open_toontown_panda3d/direct/src/interval/SoundInterval.py

84 lines
3.1 KiB
Python

"""SoundInterval module: contains the SoundInterval class"""
from PandaModules import *
from Interval import *
class SoundInterval(Interval):
# Name counter
soundNum = 1
# create SoundInterval DirectNotify category
notify = directNotify.newCategory('SoundInterval')
# Class methods
# Create a sound interval
# If loop = 0, sound will play once, duration of the interval
# equals the duration of the sound
# If loop = 1, the sound will loop for the specified duration
# If no duration is specified, sound will loop for the duration
# of the sound, i.e. it will only play once.....usually, there
# seems to be some timing in the audio such that the stop doesn't
# kill the looping sound until the next time around if duration
# of the interval equals duration of the sound
def __init__(self, sound, loop = 0, duration = 0.0, name = None):
"""__init__(sound, loop, name)
"""
# Generate unique name
id = 'Sound-%d' % SoundInterval.soundNum
SoundInterval.soundNum += 1
# Record instance variables
self.sound = sound
self.loop = loop
self.wantSound = base.wantSfx
# If no duration given use sound's duration as interval's duration
if duration == 0.0:
if self.wantSound:
duration = self.sound.length()
if (duration == 0):
self.notify.warning('zero length duration!')
# MPG - hack for Miles bug
duration += 1.5
else:
# This will screw up any intervals that base their
# time on the duration of this sound interval
print ('SoundInterval: Warning, want-sound #f,'+
' zero sound duration assumed')
duration = 0.0
# Generate unique name if necessary
if (name == None):
name = id
# Initialize superclass
Interval.__init__(self, name, duration)
# Update stopEvent
self.stopEvent = id + '_stopEvent'
if self.wantSound:
self.stopEventList = [self.stopEvent]
def updateFunc(self, t, event = IVAL_NONE):
""" updateFunc(t, event)
Go to time t
"""
if not self.wantSound:
return
# Update sound based on current time
if (t >= self.getDuration()):
# If end of sound reached or stop event received, stop sound
self.sound.stop()
self.ignore(self.stopEvent)
elif (event == IVAL_INIT):
# IVAL_INIT event, start new sound
# If its within a 10th of a second of the start,
# start at the beginning
if (t < 0.1):
t = 0.0
# Start sound
self.sound.setTime(t)
self.sound.setLoop(self.loop)
self.sound.play()
# Accept event to kill sound
self.acceptOnce(self.stopEvent,
lambda s = self: s.sound.stop())
# Print debug information
self.notify.debug('updateFunc() - %s: t = %f' % (self.name, t))