open_toontown_panda3d/panda/src/graph/onOffAttribute.h

69 lines
1.7 KiB
C++

// Filename: onOffAttribute.h
// Created by: drose (20Mar00)
//
////////////////////////////////////////////////////////////////////
#ifndef ONOFFATTRIBUTE_H
#define ONOFFATTRIBUTE_H
#include <pandabase.h>
#include "nodeAttribute.h"
class OnOffTransition;
////////////////////////////////////////////////////////////////////
// Class : OnOffAttribute
// Description :
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA OnOffAttribute : public NodeAttribute {
protected:
INLINE OnOffAttribute(bool is_on = false);
INLINE OnOffAttribute(const OnOffAttribute &copy);
INLINE void operator = (const OnOffAttribute &copy);
PUBLISHED:
INLINE void set_on();
INLINE void set_off();
INLINE bool is_on() const;
INLINE bool is_off() const;
public:
virtual void output(ostream &out) const;
virtual void write(ostream &out, int indent_level = 0) const;
protected:
virtual int internal_compare_to(const NodeAttribute *other) const;
virtual void set_value_from(const OnOffTransition *other);
virtual int compare_values(const OnOffAttribute *other) const;
virtual void output_value(ostream &out) const;
virtual void write_value(ostream &out, int indent_level) const;
private:
bool _is_on;
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
NodeAttribute::init_type();
register_type(_type_handle, "OnOffAttribute",
NodeAttribute::get_class_type());
}
private:
static TypeHandle _type_handle;
friend class OnOffTransition;
};
#include "onOffAttribute.I"
#endif