open_toontown_panda3d/panda/src/switchnode/sequenceNode.cxx

174 lines
5.8 KiB
C++

// Filename: sequenceNode.h
// Created by: jason (18Jul00)
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Includes
////////////////////////////////////////////////////////////////////
#include <pandabase.h>
#include <clockObject.h>
#include "sequenceNode.h"
#include "config_switchnode.h"
#include <graphicsStateGuardian.h>
#include <allAttributesWrapper.h>
#include <allTransitionsWrapper.h>
#include <renderRelation.h>
////////////////////////////////////////////////////////////////////
// Static variables
////////////////////////////////////////////////////////////////////
TypeHandle SequenceNode::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: SequenceNode::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
SequenceNode::
SequenceNode(const string &initial_name) :
NamedNode(initial_name), TimedCycle()
{
}
////////////////////////////////////////////////////////////////////
// Function: SequenceNode::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
SequenceNode::
SequenceNode(float switch_time, const string &initial_name) :
NamedNode(initial_name), TimedCycle(switch_time, 0)
{
}
////////////////////////////////////////////////////////////////////
// Function: SequenceNode::set_switch_time
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
void SequenceNode::
set_switch_time(float switch_time)
{
set_cycle_time(switch_time);
}
////////////////////////////////////////////////////////////////////
// Function: SequenceNode::sub_render
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
bool SequenceNode::
sub_render(const AllAttributesWrapper &attrib, AllTransitionsWrapper &trans,
GraphicsStateGuardianBase *gsgbase)
{
GraphicsStateGuardian *gsg = DCAST(GraphicsStateGuardian, gsgbase);
// Determine which child to traverse
int num_children = get_num_children(RenderRelation::get_class_type());
set_element_count(num_children);
int index = next_element();
if (index >= 0 && index < num_children) {
NodeRelation *arc = get_child(RenderRelation::get_class_type(), index);
if (switchnode_cat.is_debug()) {
switchnode_cat.debug()
<< "Selecting child " << index << " of " << *this << ": "
<< *arc->get_child() << "\n";
}
// We have to be sure to pick up any state transitions on the arc
// itself.
AllTransitionsWrapper arc_trans;
arc_trans.extract_from(arc);
AllTransitionsWrapper new_trans(trans);
new_trans.compose_in_place(arc_trans);
// Now render everything from this node and below.
gsg->render_subgraph(gsg->get_render_traverser(),
arc->get_child(), attrib, new_trans);
} else {
if (switchnode_cat.is_debug()) {
switchnode_cat.debug()
<< "Cannot select child " << index << " of " << *this << "; only "
<< num_children << " children.\n";
}
}
// Short circuit the rest of the render pass below this node
return false;
}
////////////////////////////////////////////////////////////////////
// Function: SequenceNode::has_sub_render
// Access: Public, Virtual
// Description: Should be redefined to return true if the function
// sub_render(), above, expects to be called during
// traversal.
////////////////////////////////////////////////////////////////////
bool SequenceNode::
has_sub_render() const
{
return true;
}
////////////////////////////////////////////////////////////////////
// Function: SequenceNode::write_object
// Description: Writes the contents of this object to the datagram
// for shipping out to a Bam file.
////////////////////////////////////////////////////////////////////
void SequenceNode::
write_datagram(BamWriter *manager, Datagram &me) {
NamedNode::write_datagram(manager, me);
TimedCycle::write_datagram(me);
}
////////////////////////////////////////////////////////////////////
// Function: SequenceNode::fillin
// Access: Protected
// Description: This internal function is called by make_SequenceNode to
// read in all of the relevant data from the BamFile for
// the new SequenceNode.
////////////////////////////////////////////////////////////////////
void SequenceNode::
fillin(DatagramIterator &scan, BamReader *manager) {
NamedNode::fillin(scan, manager);
TimedCycle::fillin(scan);
}
////////////////////////////////////////////////////////////////////
// Function: SequenceNode::make_SequenceNode
// Access: Protected
// Description: This function is called by the BamReader's factory
// when a new object of type SequenceNode is encountered in
// the Bam file. It should create the SequenceNode and
// extract its information from the file.
////////////////////////////////////////////////////////////////////
TypedWriteable *SequenceNode::
make_SequenceNode(const FactoryParams &params) {
SequenceNode *me = new SequenceNode;
BamReader *manager;
Datagram packet;
parse_params(params, manager, packet);
DatagramIterator scan(packet);
me->fillin(scan, manager);
return me;
}
////////////////////////////////////////////////////////////////////
// Function: SequenceNode::register_with_read_factory
// Access: Public, Static
// Description: Tells the BamReader how to create objects of type
// SequenceNode.
////////////////////////////////////////////////////////////////////
void SequenceNode::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_SequenceNode);
}