90 lines
2.3 KiB
C++
90 lines
2.3 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file cullBinStateSorted.cxx
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* @author drose
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* @date 2005-03-22
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*/
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#include "cullBinStateSorted.h"
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#include "graphicsStateGuardianBase.h"
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#include "cullableObject.h"
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#include "cullHandler.h"
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#include "pStatTimer.h"
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#include <algorithm>
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TypeHandle CullBinStateSorted::_type_handle;
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/**
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*
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*/
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CullBinStateSorted::
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~CullBinStateSorted() {
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Objects::iterator oi;
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for (oi = _objects.begin(); oi != _objects.end(); ++oi) {
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CullableObject *object = (*oi)._object;
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delete object;
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}
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}
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/**
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* Factory constructor for passing to the CullBinManager.
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*/
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CullBin *CullBinStateSorted::
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make_bin(const std::string &name, GraphicsStateGuardianBase *gsg,
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const PStatCollector &draw_region_pcollector) {
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return new CullBinStateSorted(name, gsg, draw_region_pcollector);
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}
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/**
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* Adds a geom, along with its associated state, to the bin for rendering.
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*/
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void CullBinStateSorted::
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add_object(CullableObject *object, Thread *current_thread) {
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_objects.push_back(ObjectData(object));
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}
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/**
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* Called after all the geoms have been added, this indicates that the cull
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* process is finished for this frame and gives the bins a chance to do any
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* post-processing (like sorting) before moving on to draw.
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*/
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void CullBinStateSorted::
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finish_cull(SceneSetup *, Thread *current_thread) {
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PStatTimer timer(_cull_this_pcollector, current_thread);
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sort(_objects.begin(), _objects.end());
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}
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/**
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* Draws all the geoms in the bin, in the appropriate order.
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*/
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void CullBinStateSorted::
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draw(bool force, Thread *current_thread) {
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PStatTimer timer(_draw_this_pcollector, current_thread);
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for (const ObjectData &data : _objects) {
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data._object->draw(_gsg, force, current_thread);
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}
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}
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/**
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* Called by CullBin::make_result_graph() to add all the geoms to the special
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* cull result scene graph.
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*/
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void CullBinStateSorted::
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fill_result_graph(CullBin::ResultGraphBuilder &builder) {
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Objects::const_iterator oi;
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for (oi = _objects.begin(); oi != _objects.end(); ++oi) {
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CullableObject *object = (*oi)._object;
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builder.add_object(object);
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}
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}
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