open_toontown_panda3d/panda/src/display/graphicsBuffer.h

93 lines
2.7 KiB
C++

// Filename: graphicsBuffer.h
// Created by: drose (06Feb04)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef GRAPHICSBUFFER_H
#define GRAPHICSBUFFER_H
#include "pandabase.h"
#include "graphicsOutput.h"
#include "texture.h"
#include "pointerTo.h"
////////////////////////////////////////////////////////////////////
// Class : GraphicsBuffer
// Description : An offscreen buffer for rendering into. This is
// similar in function to a GraphicsWindow, except that
// the output is not visible to the user.
//
// If want_texture is passed true into the constructor,
// the GraphicsBuffer will render directly into a
// texture which can be retrieved via get_texture().
// This may then be applied to geometry for rendering in
// other windows or buffers using the same
// GraphicsStateGuardian.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA GraphicsBuffer : public GraphicsOutput {
protected:
GraphicsBuffer(GraphicsPipe *pipe, GraphicsStateGuardian *gsg,
const string &name,
int x_size, int y_size, bool want_texture);
PUBLISHED:
virtual ~GraphicsBuffer();
public:
virtual void request_open();
virtual void request_close();
// It is an error to call any of the following methods from any
// thread other than the window thread. These methods are normally
// called by the GraphicsEngine.
virtual void set_close_now();
virtual void process_events();
protected:
virtual void close_buffer();
virtual bool open_buffer();
protected:
enum OpenRequest {
OR_none,
OR_open,
OR_close,
};
OpenRequest _open_request;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
GraphicsOutput::init_type();
register_type(_type_handle, "GraphicsBuffer",
GraphicsOutput::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "graphicsBuffer.I"
#endif