open_toontown_panda3d/panda/src/dxgsg9/dxGraphicsStateGuardian9.I

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// Filename: dxGraphicsStateGuardian8.I
// Created by: masad (02Jan04)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
INLINE DWORD
Colorf_to_D3DCOLOR(const Colorf &cColorf) {
// MS VC defines _M_IX86 for x86. gcc should define _X86_
#if defined(_M_IX86) || defined(_X86_)
DWORD d3dcolor,tempcolorval=255;
// note the default FPU rounding mode will give 255*0.5f=0x80, not 0x7F as VC would force it to by resetting rounding mode
// dont think this makes much difference
__asm {
push ebx ; want to save this in case this fn is inlined
push ecx
mov ecx, cColorf
fild tempcolorval
fld DWORD PTR [ecx]
fmul ST(0),ST(1)
fistp tempcolorval ; no way to store directly to int register
mov eax, tempcolorval
shl eax, 16
fld DWORD PTR [ecx+4] ;grn
fmul ST(0),ST(1)
fistp tempcolorval
mov ebx,tempcolorval
shl ebx, 8
or eax,ebx
fld DWORD PTR [ecx+8] ;blue
fmul ST(0),ST(1)
fistp tempcolorval
or eax,tempcolorval
fld DWORD PTR [ecx+12] ;alpha
fmul ST(0),ST(1)
fistp tempcolorval
; simulate pop 255.0 off FP stack w/o store, mark top as empty and increment stk ptr
ffree ST(0)
fincstp
mov ebx,tempcolorval
shl ebx, 24
or eax,ebx
mov d3dcolor,eax
pop ecx
pop ebx
}
// dxgsg9_cat.debug() << (void*)d3dcolor << endl;
return d3dcolor;
#else //!_X86_
return MY_D3DRGBA(cColorf[0], cColorf[1], cColorf[2], cColorf[3]);
#endif //!_X86_
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian9::enable_line_smooth
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian9::
enable_line_smooth(bool val) {
if(_line_smooth_enabled != val) {
_line_smooth_enabled = val;
#ifndef NDEBUG
{
if(val && (_pScrn->d3dcaps.LineCaps & D3DLINECAPS_ANTIALIAS))
dxgsg9_cat.error() << "no HW support for line smoothing!!\n";
}
#endif
_pD3DDevice->SetRenderState(D3DRS_ANTIALIASEDLINEENABLE, (DWORD)val);
}
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian9::enable_dither
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian9::
enable_dither(bool val) {
if (_dither_enabled != val) {
_dither_enabled = val;
#ifndef NDEBUG
{
if(val && !(_pScrn->d3dcaps.RasterCaps & D3DPRASTERCAPS_DITHER))
dxgsg9_cat.error() << "no HW support for color dithering!!\n";
}
#endif
_pD3DDevice->SetRenderState(D3DRS_DITHERENABLE, (DWORD)val);
}
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian9::enable_stencil_test
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian9::
enable_stencil_test(bool val) {
if (_stencil_test_enabled != val) {
_stencil_test_enabled = val;
_pD3DDevice->SetRenderState(D3DRS_STENCILENABLE, (DWORD)val);
}
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian9::enable_color_material
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian9::
enable_color_material(bool val) {
if (_color_material_enabled != val) {
_color_material_enabled = val;
}
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian9::enable_blend
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian9::
enable_blend(bool val) {
if (_blend_enabled != val) {
_blend_enabled = val;
_pD3DDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, (DWORD)val);
}
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian9::set_color_writemask
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian9::
set_color_writemask(UINT color_writemask) {
if (_color_writemask != color_writemask) {
_color_writemask = color_writemask;
if(_pScrn->bCanDirectDisableColorWrites) {
// only newer HW supports this rstate
_pD3DDevice->SetRenderState(D3DRS_COLORWRITEENABLE, (DWORD)color_writemask);
} else {
// blending can only handle on/off
assert((color_writemask==0x0)||(color_writemask==0xFFFFFFFF));
set_blend_mode();
}
}
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian9::enable_blend
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian9::
enable_gouraud_shading(bool val) {
if (_bGouraudShadingOn != val) {
_bGouraudShadingOn = val;
_pD3DDevice->SetRenderState(D3DRS_SHADEMODE, (val ? D3DSHADE_GOURAUD : D3DSHADE_FLAT));
}
}
INLINE void DXGraphicsStateGuardian9::
enable_primitive_clipping(bool val) {
if (_clipping_enabled != val) {
_clipping_enabled = val;
_pD3DDevice->SetRenderState(D3DRS_CLIPPING, (DWORD)val);
}
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian9::enable_fog
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian9::
enable_fog(bool val) {
if ((_fog_enabled != val) && (_doFogType!=None)) {
_fog_enabled = val;
_pD3DDevice->SetRenderState(D3DRS_FOGENABLE, (DWORD)val);
}
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian9::set_vertex_format
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian9::
set_vertex_format(DWORD NewFvfType) {
#ifdef USE_VERTEX_SHADERS
if(_CurVertexShader!=NULL) {
// this needs optimization
HRESULT hr = _pD3DDevice->SetVertexShader(_CurVertexShader);
#ifndef NDEBUG
if(FAILED(hr)) {
dxgsg9_cat.error() << "SetVertexShader for custom vtx shader failed" << D3DERRORSTRING(hr);
exit(1);
}
#endif
_CurFVFType = NewFvfType;
return;
}
#endif
if (_CurFVFType != NewFvfType) {
_CurFVFType = NewFvfType;
HRESULT hr = _pD3DDevice->SetVertexShader(NULL);
hr = _pD3DDevice->SetFVF(NewFvfType);
// HRESULT hr = _pD3DDevice->SetVertexShader((IDirect3DVertexShader9*)NewFvfType);
#ifndef NDEBUG
if(FAILED(hr)) {
dxgsg9_cat.error() << "SetVertexShader(0x" << (void*)NewFvfType<<") failed" << D3DERRORSTRING(hr);
exit(1);
}
#endif
}
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian9::enable_alpha_test
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian9::
enable_alpha_test(bool val )
{
if (_alpha_test_enabled != val) {
_alpha_test_enabled = val;
_pD3DDevice->SetRenderState(D3DRS_ALPHATESTENABLE, (DWORD)val);
}
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian9::call_dxLightModelAmbient
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian9::
call_dxLightModelAmbient( const Colorf& color)
{
if (_lmodel_ambient != color) {
_lmodel_ambient = color;
#ifdef GSG_VERBOSE
dxgsg9_cat.debug() << "dxLightModel(LIGHT_MODEL_AMBIENT, " << color << ")" << endl;
#endif
_pD3DDevice->SetRenderState( D3DRS_AMBIENT,
D3DCOLOR_COLORVALUE(color[0], color[1], color[2], color[3]));
}
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian9::call_dxAlphaFunc
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian9::
call_dxAlphaFunc(D3DCMPFUNC func, float reference_alpha) {
if (_alpha_func != func) {
_alpha_func = func;
#ifdef GSG_VERBOSE
dxgsg9_cat.debug() << "dxAlphaFunc(";
switch (func) {
case D3DCMP_NEVER:
dxgsg9_cat.debug(false) << "D3DCMP_NEVER";
break;
case D3DCMP_LESS:
dxgsg9_cat.debug(false) << "D3DCMP_LESS";
break;
case D3DCMP_EQUAL:
dxgsg9_cat.debug(false) << "D3DCMP_EQUAL";
break;
#ifdef D3DCMP_LEQUAL
case D3DCMP_LEQUAL:
dxgsg9_cat.debug(false) << "D3DCMP_LEQUAL";
break;
#endif
case D3DCMP_GREATER:
dxgsg9_cat.debug(false) << "D3DCMP_GREATER";
break;
case D3DCMP_NOTEQUAL:
dxgsg9_cat.debug(false) << "D3DCMP_NOTEQUAL";
break;
#ifdef D3DCMP_GEQUAL
case D3DCMP_GEQUAL:
dxgsg9_cat.debug(false) << "D3DCMP_GEQUAL";
break;
#endif
case D3DCMP_ALWAYS:
dxgsg9_cat.debug(false) << "D3DCMP_ALWAYS";
break;
}
dxgsg9_cat.debug() << " , " << reference_alpha << ")" << endl;
#endif
_pD3DDevice->SetRenderState(D3DRS_ALPHAFUNC, func);
}
if(_alpha_func_refval != reference_alpha) {
_alpha_func_refval = reference_alpha;
_pD3DDevice->SetRenderState(D3DRS_ALPHAREF, (UINT) (reference_alpha*255.0f)); //d3d uses 0x0-0xFF, not a float
}
}
INLINE void DXGraphicsStateGuardian9::
call_dxBlendFunc(D3DBLEND sfunc, D3DBLEND dfunc )
{
if (_blend_source_func != sfunc)
{
_blend_source_func = sfunc;
_pD3DDevice->SetRenderState(D3DRS_SRCBLEND, sfunc);
#ifdef GSG_VERBOSE
dxgsg9_cat.debug() << "dxSrcBlendFunc(";
switch (sfunc)
{
case D3DBLEND_ZERO:
dxgsg9_cat.debug(false) << "ZERO, ";
break;
case D3DBLEND_ONE:
dxgsg9_cat.debug(false) << "ONE, ";
break;
case D3DBLEND_DESTCOLOR:
dxgsg9_cat.debug(false) << "DESTCOLOR, ";
break;
case D3DBLEND_INVDESTCOLOR:
dxgsg9_cat.debug(false) << "INVDESTCOLOR, ";
break;
case D3DBLEND_SRCALPHA:
dxgsg9_cat.debug(false) << "SRCALPHA, ";
break;
case D3DBLEND_INVSRCALPHA:
dxgsg9_cat.debug(false) << "INVSRCALPHA, ";
break;
case D3DBLEND_DESTALPHA:
dxgsg9_cat.debug(false) << "DESTALPHA, ";
break;
case D3DBLEND_INVDESTALPHA:
dxgsg9_cat.debug(false) << "INVDESTALPHA, ";
break;
case D3DBLEND_SRCALPHASAT:
dxgsg9_cat.debug(false) << "SRCALPHASAT, ";
break;
default:
dxgsg9_cat.debug(false) << "unknown, ";
break;
}
dxgsg9_cat.debug(false) << endl;
#endif
}
if ( _blend_dest_func != dfunc)
{
_blend_dest_func = dfunc;
_pD3DDevice->SetRenderState(D3DRS_DESTBLEND, dfunc);
#ifdef GSG_VERBOSE
dxgsg9_cat.debug() << "dxDstBlendFunc(";
switch (dfunc)
{
case D3DBLEND_ZERO:
dxgsg9_cat.debug(false) << "ZERO, ";
break;
case D3DBLEND_ONE:
dxgsg9_cat.debug(false) << "ONE, ";
break;
case D3DBLEND_DESTCOLOR:
dxgsg9_cat.debug(false) << "DESTCOLOR, ";
break;
case D3DBLEND_INVDESTCOLOR:
dxgsg9_cat.debug(false) << "INVDESTCOLOR, ";
break;
case D3DBLEND_SRCALPHA:
dxgsg9_cat.debug(false) << "SRCALPHA, ";
break;
case D3DBLEND_INVSRCALPHA:
dxgsg9_cat.debug(false) << "INVSRCALPHA, ";
break;
case D3DBLEND_DESTALPHA:
dxgsg9_cat.debug(false) << "DESTALPHA, ";
break;
case D3DBLEND_INVDESTALPHA:
dxgsg9_cat.debug(false) << "INVDESTALPHA, ";
break;
case D3DBLEND_SRCALPHASAT:
dxgsg9_cat.debug(false) << "SRCALPHASAT, ";
break;
}
dxgsg9_cat.debug(false) << endl;
#endif
}
}
INLINE void DXGraphicsStateGuardian9::
enable_zwritemask(bool val) {
if (_depth_write_enabled != val) {
_depth_write_enabled = val;
_pD3DDevice->SetRenderState(D3DRS_ZWRITEENABLE, val);
}
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian9::add_to_FVFBuf
// Access: Private
// Description: This adds data to the flexible vertex format
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian9::
add_to_FVFBuf(void *data, size_t bytes) {
memcpy(_pCurFvfBufPtr, data, bytes);
_pCurFvfBufPtr += bytes;
}
INLINE void DXGraphicsStateGuardian9::
transform_color(Colorf &InColor,D3DCOLOR &OutRGBAColor) {
Colorf transformed
(InColor[0] * _current_color_scale[0],
InColor[1] * _current_color_scale[1],
InColor[2] * _current_color_scale[2],
InColor[3] * _current_color_scale[3]);
OutRGBAColor = Colorf_to_D3DCOLOR(transformed);
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian9::enable_texturing
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian9::
enable_texturing(bool val) {
_texturing_enabled = val;
if (!val) {
_pD3DDevice->SetTextureStageState(0,D3DTSS_COLOROP,D3DTOP_DISABLE);
} else {
nassertv(_pCurTexContext!=NULL);
SetTextureBlendMode(_CurTexBlendMode,true);
}
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian9::wants_texcoords
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool DXGraphicsStateGuardian9::
wants_texcoords() const {
return _texturing_enabled;
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian9::compute_distance_to
// Access: Public, Virtual
// Description: This function may only be called during a render
// traversal; it will compute the distance to the
// indicated point, assumed to be in modelview
// coordinates, from the camera plane.
////////////////////////////////////////////////////////////////////
INLINE float DXGraphicsStateGuardian9::
compute_distance_to(const LPoint3f &point) const {
// In the case of a DXGraphicsStateGuardian9, we know that the
// modelview matrix already includes the relative transform from the
// camera, as well as a to-y-up conversion. Thus, the distance to
// the camera plane is simply the +z distance. (negative of gl compute_distance_to,
// since d3d uses left-hand coords)
return point[2];
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian9::get_texture_wrap_mode
// Access: Protected
// Description: Maps from the Texture's internal wrap mode symbols to
// GL's.
////////////////////////////////////////////////////////////////////
INLINE D3DTEXTUREADDRESS DXGraphicsStateGuardian9::
get_texture_wrap_mode(Texture::WrapMode wm) const {
static D3DTEXTUREADDRESS PandaTexWrapMode_to_D3DTexWrapMode[Texture::WM_invalid] = {
D3DTADDRESS_CLAMP,D3DTADDRESS_WRAP,D3DTADDRESS_MIRROR,D3DTADDRESS_MIRRORONCE,D3DTADDRESS_BORDER};
return PandaTexWrapMode_to_D3DTexWrapMode[wm];
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian9::get_fog_mode_type
// Access: Protected
// Description: Maps from the fog types to gl version
////////////////////////////////////////////////////////////////////
INLINE D3DFOGMODE DXGraphicsStateGuardian9::
get_fog_mode_type(Fog::Mode m) const {
switch (m) {
case Fog::M_linear:
return D3DFOG_LINEAR;
case Fog::M_exponential:
return D3DFOG_EXP;
case Fog::M_exponential_squared:
return D3DFOG_EXP2;
}
dxgsg9_cat.error() << "Invalid Fog::Mode value" << endl;
return D3DFOG_EXP;
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian9::enable_clip_plane
// Access: Protected, Virtual
// Description: Intended to be overridden by a derived class to
// enable the indicated clip_plane id. A specific
// PlaneNode will already have been bound to this id via
// bind_clip_plane().
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian9::
enable_clip_plane(int plane_id, bool enable) {
assert(plane_id < D3DMAXUSERCLIPPLANES);
DWORD bitflag = ((DWORD)1 << plane_id);
if (enable) {
_clip_plane_bits |= bitflag;
} else {
_clip_plane_bits &= ~bitflag;
}
_pD3DDevice->SetRenderState(D3DRS_CLIPPLANEENABLE, _clip_plane_bits);
}
/** unimplemented
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian9::enable_multisample
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian9::
enable_multisample(bool val) {
_multisample_enabled = val;
#ifdef NDEBUG
dxgsg9_cat.error() << "dx multisample unimplemented!!\n";
#endif
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian9::enable_multisample_alpha_one
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian9::
enable_multisample_alpha_one(bool val) {
if (_multisample_alpha_one_enabled != val) {
_multisample_alpha_one_enabled = val;
}
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian9::enable_multisample_alpha_mask
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian9::
enable_multisample_alpha_mask(bool val) {
if (_multisample_alpha_mask_enabled != val) {
_multisample_alpha_mask_enabled = val;
}
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian9::enable_point_smooth
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian9::
enable_point_smooth(bool val) {
// _point_smooth_enabled = val;
#ifdef NDEBUG
dxgsg9_cat.error() << "dx point smoothing unimplemented!!\n";
#endif
}
*/