open_toontown_panda3d/panda/src/gui/guiListBox.h

95 lines
2.2 KiB
C++

// Filename: guiListBox.h
// Created by: cary (18Jan01)
//
////////////////////////////////////////////////////////////////////
#ifndef __GUILISTBOX_H__
#define __GUILISTBOX_H__
#include "guiBehavior.h"
#include <vector>
#include <deque>
class EXPCL_PANDA GuiListBox : public GuiBehavior {
private:
typedef vector< PT(GuiItem) > ItemVector;
typedef deque< PT(GuiItem) > ItemDeque;
class EXPCL_PANDA ListFunctor : public GuiBehavior::BehaviorFunctor {
protected:
GuiBehavior::BehaviorFunctor* _prev;
GuiListBox* _lb;
public:
ListFunctor(GuiListBox*, GuiBehavior::BehaviorFunctor*);
virtual ~ListFunctor(void);
virtual void doit(GuiBehavior*);
INLINE GuiBehavior::BehaviorFunctor* get_prev(void) { return _prev; }
};
friend ListFunctor;
ItemVector _top_stack;
ItemDeque _bottom_stack;
ItemVector _visible;
bool _arrow_top;
bool _arrow_bottom;
PT(GuiItem) _up_arrow;
PT(GuiItem) _down_arrow;
unsigned int _n_visible;
ListFunctor* _up_functor;
ListFunctor* _down_functor;
INLINE GuiListBox(void);
virtual void recompute_frame(void);
void visible_patching(void);
PUBLISHED:
GuiListBox(const string&, int, GuiItem*, GuiItem*);
~GuiListBox(void);
void scroll_up(void);
void scroll_down(void);
void add_item(GuiItem*);
virtual int freeze(void);
virtual int thaw(void);
virtual void manage(GuiManager*, EventHandler&);
virtual void unmanage(void);
virtual void set_scale(float);
virtual void set_pos(const LVector3f&);
virtual void set_priority(GuiLabel*, const Priority);
virtual void set_priority(GuiItem*, const Priority);
virtual void start_behavior(void);
virtual void stop_behavior(void);
virtual void reset_behavior(void);
virtual void output(ostream&) const;
public:
// type interface
static TypeHandle get_class_type(void) {
return _type_handle;
}
static void init_type(void) {
GuiBehavior::init_type();
register_type(_type_handle, "GuiListBox",
GuiBehavior::get_class_type());
}
virtual TypeHandle get_type(void) const {
return get_class_type();
}
virtual TypeHandle force_init_type(void) {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#include "guiListBox.I"
#endif /* __GUILISTBOX_H__ */