102 lines
3.3 KiB
C++
102 lines
3.3 KiB
C++
// Filename: linearUserDefinedForce.cxx
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// Created by: charles (31Jul00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "linearUserDefinedForce.h"
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TypeHandle LinearUserDefinedForce::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function : LinearUserDefinedForce
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// Access : public
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// Description : constructor
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////////////////////////////////////////////////////////////////////
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LinearUserDefinedForce::
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LinearUserDefinedForce(LVector3f (*proc)(const PhysicsObject *),
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float a, bool md) :
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LinearForce(a, md),
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_proc(proc)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function : LinearUserDefinedForce
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// Access : public
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// Description : copy constructor
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////////////////////////////////////////////////////////////////////
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LinearUserDefinedForce::
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LinearUserDefinedForce(const LinearUserDefinedForce ©) :
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LinearForce(copy) {
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_proc = copy._proc;
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}
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////////////////////////////////////////////////////////////////////
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// Function : ~LinearUserDefinedForce
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// Access : public
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// Description : destructor
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////////////////////////////////////////////////////////////////////
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LinearUserDefinedForce::
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~LinearUserDefinedForce() {
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}
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////////////////////////////////////////////////////////////////////
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// Function : make_copy
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// Access : private, virtual
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// Description : child copier
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////////////////////////////////////////////////////////////////////
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LinearForce *LinearUserDefinedForce::
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make_copy() {
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return new LinearUserDefinedForce(*this);
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}
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////////////////////////////////////////////////////////////////////
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// Function : get_child_vector
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// Access : private, virtual
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// Description : force builder
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////////////////////////////////////////////////////////////////////
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LVector3f LinearUserDefinedForce::
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get_child_vector(const PhysicsObject *po) {
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return _proc(po);
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}
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////////////////////////////////////////////////////////////////////
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// Function : output
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// Access : Public
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// Description : Write a string representation of this instance to
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// <out>.
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////////////////////////////////////////////////////////////////////
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void LinearUserDefinedForce::
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output(ostream &out) const {
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#ifndef NDEBUG //[
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out<<"LinearUserDefinedForce";
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#endif //] NDEBUG
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}
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////////////////////////////////////////////////////////////////////
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// Function : write
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// Access : Public
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// Description : Write a string representation of this instance to
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// <out>.
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////////////////////////////////////////////////////////////////////
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void LinearUserDefinedForce::
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write(ostream &out, unsigned int indent) const {
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#ifndef NDEBUG //[
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out.width(indent); out<<""; out<<"LinearUserDefinedForce:\n";
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LinearForce::write(out, indent+2);
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#endif //] NDEBUG
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}
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