125 lines
4.1 KiB
C++
125 lines
4.1 KiB
C++
// Filename: eggCharacterCollection.h
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// Created by: drose (26Feb01)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef EGGCHARACTERCOLLECTION_H
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#define EGGCHARACTERCOLLECTION_H
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#include "pandatoolbase.h"
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#include "eggCharacterData.h"
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#include "eggData.h"
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#include "eggNode.h"
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#include "pointerTo.h"
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class EggTable;
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class EggAttributes;
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////////////////////////////////////////////////////////////////////
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// Class : EggCharacterCollection
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// Description : Represents a set of characters, as read and collected
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// from possibly several model and/or animation egg
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// files.
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////////////////////////////////////////////////////////////////////
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class EggCharacterCollection {
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public:
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EggCharacterCollection();
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virtual ~EggCharacterCollection();
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int add_egg(EggData *egg);
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INLINE int get_num_eggs() const;
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INLINE EggData *get_egg(int i) const;
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INLINE int get_first_model_index(int egg_index) const;
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INLINE int get_num_models(int egg_index) const;
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INLINE int get_num_characters() const;
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INLINE EggCharacterData *get_character(int i) const;
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EggCharacterData *get_character_by_name(const string &character_name) const;
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INLINE EggCharacterData *get_character_by_model_index(int model_index) const;
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virtual void write(ostream &out, int indent_level = 0) const;
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void check_errors(ostream &out, bool force_initial_rest_frame);
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virtual EggCharacterData *make_character_data();
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virtual EggJointData *make_joint_data(EggCharacterData *char_data);
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virtual EggSliderData *make_slider_data(EggCharacterData *char_data);
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public:
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EggCharacterData *make_character(const string &character_name);
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class EggInfo {
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public:
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PT(EggData) _egg;
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typedef pvector< PT(EggNode) > Models;
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Models _models;
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int _first_model_index;
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};
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typedef pvector<EggInfo> Eggs;
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Eggs _eggs;
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typedef pvector<EggCharacterData *> Characters;
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Characters _characters;
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Characters _characters_by_model_index;
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private:
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bool scan_hierarchy(EggNode *egg_node);
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void scan_for_top_joints(EggNode *egg_node, EggNode *model_root,
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const string &character_name);
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void scan_for_top_tables(EggTable *bundle, EggNode *model_root,
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const string &character_name);
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void scan_for_morphs(EggNode *egg_node, int model_index,
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EggCharacterData *char_data);
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void scan_for_sliders(EggNode *egg_node, int model_index,
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EggCharacterData *char_data);
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void add_morph_back_pointers(EggAttributes *attrib, EggObject *egg_object,
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int model_index, EggCharacterData *char_data);
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void add_morph_back_pointers_vertex(EggVertex *vertex, EggObject *egg_object,
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int model_index, EggCharacterData *char_data);
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// The _top_egg_nodes member is only used temporarily, when adding
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// each pre-existing egg file to the structure for the first time.
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typedef pvector<EggNode *> EggNodeList;
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class ModelDescription {
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public:
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INLINE ModelDescription();
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EggNodeList _top_nodes;
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EggObject *_root_node;
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};
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typedef pmap<EggNode *, ModelDescription> TopEggNodes;
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typedef pmap<string, TopEggNodes> TopEggNodesByName;
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TopEggNodesByName _top_egg_nodes;
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int _next_model_index;
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void match_egg_nodes(EggCharacterData *char_Data, EggJointData *joint_data,
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EggNodeList &egg_nodes, int egg_index, int model_index);
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void found_egg_match(EggCharacterData *char_data, EggJointData *joint_data,
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EggNode *egg_node, int egg_index, int model_index);
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};
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#include "eggCharacterCollection.I"
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#endif
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