open_toontown_panda3d/pandatool/src/palettizer/textureReference.cxx

902 lines
26 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file textureReference.cxx
* @author drose
* @date 2000-11-29
*/
#include "textureReference.h"
#include "textureImage.h"
#include "paletteImage.h"
#include "sourceTextureImage.h"
#include "destTextureImage.h"
#include "texturePlacement.h"
#include "palettizer.h"
#include "eggFile.h"
#include "indent.h"
#include "eggTexture.h"
#include "eggData.h"
#include "eggGroupNode.h"
#include "eggGroup.h"
#include "eggNurbsSurface.h"
#include "eggVertexPool.h"
#include "datagram.h"
#include "datagramIterator.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "string_utils.h"
#include <math.h>
using std::max;
using std::min;
using std::string;
TypeHandle TextureReference::_type_handle;
/**
*
*/
TextureReference::
TextureReference() {
_egg_file = nullptr;
_egg_tex = nullptr;
_tex_mat = LMatrix3d::ident_mat();
_inv_tex_mat = LMatrix3d::ident_mat();
_source_texture = nullptr;
_placement = nullptr;
_uses_alpha = false;
_any_uvs = false;
_min_uv.set(0.0, 0.0);
_max_uv.set(0.0, 0.0);
_wrap_u = EggTexture::WM_unspecified;
_wrap_v = EggTexture::WM_unspecified;
}
/**
*
*/
TextureReference::
~TextureReference() {
clear_placement();
}
/**
* Sets up the TextureReference using information extracted from an egg file.
*/
void TextureReference::
from_egg(EggFile *egg_file, EggData *data, EggTexture *egg_tex) {
_egg_file = egg_file;
_egg_tex = egg_tex;
_egg_data = data;
_tref_name = egg_tex->get_name();
if (_egg_tex->has_transform2d()) {
_tex_mat = _egg_tex->get_transform2d();
if (!_inv_tex_mat.invert_from(_tex_mat)) {
_inv_tex_mat = LMatrix3d::ident_mat();
}
} else {
_tex_mat = LMatrix3d::ident_mat();
_inv_tex_mat = LMatrix3d::ident_mat();
}
Filename filename = _egg_tex->get_filename();
Filename alpha_filename;
if (_egg_tex->has_alpha_filename()) {
alpha_filename = _egg_tex->get_alpha_filename();
}
int alpha_file_channel = _egg_tex->get_alpha_file_channel();
_properties._format = _egg_tex->get_format();
_properties._minfilter = _egg_tex->get_minfilter();
_properties._magfilter = _egg_tex->get_magfilter();
_properties._quality_level = _egg_tex->get_quality_level();
_properties._anisotropic_degree = _egg_tex->get_anisotropic_degree();
string name = filename.get_basename_wo_extension();
TextureImage *texture = pal->get_texture(name);
if (texture->get_name() != name) {
nout << "Texture name conflict: \"" << name
<< "\" conflicts with existing texture named \""
<< texture->get_name() << "\".\n";
// Make this a hard error; refuse to do anything else until the user fixes
// it. Case conflicts can be very bad, especially if CVS is involved on a
// Windows machine.
exit(1);
}
_source_texture = texture->get_source(filename, alpha_filename,
alpha_file_channel);
_source_texture->update_properties(_properties);
_uses_alpha = false;
EggRenderMode::AlphaMode alpha_mode = _egg_tex->get_alpha_mode();
if (alpha_mode == EggRenderMode::AM_unspecified) {
if (_source_texture->get_size()) {
_uses_alpha =
_egg_tex->has_alpha_channel(_source_texture->get_num_channels());
}
} else if (alpha_mode == EggRenderMode::AM_off) {
_uses_alpha = false;
} else {
_uses_alpha = true;
}
get_uv_range(_egg_data, pal->_remap_uv);
_wrap_u = _egg_tex->determine_wrap_u();
_wrap_v = _egg_tex->determine_wrap_v();
}
/**
* Sets up the pointers within the TextureReference to the same egg file
* pointers indicated by the other TextureReference object, without changing
* any of the other internal data stored here regarding the egg structures.
* This is intended for use when we have already shown that the two
* TextureReferences describe equivalent data.
*/
void TextureReference::
from_egg_quick(const TextureReference &other) {
nassertv(_tref_name == other._tref_name);
_egg_file = other._egg_file;
_egg_tex = other._egg_tex;
_egg_data = other._egg_data;
}
/**
* Called to indicate that the EggData previously passed to from_egg() is
* about to be deallocated, and all of its pointers should be cleared.
*/
void TextureReference::
release_egg_data() {
_egg_tex = nullptr;
_egg_data = nullptr;
}
/**
* After an EggData has previously been released via release_egg_data(), this
* can be called to indicate that the egg file has been reloaded and we should
* assign the indicated pointers.
*/
void TextureReference::
rebind_egg_data(EggData *data, EggTexture *egg_tex) {
nassertv(_tref_name == egg_tex->get_name());
_egg_data = data;
_egg_tex = egg_tex;
}
/**
* Returns the EggFile that references this texture.
*/
EggFile *TextureReference::
get_egg_file() const {
return _egg_file;
}
/**
* Returns the SourceTextureImage that this object refers to.
*/
SourceTextureImage *TextureReference::
get_source() const {
return _source_texture;
}
/**
* Returns the TextureImage that this object refers to.
*/
TextureImage *TextureReference::
get_texture() const {
nassertr(_source_texture != nullptr, nullptr);
return _source_texture->get_texture();
}
/**
* Returns the name of the EggTexture entry that references this texture.
*/
const string &TextureReference::
get_tref_name() const {
return _tref_name;
}
/**
* Defines an ordering of TextureReference pointers in alphabetical order by
* their tref name.
*/
bool TextureReference::
operator < (const TextureReference &other) const {
return _tref_name < other._tref_name;
}
/**
* Returns true if this TextureReference actually uses the texture on
* geometry, with UV's and everything, or false otherwise. Strictly speaking,
* this should always return true.
*/
bool TextureReference::
has_uvs() const {
return _any_uvs;
}
/**
* Returns the minimum UV coordinate in use for the texture by this reference.
*/
const LTexCoordd &TextureReference::
get_min_uv() const {
nassertr(_any_uvs, _min_uv);
return _min_uv;
}
/**
* Returns the maximum UV coordinate in use for the texture by this reference.
*/
const LTexCoordd &TextureReference::
get_max_uv() const {
nassertr(_any_uvs, _max_uv);
return _max_uv;
}
/**
* Returns the specification for the wrapping in the U direction.
*/
EggTexture::WrapMode TextureReference::
get_wrap_u() const {
return _wrap_u;
}
/**
* Returns the specification for the wrapping in the V direction.
*/
EggTexture::WrapMode TextureReference::
get_wrap_v() const {
return _wrap_v;
}
/**
* Returns true if all essential properties of this TextureReference are the
* same as that of the other, or false if any of them differ. This is useful
* when reading a new egg file and comparing its references to its previously-
* defined references.
*/
bool TextureReference::
is_equivalent(const TextureReference &other) const {
if (_source_texture != other._source_texture) {
return false;
}
if (!_properties.egg_properties_match(other._properties)) {
return false;
}
if (_uses_alpha != other._uses_alpha) {
return false;
}
if (_any_uvs != other._any_uvs) {
return false;
}
if (_wrap_u != other._wrap_u ||
_wrap_v != other._wrap_v) {
return false;
}
if (_any_uvs) {
if (!_min_uv.almost_equal(other._min_uv, 0.00001)) {
return false;
}
if (!_max_uv.almost_equal(other._max_uv, 0.00001)) {
return false;
}
}
if (!_tex_mat.almost_equal(other._tex_mat, 0.00001)) {
return false;
}
return true;
}
/**
* Sets the particular TexturePlacement that is appropriate for this egg file.
* This is called by EggFile::choose_placements().
*/
void TextureReference::
set_placement(TexturePlacement *placement) {
if (_placement != placement) {
if (_placement != nullptr) {
// Remove our reference from the old placement object.
_placement->remove_egg(this);
}
_placement = placement;
if (_placement != nullptr) {
// Add our reference to the new placement object.
_placement->add_egg(this);
}
}
}
/**
* Removes any reference to a TexturePlacement.
*/
void TextureReference::
clear_placement() {
set_placement(nullptr);
}
/**
* Returns the particular TexturePlacement that is appropriate for this egg
* file. This will not be filled in until EggFile::choose_placements() has
* been called.
*/
TexturePlacement *TextureReference::
get_placement() const {
return _placement;
}
/**
* Marks the egg file that shares this reference as stale.
*/
void TextureReference::
mark_egg_stale() {
if (_egg_file != nullptr) {
_egg_file->mark_stale();
}
}
/**
* Updates the egg file with all the relevant information to reference the
* texture in its new home, wherever that might be.
*/
void TextureReference::
update_egg() {
if (_egg_tex == nullptr) {
// Not much we can do if we don't have an actual egg file to reference.
return;
}
if (_placement == nullptr) {
// Nor if we don't have an actual placement yet. This is possible if the
// egg was assigned to the "null" group, and the texture hasn't been re-
// assigned yet.
return;
}
TextureImage *texture = get_texture();
if (texture != nullptr) {
// Make sure the alpha mode is set according to what the texture image
// wants.
if (texture->has_num_channels() &&
!_egg_tex->has_alpha_channel(texture->get_num_channels())) {
// The egg file doesn't want to use the alpha on the texture; leave it
// unspecified so the egg loader can figure out whether to enable alpha
// or not based on the object color.
_egg_tex->set_alpha_mode(EggRenderMode::AM_unspecified);
} else {
// The egg file does want alpha, so get the alpha mode from the texture.
EggRenderMode::AlphaMode am = texture->get_alpha_mode();
if (am != EggRenderMode::AM_unspecified) {
_egg_tex->set_alpha_mode(am);
}
}
// Also make sure the wrap mode is set properly.
if (texture->get_txa_wrap_u() != EggTexture::WM_unspecified) {
_egg_tex->set_wrap_u(texture->get_txa_wrap_u());
}
if (texture->get_txa_wrap_v() != EggTexture::WM_unspecified) {
_egg_tex->set_wrap_v(texture->get_txa_wrap_v());
}
}
// We check for an OmitReason of OR_none, rather than asking is_placed(),
// because in this case we don't want to consider an OR_solitary texture as
// having been placed.
if (_placement->get_omit_reason() == OR_unknown) {
// The texture doesn't even exist. We can't update the egg to point to
// any meaningful path; just leave it pointing to the source texture's
// basename. Maybe it will be found along the texture path later.
Filename orig_filename = _egg_tex->get_filename();
texture->update_egg_tex(_egg_tex);
_egg_tex->set_filename(orig_filename.get_basename());
return;
}
if (_placement->get_omit_reason() != OR_none) {
// The texture exists but is not on a palette. This is the easy case; we
// simply have to update the texture reference to the new texture
// location.
DestTextureImage *dest = _placement->get_dest();
nassertv(dest != nullptr);
dest->update_egg_tex(_egg_tex);
return;
}
// The texture *does* appear on a palette. This means we need to not only
// update the texture reference, but also adjust the UV's. In most cases,
// we can do this by simply applying a texture matrix to the reference.
PaletteImage *image = _placement->get_image();
nassertv(image != nullptr);
image->update_egg_tex(_egg_tex);
// Palette images never wrap, so the wrap mode doesn't matter. We let this
// default to unspecified, which means the images will wrap by default,
// which is the fastest mode for tinydisplay anyway.
_egg_tex->set_wrap_mode(EggTexture::WM_unspecified);
_egg_tex->set_wrap_u(EggTexture::WM_unspecified);
_egg_tex->set_wrap_v(EggTexture::WM_unspecified);
LMatrix3d new_tex_mat;
_placement->compute_tex_matrix(new_tex_mat);
// Compose the new texture matrix with whatever matrix was already there, if
// any.
_egg_tex->set_transform2d(_tex_mat * new_tex_mat);
// Finally, go back and actually adjust the UV's to match what we claimed
// they could be.
if (_egg_tex->get_tex_gen() == EggTexture::TG_unspecified) {
update_uv_range(_egg_data, pal->_remap_uv);
}
}
/**
* Applies the texture properties as read from the egg file to the source
* image's properties. This updates the source image with the now-known
* properties indicated with in the tref block of the egg file.
*/
void TextureReference::
apply_properties_to_source() {
nassertv(_source_texture != nullptr);
_source_texture->update_properties(_properties);
}
/**
*
*/
void TextureReference::
output(std::ostream &out) const {
out << *_source_texture;
}
/**
*
*/
void TextureReference::
write(std::ostream &out, int indent_level) const {
indent(out, indent_level)
<< get_texture()->get_name();
if (_uses_alpha) {
out << " (uses alpha)";
}
if (_any_uvs) {
// Compute the fraction of the image that is covered by the UV's minmax
// rectangle.
LTexCoordd box = _max_uv - _min_uv;
double area = box[0] * box[1];
out << " coverage " << area;
}
if (_wrap_u != EggTexture::WM_unspecified ||
_wrap_v != EggTexture::WM_unspecified) {
if (_wrap_u != _wrap_v) {
out << " (" << _wrap_u << ", " << _wrap_v << ")";
} else {
out << " " << _wrap_u;
}
}
if (_properties._format != EggTexture::F_unspecified) {
out << " " << _properties._format;
}
switch (_properties._minfilter) {
case EggTexture::FT_nearest_mipmap_nearest:
case EggTexture::FT_linear_mipmap_nearest:
case EggTexture::FT_nearest_mipmap_linear:
case EggTexture::FT_linear_mipmap_linear:
out << " mipmap";
break;
default:
break;
}
if(_properties._anisotropic_degree>1) {
out << " aniso " << _properties._anisotropic_degree;
}
out << "\n";
}
/**
* Checks the geometry in the egg file to see what range of UV's are requested
* for this particular texture reference.
*
* If pal->_remap_uv is not RU_never, this will also attempt to remap the UV's
* found so that the midpoint lies in the unit square (0,0) - (1,1), in the
* hopes of maximizing overlap of UV coordinates between different polygons.
* However, the hypothetical translations are not actually applied to the egg
* file at this point (because we might decide not to place the texture in a
* palette); they will actually be applied when update_uv_range(), below, is
* called later.
*
* The return value is true if the search should continue, or false if it
* should abort prematurely.
*/
bool TextureReference::
get_uv_range(EggGroupNode *group, Palettizer::RemapUV remap) {
if (group->is_of_type(EggGroup::get_class_type())) {
EggGroup *egg_group;
DCAST_INTO_R(egg_group, group, false);
if (egg_group->get_dart_type() != EggGroup::DT_none) {
// If it's a character, we might change the kind of remapping we do.
remap = pal->_remap_char_uv;
}
}
bool group_any_uvs = false;
LTexCoordd group_min_uv, group_max_uv;
EggGroupNode::iterator ci;
for (ci = group->begin(); ci != group->end(); ci++) {
EggNode *child = (*ci);
if (child->is_of_type(EggNurbsSurface::get_class_type())) {
EggNurbsSurface *nurbs = DCAST(EggNurbsSurface, child);
if (nurbs->has_texture(_egg_tex)) {
// Here's a NURBS surface that references the texture. Unlike other
// kinds of geometries, NURBS don't store UV's; they're implicit in
// the surface. NURBS UV's will always run in the range (0, 0) - (1,
// 1). However, we do need to apply the texture matrix.
// We also don't count the NURBS surfaces in with the group's UV's,
// because we can't adjust the UV's on a NURBS, so counting them up
// would be misleading (the reason we count up the group UV's is so we
// can consider adjusting them later). Instead, we just accumulate
// the NURBS UV's directly into our total.
collect_nominal_uv_range();
}
} else if (child->is_of_type(EggPrimitive::get_class_type())) {
EggPrimitive *geom = DCAST(EggPrimitive, child);
if (geom->has_texture(_egg_tex)) {
// Here's a piece of geometry that references this texture. Walk
// through its vertices and get its UV's.
if (_egg_tex->get_tex_gen() != EggTexture::TG_unspecified) {
// If the texture has a TexGen mode, we don't check the UV range on
// the model, since that doesn't matter. Instead, we assume the
// texture is used in the range (0, 0) - (1, 1), which will be true
// for a sphere map, although the effective range is a little less
// clear for the TG_world_position and similar modes.
collect_nominal_uv_range();
// In fact, now we can return, having found at least one model that
// references the texture; there's no need to search further.
return false;
} else {
LTexCoordd geom_min_uv, geom_max_uv;
if (get_geom_uvs(geom, geom_min_uv, geom_max_uv)) {
if (remap == Palettizer::RU_poly) {
LVector2d trans = translate_uv(geom_min_uv, geom_max_uv);
geom_min_uv += trans;
geom_max_uv += trans;
}
collect_uv(group_any_uvs, group_min_uv, group_max_uv,
geom_min_uv, geom_max_uv);
}
}
}
} else if (child->is_of_type(EggGroupNode::get_class_type())) {
EggGroupNode *cg = DCAST(EggGroupNode, child);
if (!get_uv_range(cg, remap)) {
return false;
}
}
}
if (group_any_uvs) {
if (remap == Palettizer::RU_group) {
LVector2d trans = translate_uv(group_min_uv, group_max_uv);
group_min_uv += trans;
group_max_uv += trans;
}
collect_uv(_any_uvs, _min_uv, _max_uv, group_min_uv, group_max_uv);
}
return true;
}
/**
* Actually applies the UV translates that were assumed in the previous call
* to get_uv_range().
*/
void TextureReference::
update_uv_range(EggGroupNode *group, Palettizer::RemapUV remap) {
if (group->is_of_type(EggGroup::get_class_type())) {
EggGroup *egg_group;
DCAST_INTO_V(egg_group, group);
if (egg_group->get_dart_type() != EggGroup::DT_none) {
// If it's a character, we might change the kind of remapping we do.
remap = pal->_remap_char_uv;
}
}
bool group_any_uvs = false;
LTexCoordd group_min_uv, group_max_uv;
EggGroupNode::iterator ci;
for (ci = group->begin(); ci != group->end(); ci++) {
EggNode *child = (*ci);
if (child->is_of_type(EggNurbsSurface::get_class_type())) {
// We do nothing at this point for a Nurbs. Nothing we can do about
// these things.
} else if (child->is_of_type(EggPrimitive::get_class_type())) {
if (remap != Palettizer::RU_never) {
EggPrimitive *geom = DCAST(EggPrimitive, child);
if (geom->has_texture(_egg_tex)) {
LTexCoordd geom_min_uv, geom_max_uv;
if (get_geom_uvs(geom, geom_min_uv, geom_max_uv)) {
if (remap == Palettizer::RU_poly) {
LVector2d trans = translate_uv(geom_min_uv, geom_max_uv);
trans = trans * _inv_tex_mat;
if (!trans.almost_equal(LVector2d::zero())) {
translate_geom_uvs(geom, trans);
}
} else {
collect_uv(group_any_uvs, group_min_uv, group_max_uv,
geom_min_uv, geom_max_uv);
}
}
}
}
} else if (child->is_of_type(EggGroupNode::get_class_type())) {
EggGroupNode *cg = DCAST(EggGroupNode, child);
update_uv_range(cg, remap);
}
}
if (group_any_uvs && remap == Palettizer::RU_group) {
LVector2d trans = translate_uv(group_min_uv, group_max_uv);
trans = trans * _inv_tex_mat;
if (!trans.almost_equal(LVector2d::zero())) {
for (ci = group->begin(); ci != group->end(); ci++) {
EggNode *child = (*ci);
if (child->is_of_type(EggPrimitive::get_class_type())) {
EggPrimitive *geom = DCAST(EggPrimitive, child);
if (geom->has_texture(_egg_tex)) {
translate_geom_uvs(geom, trans);
}
}
}
}
}
}
/**
* Determines the minimum and maximum UV range for a particular primitive.
* Returns true if it has any UV's, false otherwise.
*/
bool TextureReference::
get_geom_uvs(EggPrimitive *geom,
LTexCoordd &geom_min_uv, LTexCoordd &geom_max_uv) {
string uv_name = _egg_tex->get_uv_name();
bool geom_any_uvs = false;
EggPrimitive::iterator pi;
for (pi = geom->begin(); pi != geom->end(); ++pi) {
EggVertex *vtx = (*pi);
if (vtx->has_uv(uv_name)) {
LTexCoordd uv = vtx->get_uv(uv_name) * _tex_mat;
collect_uv(geom_any_uvs, geom_min_uv, geom_max_uv, uv, uv);
}
}
return geom_any_uvs;
}
/**
* Applies the indicated translation to each UV in the primitive.
*/
void TextureReference::
translate_geom_uvs(EggPrimitive *geom, const LTexCoordd &trans) const {
string uv_name = _egg_tex->get_uv_name();
EggPrimitive::iterator pi;
for (pi = geom->begin(); pi != geom->end(); ++pi) {
EggVertex *vtx = (*pi);
if (vtx->has_uv(uv_name)) {
EggVertex vtx_copy(*vtx);
vtx_copy.set_uv(uv_name, vtx_copy.get_uv(uv_name) + trans);
EggVertex *new_vtx = vtx->get_pool()->create_unique_vertex(vtx_copy);
if (new_vtx->gref_size() != vtx->gref_size()) {
new_vtx->copy_grefs_from(*vtx);
}
geom->replace(pi, new_vtx);
}
}
}
/**
* Updates _any_uvs, _min_uv, and _max_uv with the range (0, 0) - (1, 1),
* adjusted by the texture matrix.
*/
void TextureReference::
collect_nominal_uv_range() {
static const int num_nurbs_uvs = 4;
static LTexCoordd nurbs_uvs[num_nurbs_uvs] = {
LTexCoordd(0.0, 0.0),
LTexCoordd(0.0, 1.0),
LTexCoordd(1.0, 1.0),
LTexCoordd(1.0, 0.0)
};
for (int i = 0; i < num_nurbs_uvs; i++) {
LTexCoordd uv = nurbs_uvs[i] * _tex_mat;
collect_uv(_any_uvs, _min_uv, _max_uv, uv, uv);
}
}
/**
* Updates any_uvs, min_uv, and max_uv with the indicated min and max UV's
* already determined.
*/
void TextureReference::
collect_uv(bool &any_uvs, LTexCoordd &min_uv, LTexCoordd &max_uv,
const LTexCoordd &got_min_uv, const LTexCoordd &got_max_uv) {
if (any_uvs) {
min_uv.set(min(min_uv[0], got_min_uv[0]),
min(min_uv[1], got_min_uv[1]));
max_uv.set(max(max_uv[0], got_max_uv[0]),
max(max_uv[1], got_max_uv[1]));
} else {
// The first UV.
min_uv = got_min_uv;
max_uv = got_max_uv;
any_uvs = true;
}
}
/**
* Returns the needed adjustment to translate the given bounding box so that
* its center lies in the unit square (0,0) - (1,1).
*/
LVector2d TextureReference::
translate_uv(const LTexCoordd &min_uv, const LTexCoordd &max_uv) {
LTexCoordd center = (min_uv + max_uv) / 2;
return LVector2d(-floor(center[0]), -floor(center[1]));
}
/**
* Registers the current object as something that can be read from a Bam file.
*/
void TextureReference::
register_with_read_factory() {
BamReader::get_factory()->
register_factory(get_class_type(), make_TextureReference);
}
/**
* Fills the indicated datagram up with a binary representation of the current
* object, in preparation for writing to a Bam file.
*/
void TextureReference::
write_datagram(BamWriter *writer, Datagram &datagram) {
TypedWritable::write_datagram(writer, datagram);
writer->write_pointer(datagram, _egg_file);
// We don't write _egg_tex or _egg_data; that's specific to the session.
datagram.add_string(_tref_name);
_tex_mat.write_datagram(datagram);
_inv_tex_mat.write_datagram(datagram);
writer->write_pointer(datagram, _source_texture);
writer->write_pointer(datagram, _placement);
datagram.add_bool(_uses_alpha);
datagram.add_bool(_any_uvs);
datagram.add_float64(_min_uv[0]);
datagram.add_float64(_min_uv[1]);
datagram.add_float64(_max_uv[0]);
datagram.add_float64(_max_uv[1]);
datagram.add_int32((int)_wrap_u);
datagram.add_int32((int)_wrap_v);
_properties.write_datagram(writer, datagram);
}
/**
* Called after the object is otherwise completely read from a Bam file, this
* function's job is to store the pointers that were retrieved from the Bam
* file for each pointer object written. The return value is the number of
* pointers processed from the list.
*/
int TextureReference::
complete_pointers(TypedWritable **p_list, BamReader *manager) {
int pi = TypedWritable::complete_pointers(p_list, manager);
if (p_list[pi] != nullptr) {
DCAST_INTO_R(_egg_file, p_list[pi], pi);
}
pi++;
if (p_list[pi] != nullptr) {
DCAST_INTO_R(_source_texture, p_list[pi], pi);
}
pi++;
if (p_list[pi] != nullptr) {
DCAST_INTO_R(_placement, p_list[pi], pi);
}
pi++;
pi += _properties.complete_pointers(p_list + pi, manager);
return pi;
}
/**
* This method is called by the BamReader when an object of this type is
* encountered in a Bam file; it should allocate and return a new object with
* all the data read.
*/
TypedWritable* TextureReference::
make_TextureReference(const FactoryParams &params) {
TextureReference *me = new TextureReference;
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
me->fillin(scan, manager);
return me;
}
/**
* Reads the binary data from the given datagram iterator, which was written
* by a previous call to write_datagram().
*/
void TextureReference::
fillin(DatagramIterator &scan, BamReader *manager) {
TypedWritable::fillin(scan, manager);
manager->read_pointer(scan); // _egg_file
if (Palettizer::_read_pi_version >= 11) {
_tref_name = scan.get_string();
}
_tex_mat.read_datagram(scan);
_inv_tex_mat.read_datagram(scan);
manager->read_pointer(scan); // _source_texture
manager->read_pointer(scan); // _placement
_uses_alpha = scan.get_bool();
_any_uvs = scan.get_bool();
_min_uv[0] = scan.get_float64();
_min_uv[1] = scan.get_float64();
_max_uv[0] = scan.get_float64();
_max_uv[1] = scan.get_float64();
_wrap_u = (EggTexture::WrapMode)scan.get_int32();
_wrap_v = (EggTexture::WrapMode)scan.get_int32();
_properties.fillin(scan, manager);
}