open_toontown_panda3d/panda/src/graph/bitMaskTransition.h

80 lines
2.3 KiB
C++

// Filename: bitMaskTransition.h
// Created by: drose (08Jun00)
//
////////////////////////////////////////////////////////////////////
#ifndef BITMASKTRANSITION_H
#define BITMASKTRANSITION_H
#include <pandabase.h>
#include "nodeTransition.h"
class NodeAttribute;
class NodeRelation;
////////////////////////////////////////////////////////////////////
// Class : BitMaskTransition
// Description : This is an abstract template class that encapsulates
// transitions on a bitmask. Each transition may add
// and/or remove bits from the accumulated bitmask.
//
// It's the base class for a number of scene graph
// transitions like DrawMaskTransition and
// CollideMaskTransition.
////////////////////////////////////////////////////////////////////
template<class MaskType>
class BitMaskTransition : public NodeTransition {
protected:
INLINE BitMaskTransition();
INLINE BitMaskTransition(const MaskType &and, const MaskType &or);
INLINE BitMaskTransition(const BitMaskTransition &copy);
INLINE void operator = (const BitMaskTransition &copy);
public:
INLINE void set_and(const MaskType &and);
INLINE const MaskType &get_and() const;
INLINE void set_or(const MaskType &or);
INLINE const MaskType &get_or() const;
virtual NodeTransition *compose(const NodeTransition *other) const;
virtual NodeTransition *invert() const;
virtual NodeAttribute *apply(const NodeAttribute *attrib) const;
virtual void output(ostream &out) const;
protected:
virtual int internal_compare_to(const NodeTransition *other) const;
protected:
virtual BitMaskTransition<MaskType> *
make_with_masks(const MaskType &and, const MaskType &or) const=0;
private:
MaskType _and, _or;
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
NodeTransition::init_type();
MaskType::init_type();
register_type(_type_handle,
string("BitMaskTransition<") +
MaskType::get_class_type().get_name() + ">",
NodeTransition::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#include "bitMaskTransition.I"
#endif