open_toontown_panda3d/panda/src/graph/namedNode.h

71 lines
1.7 KiB
C++

// Filename: namedNode.h
// Created by: drose (15Jan99)
//
#ifndef NAMEDNODE_H
#define NAMEDNODE_H
#include <pandabase.h>
#include "node.h"
#include <namable.h>
///////////////////////////////////////////////////////////////////
// Class : NamedNode
// Description : A base class for all nodes which have names. This
// will be (almost?) all of them.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA NamedNode : public Node, public Namable {
PUBLISHED:
INLINE NamedNode(const string &initial_name = "");
public:
INLINE NamedNode(const NamedNode &copy);
INLINE void operator = (const NamedNode &copy);
virtual Node *make_copy() const;
virtual void output(ostream &out) const;
public:
static void register_with_read_factory(void);
virtual void write_datagram(BamWriter* manager, Datagram &me);
static TypedWriteable *make_NamedNode(const FactoryParams &params);
protected:
void fillin(DatagramIterator& scan, BamReader* manager);
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
Node::init_type();
Namable::init_type();
register_type(_type_handle, "NamedNode",
Node::get_class_type(),
Namable::get_class_type());
}
private:
static TypeHandle _type_handle;
};
// We need this operator to specify which output operator (from Node
// or Namable) that NamedNode uses.
INLINE ostream &
operator << (ostream &out, const NamedNode &node) {
node.output(out);
return out;
}
#include "namedNode.I"
#endif