open_toontown_panda3d/panda/src/physics/linearDistanceForce.h

87 lines
2.5 KiB
C++

// Filename: linearDistanceForce.h
// Created by: charles (21Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef LINEARDISTANCEFORCE_H
#define LINEARDISTANCEFORCE_H
#include "linearForce.h"
class BamReader;
////////////////////////////////////////////////////////////////////
// Class : LinearDistanceForce
// Description : Pure virtual class for sinks and sources
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS LinearDistanceForce : public LinearForce {
PUBLISHED:
enum FalloffType {
FT_ONE_OVER_R,
FT_ONE_OVER_R_SQUARED,
FT_ONE_OVER_R_CUBED
};
INLINE void set_radius(float r);
INLINE void set_falloff_type(FalloffType ft);
INLINE void set_force_center(const LPoint3f& p);
INLINE float get_radius() const;
INLINE FalloffType get_falloff_type() const;
INLINE LPoint3f get_force_center() const;
INLINE float get_scalar_term() const;
virtual void output(ostream &out) const;
virtual void write(ostream &out, unsigned int indent=0) const;
private:
LPoint3f _force_center;
FalloffType _falloff;
float _radius;
virtual LinearForce *make_copy() = 0;
virtual LVector3f get_child_vector(const PhysicsObject *po) = 0;
protected:
LinearDistanceForce(const LPoint3f& p, FalloffType ft, float r, float a,
bool m);
LinearDistanceForce(const LinearDistanceForce &copy);
virtual ~LinearDistanceForce();
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
LinearForce::init_type();
register_type(_type_handle, "LinearDistanceForce",
LinearForce::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "linearDistanceForce.I"
#endif // LINEARDISTANCEFORCE_H