open_toontown_panda3d/direct/src/interval/cLerpAnimEffectInterval.h

84 lines
2.5 KiB
C++

// Filename: cLerpAnimEffectInterval.h
// Created by: drose (27Aug02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef CLERPANIMEFFECTINTERVAL_H
#define CLERPANIMEFFECTINTERVAL_H
#include "directbase.h"
#include "cLerpInterval.h"
#include "animControl.h"
#include "pointerTo.h"
#include "pvector.h"
////////////////////////////////////////////////////////////////////
// Class : CLerpAnimEffectInterval
// Description : This interval lerps between different amounts of
// control effects for various AnimControls that might
// be playing on an actor. It's used to change the
// blending amount between multiple animations.
//
// The idea is to start all the animations playing
// first, then use a CLerpAnimEffectInterval to adjust
// the degree to which each animation affects the actor.
////////////////////////////////////////////////////////////////////
class EXPCL_DIRECT CLerpAnimEffectInterval : public CLerpInterval {
PUBLISHED:
INLINE CLerpAnimEffectInterval(const string &name, double duration,
BlendType blend_type);
INLINE void add_control(AnimControl *control, const string &name,
float begin_effect, float end_effect);
virtual void priv_step(double t);
virtual void output(ostream &out) const;
private:
class ControlDef {
public:
INLINE ControlDef(AnimControl *control, const string &name,
float begin_effect, float end_effect);
PT(AnimControl) _control;
string _name;
float _begin_effect;
float _end_effect;
};
typedef pvector<ControlDef> Controls;
Controls _controls;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CLerpInterval::init_type();
register_type(_type_handle, "CLerpAnimEffectInterval",
CLerpInterval::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "cLerpAnimEffectInterval.I"
#endif