBufferProperties
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// Description : A container for the various kinds of properties we
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// might ask to have on a graphics frameBuffer before we
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// create a GSG.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA FrameBufferProperties {
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PUBLISHED:
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FrameBufferProperties();
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INLINE FrameBufferProperties(const FrameBufferProperties ©);
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void operator = (const FrameBufferProperties ©);
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INLINE ~FrameBufferProperties();
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static FrameBufferProperties get_default();
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bool operator == (const FrameBufferProperties &other) const;
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INLINE bool operator != (const FrameBufferProperties &other) const;
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enum FrameBufferMode {
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FM_rgb = 0x0000,
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FM_index = 0x0001,
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FM_single_buffer = 0x0000,
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FM_double_buffer = 0x0002,
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FM_triple_buffer = 0x0004,
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FM_buffer = 0x0006, // == (FM_single_buffer | FM_double_buffer | FM_triple_buffer)
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FM_accum = 0x0008,
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FM_alpha = 0x0010,
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FM_rgba = 0x0010, // == (FM_rgb | FM_alpha)
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FM_depth = 0x0020,
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FM_stencil = 0x0040,
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FM_multisample = 0x0080,
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FM_stereo = 0x0100,
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FM_software = 0x0200,
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FM_hardware = 0x0400,
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};
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void clear();
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INLINE bool is_any_specified() const;
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INLINE void set_frame_buffer_mode(int frameBuffer_mode);
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INLINE int get_frame_buffer_mode() const;
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INLINE bool has_frame_buffer_mode() const;
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INLINE void clear_frame_buffer_mode();
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INLINE bool is_single_buffered() const;
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INLINE void set_depth_bits(int depth_bits);
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INLINE int get_depth_bits() const;
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INLINE bool has_depth_bits() const;
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INLINE void clear_depth_bits();
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INLINE void set_color_bits(int color_bits);
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INLINE int get_color_bits() const;
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INLINE bool has_color_bits() const;
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INLINE void clear_color_bits();
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INLINE void set_alpha_bits(int alpha_bits);
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INLINE int get_alpha_bits() const;
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INLINE bool has_alpha_bits() const;
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INLINE void clear_alpha_bits();
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INLINE void set_stencil_bits(int stencil_bits);
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INLINE int get_stencil_bits() const;
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INLINE bool has_stencil_bits() const;
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INLINE void clear_stencil_bits();
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INLINE void set_multisamples(int multisamples);
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INLINE int get_multisamples() const;
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INLINE bool has_multisamples() const;
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INLINE void clear_multisamples();
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void add_properties(const FrameBufferProperties &other);
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void output(ostream &out) const;
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private:
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// This bitmask indicates which of the parameters in the properties
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// structure have been filled in by the user, and which remain
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// unspecified.
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enum Specified {
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S_frame_buffer_mode = 0x0001,
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S_depth_bits = 0x0002,
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S_color_bits = 0x0004,
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S_alpha_bits = 0x0008,
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S_stencil_bits = 0x0010,
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S_multisamples = 0x0020,
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};
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int _specified;
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int _flags;
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int _frame_buffer_mode;
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int _depth_bits;
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int _color_bits;
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int _alpha_bits;
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int _stencil_bits;
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int _multisamples;
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};
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INLINE ostream &operator << (ostream &out, const FrameBufferProperties &properties);
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#include "frameBufferProperties.I"
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#endif
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