open_toontown_panda3d/panda/src/physics/linearUserDefinedForce.cxx

102 lines
3.3 KiB
C++

// Filename: linearUserDefinedForce.cxx
// Created by: charles (31Jul00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "linearUserDefinedForce.h"
TypeHandle LinearUserDefinedForce::_type_handle;
////////////////////////////////////////////////////////////////////
// Function : LinearUserDefinedForce
// Access : public
// Description : constructor
////////////////////////////////////////////////////////////////////
LinearUserDefinedForce::
LinearUserDefinedForce(LVector3f (*proc)(const PhysicsObject *),
float a, bool md) :
LinearForce(a, md),
_proc(proc)
{
}
////////////////////////////////////////////////////////////////////
// Function : LinearUserDefinedForce
// Access : public
// Description : copy constructor
////////////////////////////////////////////////////////////////////
LinearUserDefinedForce::
LinearUserDefinedForce(const LinearUserDefinedForce &copy) :
LinearForce(copy) {
_proc = copy._proc;
}
////////////////////////////////////////////////////////////////////
// Function : ~LinearUserDefinedForce
// Access : public
// Description : destructor
////////////////////////////////////////////////////////////////////
LinearUserDefinedForce::
~LinearUserDefinedForce() {
}
////////////////////////////////////////////////////////////////////
// Function : make_copy
// Access : private, virtual
// Description : child copier
////////////////////////////////////////////////////////////////////
LinearForce *LinearUserDefinedForce::
make_copy() {
return new LinearUserDefinedForce(*this);
}
////////////////////////////////////////////////////////////////////
// Function : get_child_vector
// Access : private, virtual
// Description : force builder
////////////////////////////////////////////////////////////////////
LVector3f LinearUserDefinedForce::
get_child_vector(const PhysicsObject *po) {
return _proc(po);
}
////////////////////////////////////////////////////////////////////
// Function : output
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void LinearUserDefinedForce::
output(ostream &out) const {
#ifndef NDEBUG //[
out<<"LinearUserDefinedForce";
#endif //] NDEBUG
}
////////////////////////////////////////////////////////////////////
// Function : write
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void LinearUserDefinedForce::
write(ostream &out, unsigned int indent) const {
#ifndef NDEBUG //[
out.width(indent); out<<""; out<<"LinearUserDefinedForce:\n";
LinearForce::write(out, indent+2);
#endif //] NDEBUG
}