open_toontown_panda3d/panda/src/display/frameBufferProperties.h

127 lines
3.9 KiB
C++

// Filename: frameBufferProperties.h
// Created by: drose (27Jan03)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef FRAMEBUFFERPROPERTIES_H
#define FRAMEBUFFERPROPERTIES_H
#include "pandabase.h"
////////////////////////////////////////////////////////////////////
// Class : FrameBufferProperties
// Description : A container for the various kinds of properties we
// might ask to have on a graphics frameBuffer before we
// create a GSG.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA FrameBufferProperties {
PUBLISHED:
FrameBufferProperties();
INLINE FrameBufferProperties(const FrameBufferProperties &copy);
void operator = (const FrameBufferProperties &copy);
INLINE ~FrameBufferProperties();
static FrameBufferProperties get_default();
bool operator == (const FrameBufferProperties &other) const;
INLINE bool operator != (const FrameBufferProperties &other) const;
enum FrameBufferMode {
FM_rgb = 0x0000,
FM_index = 0x0001,
FM_single_buffer = 0x0000,
FM_double_buffer = 0x0002,
FM_triple_buffer = 0x0004,
FM_buffer = 0x0006, // == (FM_single_buffer | FM_double_buffer | FM_triple_buffer)
FM_accum = 0x0008,
FM_alpha = 0x0010,
FM_rgba = 0x0010, // == (FM_rgb | FM_alpha)
FM_depth = 0x0020,
FM_stencil = 0x0040,
FM_multisample = 0x0080,
FM_stereo = 0x0100,
FM_software = 0x0200,
FM_hardware = 0x0400,
};
void clear();
INLINE bool is_any_specified() const;
INLINE void set_frame_buffer_mode(int frameBuffer_mode);
INLINE int get_frame_buffer_mode() const;
INLINE bool has_frame_buffer_mode() const;
INLINE void clear_frame_buffer_mode();
INLINE bool is_single_buffered() const;
INLINE void set_depth_bits(int depth_bits);
INLINE int get_depth_bits() const;
INLINE bool has_depth_bits() const;
INLINE void clear_depth_bits();
INLINE void set_color_bits(int color_bits);
INLINE int get_color_bits() const;
INLINE bool has_color_bits() const;
INLINE void clear_color_bits();
INLINE void set_alpha_bits(int alpha_bits);
INLINE int get_alpha_bits() const;
INLINE bool has_alpha_bits() const;
INLINE void clear_alpha_bits();
INLINE void set_stencil_bits(int stencil_bits);
INLINE int get_stencil_bits() const;
INLINE bool has_stencil_bits() const;
INLINE void clear_stencil_bits();
INLINE void set_multisamples(int multisamples);
INLINE int get_multisamples() const;
INLINE bool has_multisamples() const;
INLINE void clear_multisamples();
void add_properties(const FrameBufferProperties &other);
void output(ostream &out) const;
private:
// This bitmask indicates which of the parameters in the properties
// structure have been filled in by the user, and which remain
// unspecified.
enum Specified {
S_frame_buffer_mode = 0x0001,
S_depth_bits = 0x0002,
S_color_bits = 0x0004,
S_alpha_bits = 0x0008,
S_stencil_bits = 0x0010,
S_multisamples = 0x0020,
};
int _specified;
int _flags;
int _frame_buffer_mode;
int _depth_bits;
int _color_bits;
int _alpha_bits;
int _stencil_bits;
int _multisamples;
};
INLINE ostream &operator << (ostream &out, const FrameBufferProperties &properties);
#include "frameBufferProperties.I"
#endif