open_toontown_panda3d/panda/src/express/pointerToArray.I

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// Filename: pointerToArray.I
// Created by: drose (07Jan00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef CPPPARSER
template<class Element>
pvector<Element> PointerToArray<Element>::_empty_array;
template<class Element>
pvector<Element> ConstPointerToArray<Element>::_empty_array;
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE PointerToArray<Element>::
PointerToArray(TypeHandle type_handle) :
PointerToArrayBase<Element>((ReferenceCountedVector<Element> *)NULL),
_type_handle(type_handle)
{
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::empty_array
// Access: Public, Static
// Description: Return an empty array of size n
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE PointerToArray<Element>
PointerToArray<Element>::empty_array(size_type n, TypeHandle type_handle) {
PointerToArray<Element> temp(type_handle);
temp.reassign(new ReferenceCountedVector<Element>(type_handle));
To new_array(n, type_handle);
((To *)(temp._void_ptr))->swap(new_array);
return temp;
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE PointerToArray<Element>::
PointerToArray(size_type n, const Element &value, TypeHandle type_handle) :
PointerToArrayBase<Element>(new ReferenceCountedVector<Element>(type_handle)),
_type_handle(type_handle)
{
((To *)(this->_void_ptr))->reserve(n);
insert(begin(), n, value);
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE PointerToArray<Element>::
PointerToArray(const PointerToArray<Element> &copy) :
PointerToArrayBase<Element>(copy),
_type_handle(copy._type_handle)
{
}
#ifdef HAVE_PYTHON
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::Constructor
// Access: Published
// Description: This special constructor accepts a Python list of
// elements, or a Python string.
////////////////////////////////////////////////////////////////////
template<class Element>
PointerToArray<Element>::
PointerToArray(PyObject *self, PyObject *sequence) :
PointerToArrayBase<Element>((ReferenceCountedVector<Element> *)NULL),
_type_handle(get_type_handle(Element))
{
// We have to pre-initialize self's "this" pointer when we receive
// self in the constructor--the caller can't initialize this for us.
((Dtool_PyInstDef *)self)->_ptr_to_object = this;
if (!PySequence_Check(sequence)) {
// If passed with a non-sequence, this isn't the right constructor.
PyErr_SetString(PyExc_TypeError, "PointerToArray constructor requires a sequence");
return;
}
if (PyString_CheckExact(sequence)) {
// If we were passed a Python string, then instead of storing it
// character-at-a-time, just load the whole string as a data
// buffer.
int size = PyString_Size(sequence);
if (size % sizeof(Element) != 0) {
ostringstream stream;
stream << "Buffer not a multiple of " << sizeof(Element) << " bytes";
string str = stream.str();
PyErr_SetString(PyExc_ValueError, str.c_str());
return;
}
int num_elements = size / sizeof(Element);
insert(begin(), num_elements, Element());
// Hope there aren't any constructors or destructors involved
// here.
if (size != 0) {
const char *data = PyString_AsString(sequence);
memcpy(p(), data, size);
}
return;
}
// Now construct the internal list by copying the elements
// one-at-a-time from Python.
int size = PySequence_Size(sequence);
for (int i = 0; i < size; ++i) {
PyObject *item = PySequence_GetItem(sequence, i);
if (item == NULL) {
return;
}
PyObject *result = PyObject_CallMethod(self, (char *)"pushBack", (char *)"O", item);
Py_DECREF(item);
if (result == NULL) {
// Unable to add item--probably it wasn't of the appropriate type.
ostringstream stream;
stream << "Element " << i << " in sequence passed to PointerToArray constructor could not be added";
string str = stream.str();
PyErr_SetString(PyExc_TypeError, str.c_str());
return;
}
Py_DECREF(result);
}
}
#endif // HAVE_PYTHON
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::begin
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME PointerToArray<Element>::iterator PointerToArray<Element>::
begin() const {
if ((this->_void_ptr) == NULL) {
return _empty_array.begin();
}
return ((To *)(this->_void_ptr))->begin();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::end
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME PointerToArray<Element>::iterator PointerToArray<Element>::
end() const {
if ((this->_void_ptr) == NULL) {
return _empty_array.begin();
}
return ((To *)(this->_void_ptr))->end();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::rbegin
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME PointerToArray<Element>::reverse_iterator PointerToArray<Element>::
rbegin() const {
if ((this->_void_ptr) == NULL) {
return _empty_array.rbegin();
}
return ((To *)(this->_void_ptr))->rbegin();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::rend
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME PointerToArray<Element>::reverse_iterator PointerToArray<Element>::
rend() const {
if ((this->_void_ptr) == NULL) {
return _empty_array.rbegin();
}
return ((To *)(this->_void_ptr))->rend();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::size
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME PointerToArray<Element>::size_type PointerToArray<Element>::
size() const {
return ((this->_void_ptr) == NULL) ? 0 : ((To *)(this->_void_ptr))->size();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::max_size
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME PointerToArray<Element>::size_type PointerToArray<Element>::
max_size() const {
nassertd((this->_void_ptr) != NULL) {
((PointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
return ((To *)(this->_void_ptr))->max_size();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::empty
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE bool PointerToArray<Element>::
empty() const {
return ((this->_void_ptr) == NULL) ? true : ((To *)(this->_void_ptr))->empty();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::reserve
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void PointerToArray<Element>::
reserve(TYPENAME PointerToArray<Element>::size_type n) {
if ((this->_void_ptr) == NULL) {
((PointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
((To *)(this->_void_ptr))->reserve(n);
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::resize
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void PointerToArray<Element>::
resize(TYPENAME PointerToArray<Element>::size_type n) {
if ((this->_void_ptr) == NULL) {
((PointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
((To *)(this->_void_ptr))->resize(n);
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::capacity
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME PointerToArray<Element>::size_type PointerToArray<Element>::
capacity() const {
nassertr((this->_void_ptr) != NULL, 0);
return ((To *)(this->_void_ptr))->capacity();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::front
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME PointerToArray<Element>::reference PointerToArray<Element>::
front() const {
nassertd((this->_void_ptr) != NULL) {
((PointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
nassertd(!((To *)(this->_void_ptr))->empty()) {
((To *)(this->_void_ptr))->push_back(Element());
}
return ((To *)(this->_void_ptr))->front();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::back
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME PointerToArray<Element>::reference PointerToArray<Element>::
back() const {
nassertd((this->_void_ptr) != NULL) {
((PointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
nassertd(!((To *)(this->_void_ptr))->empty()) {
((To *)(this->_void_ptr))->push_back(Element());
}
return ((To *)(this->_void_ptr))->back();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::insert
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME PointerToArray<Element>::iterator PointerToArray<Element>::
insert(iterator position, const Element &x) {
if ((this->_void_ptr) == NULL) {
((PointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
position = end();
}
nassertr(position >= ((To *)(this->_void_ptr))->begin() &&
position <= ((To *)(this->_void_ptr))->end(), position);
return ((To *)(this->_void_ptr))->insert(position, x);
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::insert
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void PointerToArray<Element>::
insert(iterator position, size_type n, const Element &x) {
if ((this->_void_ptr) == NULL) {
((PointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
position = end();
}
nassertv(position >= ((To *)(this->_void_ptr))->begin() &&
position <= ((To *)(this->_void_ptr))->end());
((To *)(this->_void_ptr))->insert(position, n, x);
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::erase
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void PointerToArray<Element>::
erase(iterator position) {
nassertv((this->_void_ptr) != NULL);
nassertv(position >= ((To *)(this->_void_ptr))->begin() &&
position <= ((To *)(this->_void_ptr))->end());
((To *)(this->_void_ptr))->erase(position);
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::erase
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void PointerToArray<Element>::
erase(iterator first, iterator last) {
nassertv((this->_void_ptr) != NULL);
nassertv(first >= ((To *)(this->_void_ptr))->begin() && first <= ((To *)(this->_void_ptr))->end());
nassertv(last >= ((To *)(this->_void_ptr))->begin() && last <= ((To *)(this->_void_ptr))->end());
((To *)(this->_void_ptr))->erase(first, last);
}
#if !defined(WIN32_VC) && !defined(WIN64_VC)
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::Indexing operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME PointerToArray<Element>::reference PointerToArray<Element>::
operator [](size_type n) const {
nassertd((this->_void_ptr) != NULL) {
((PointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
nassertd(!((To *)(this->_void_ptr))->empty()) {
((To *)(this->_void_ptr))->push_back(Element());
}
nassertr(n < ((To *)(this->_void_ptr))->size(), ((To *)(this->_void_ptr))->operator[](0));
return ((To *)(this->_void_ptr))->operator[](n);
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::Indexing operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME PointerToArray<Element>::reference PointerToArray<Element>::
operator [](int n) const {
return operator[]((size_type)n);
}
#endif
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::push_back
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void PointerToArray<Element>::
push_back(const Element &x) {
if ((this->_void_ptr) == NULL) {
((PointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
((To *)(this->_void_ptr))->push_back(x);
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::pop_back
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void PointerToArray<Element>::
pop_back() {
nassertd((this->_void_ptr) != NULL) {
((PointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
nassertv(!((To *)(this->_void_ptr))->empty());
((To *)(this->_void_ptr))->pop_back();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::make_empty
// Access: Public
// Description: Empties the array pointed to. This is different from
// clear(), which reassigns the pointer to a NULL
// pointer.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void PointerToArray<Element>::
make_empty() {
nassertd((this->_void_ptr) != NULL) {
((PointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
nassertv(!((To *)(this->_void_ptr))->empty());
((To *)(this->_void_ptr))->clear();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::Typecast operator
// Access: Public
// Description: The pointer typecast operator is convenient for
// maintaining the fiction that we actually have a
// C-style array. It returns the address of the first
// element in the array, unless the pointer is
// unassigned, in which case it returns NULL.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE PointerToArray<Element>::
operator Element *() const {
To *vec = (To *)(this->_void_ptr);
return ((vec == NULL)||(vec->empty())) ? (Element *)NULL : &(vec->front());
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::p
// Access: Public
// Description: Function p() is similar to the function from
// PointerTo. It does the same thing: it returns the
// same thing as the typecast operator, above.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE Element *PointerToArray<Element>::
p() const {
To *vec = (To *)(this->_void_ptr);
return ((vec == NULL)||(vec->empty())) ? (Element *)NULL : &(vec->front());
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::v
// Access: Public
// Description: To access the vector itself, for more direct fiddling
// with some of the vector's esoteric functionality.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE pvector<Element> &PointerToArray<Element>::
v() const {
if ((this->_void_ptr) == NULL) {
((PointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
return *((To *)(this->_void_ptr));
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::v0
// Access: Public
// Description: To access the internal ReferenceCountedVector object,
// for very low-level fiddling. Know what you are doing!
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE ReferenceCountedVector<Element> *PointerToArray<Element>::
v0() const {
return (To *)(this->_void_ptr);
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::get_element
// Access: Published
// Description: This method exists mainly to access the elements of
// the array easily from a high-level language such as
// Python, especially on Windows, where the above index
// element accessor methods can't be defined because of
// a confusion with the pointer typecast operator.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE const Element &PointerToArray<Element>::
get_element(size_type n) const {
return (*this)[n];
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::set_element
// Access: Published
// Description: This method exists mainly to access the elements of
// the array easily from a high-level language such as
// Python, especially on Windows, where the above index
// element accessor methods can't be defined because of
// a confusion with the pointer typecast operator.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void PointerToArray<Element>::
set_element(size_type n, const Element &value) {
nassertv(n < ((To *)(this->_void_ptr))->size());
(*this)[n] = value;
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::__getitem__
// Access: Published
// Description: Same as get_element(), this returns the nth element
// of the array.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE const Element &PointerToArray<Element>::
__getitem__(size_type n) const {
return (*this)[n];
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::__setitem__
// Access: Published
// Description: Same as set_element(), this replaces the nth element
// of the array.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void PointerToArray<Element>::
__setitem__(size_type n, const Element &value) {
nassertv(n < ((To *)(this->_void_ptr))->size());
(*this)[n] = value;
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::get_data
// Access: Published
// Description: This method exists mainly to access the data of
// the array easily from a high-level language such as
// Python.
//
// It returns the entire contents of the vector as a
// block of raw data in a string.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE string PointerToArray<Element>::
get_data() const {
return get_subdata(0, size());
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::set_data
// Access: Published
// Description: This method exists mainly to access the data of
// the array easily from a high-level language such as
// Python.
//
// It replaces the entire contents of the vector from a
// block of raw data in a string.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void PointerToArray<Element>::
set_data(const string &data) {
set_subdata(0, size(), data);
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::get_subdata
// Access: Published
// Description: This method exists mainly to access the data of
// the array easily from a high-level language such as
// Python.
//
// It returns the contents of a portion of the
// vector--from element (n) through element (n + count -
// 1)--as a block of raw data in a string.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE string PointerToArray<Element>::
get_subdata(size_type n, size_type count) const {
n = min(n, size());
count = max(count, n);
count = min(count, size() - n);
return string((const char *)(p() + n), sizeof(Element) * count);
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::set_subdata
// Access: Published
// Description: This method exists mainly to access the data of
// the array easily from a high-level language such as
// Python.
//
// It replaces the contents of a portion of the
// vector--from element (n) through element (n + count -
// 1)--as a block of raw data in a string. The length
// of the string must be an even multiple of Element
// size bytes. The array may be expanded or truncated
// if the length of the string does not correspond to
// exactly count elements.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void PointerToArray<Element>::
set_subdata(size_type n, size_type count, const string &data) {
nassertv((data.length() % sizeof(Element)) == 0);
nassertv(n <= size() && n + count <= size());
if ((this->_void_ptr) == NULL) {
((PointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
size_type ncount = data.length() / sizeof(Element);
if (ncount < count) {
// Reduce the array.
erase(begin() + n + ncount, begin() + n + count);
} else if (count < ncount) {
// Expand the array.
insert(begin() + n + count, ncount - count, Element());
}
// Now boldly replace the data. Hope there aren't any constructors
// or destructors involved here. The user better know what she is
// doing.
memcpy(p() + n, data.data(), sizeof(Element) * ncount);
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::get(this->_void_ptr)
// Access: Public
// Description: Returns the reference to memory where the vector
// is stored. To be used only with set_void_ptr
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void *PointerToArray<Element>::
get_void_ptr() const {
return (this->_void_ptr);
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::set_void_ptr
// Access: Public
// Description: Sets this PTA to point to the pointer passed in
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void PointerToArray<Element>::
set_void_ptr(void *p) {
((PointerToArray<Element> *)this)->reassign((To *)p);
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::get_ref_count
// Access: Public
// Description: Returns the reference count of the underlying vector.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE int PointerToArray<Element>::
get_ref_count() const {
return ((this->_void_ptr) == NULL) ? 0 : ((To *)(this->_void_ptr))->get_ref_count();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::get_node_ref_count
// Access: Public
// Description: Returns the node_ref of the underlying vector.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE int PointerToArray<Element>::
get_node_ref_count() const {
return ((this->_void_ptr) == NULL) ? 0 : ((To *)(this->_void_ptr))->get_node_ref_count();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::node_ref
// Access: Public
// Description: Increments the node_ref of the underlying vector.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void PointerToArray<Element>::
node_ref() const {
if ((this->_void_ptr) == NULL) {
((PointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
((To *)(this->_void_ptr))->node_ref();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::node_unref
// Access: Public
// Description: Decrements the node_ref of the underlying vector.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE bool PointerToArray<Element>::
node_unref() const {
nassertr((this->_void_ptr) != NULL, true);
return ((To *)(this->_void_ptr))->node_unref();
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::Assignment operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE PointerToArray<Element> &PointerToArray<Element>::
operator = (ReferenceCountedVector<Element> *ptr) {
((PointerToArray<Element> *)this)->reassign(ptr);
return *this;
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::Assignment operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE PointerToArray<Element> &PointerToArray<Element>::
operator = (const PointerToArray<Element> &copy) {
_type_handle = copy._type_handle;
((PointerToArray<Element> *)this)->reassign(copy);
return *this;
}
////////////////////////////////////////////////////////////////////
// Function: PointerToArray::clear
// Access: Public
// Description: To empty the PTA, use the clear() method, since
// assignment to NULL is problematic (given the
// ambiguity of the pointer type of NULL).
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void PointerToArray<Element>::
clear() {
((PointerToArray<Element> *)this)->reassign((ReferenceCountedVector<Element> *)NULL);
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE ConstPointerToArray<Element>::
ConstPointerToArray(TypeHandle type_handle) :
PointerToArrayBase<Element>((ReferenceCountedVector<Element> *)NULL),
_type_handle(type_handle)
{
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE ConstPointerToArray<Element>::
ConstPointerToArray(const PointerToArray<Element> &copy) :
PointerToArrayBase<Element>(copy),
_type_handle(copy._type_handle)
{
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE ConstPointerToArray<Element>::
ConstPointerToArray(const ConstPointerToArray<Element> &copy) :
PointerToArrayBase<Element>(copy),
_type_handle(copy._type_handle)
{
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::begin
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME ConstPointerToArray<Element>::iterator ConstPointerToArray<Element>::
begin() const {
if ((this->_void_ptr) == NULL) {
return _empty_array.begin();
}
return ((To *)(this->_void_ptr))->begin();
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::end
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME ConstPointerToArray<Element>::iterator ConstPointerToArray<Element>::
end() const {
if ((this->_void_ptr) == NULL) {
return _empty_array.begin();
}
return ((To *)(this->_void_ptr))->end();
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::rbegin
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME ConstPointerToArray<Element>::reverse_iterator ConstPointerToArray<Element>::
rbegin() const {
if ((this->_void_ptr) == NULL) {
return _empty_array.rbegin();
}
return ((To *)(this->_void_ptr))->rbegin();
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::rend
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME ConstPointerToArray<Element>::reverse_iterator ConstPointerToArray<Element>::
rend() const {
if ((this->_void_ptr) == NULL) {
return _empty_array.rbegin();
}
return ((To *)(this->_void_ptr))->rend();
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::size
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME ConstPointerToArray<Element>::size_type ConstPointerToArray<Element>::
size() const {
return ((this->_void_ptr) == NULL) ? 0 : ((To *)(this->_void_ptr))->size();
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::max_size
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME ConstPointerToArray<Element>::size_type ConstPointerToArray<Element>::
max_size() const {
nassertd((this->_void_ptr) != NULL) {
((ConstPointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
return ((To *)(this->_void_ptr))->max_size();
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::empty
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE bool ConstPointerToArray<Element>::
empty() const {
return ((this->_void_ptr) == NULL) ? true : ((To *)(this->_void_ptr))->empty();
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::capacity
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME ConstPointerToArray<Element>::size_type ConstPointerToArray<Element>::
capacity() const {
nassertd((this->_void_ptr) != NULL) {
((ConstPointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
return ((To *)(this->_void_ptr))->capacity();
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::front
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME ConstPointerToArray<Element>::reference ConstPointerToArray<Element>::
front() const {
nassertd((this->_void_ptr) != NULL) {
((ConstPointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
nassertd(!((To *)(this->_void_ptr))->empty()) {
((To *)(this->_void_ptr))->push_back(Element());
}
return ((To *)(this->_void_ptr))->front();
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::back
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME ConstPointerToArray<Element>::reference ConstPointerToArray<Element>::
back() const {
nassertd((this->_void_ptr) != NULL) {
((ConstPointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
nassertd(!((To *)(this->_void_ptr))->empty()) {
((To *)(this->_void_ptr))->push_back(Element());
}
return ((To *)(this->_void_ptr))->back();
}
#if !defined(WIN32_VC) && !defined(WIN64_VC)
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::Indexing operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME ConstPointerToArray<Element>::reference ConstPointerToArray<Element>::
operator [](size_type n) const {
nassertd((this->_void_ptr) != NULL) {
((ConstPointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
nassertd(!((To *)(this->_void_ptr))->empty()) {
((To *)(this->_void_ptr))->push_back(Element());
}
nassertr(n < ((To *)(this->_void_ptr))->size(), ((To *)(this->_void_ptr))->operator[](0));
return ((To *)(this->_void_ptr))->operator[](n);
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::Indexing operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE TYPENAME ConstPointerToArray<Element>::reference ConstPointerToArray<Element>::
operator [](int n) const {
return operator[]((size_type)n);
}
#endif
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::Typecast operator
// Access: Public
// Description: The pointer typecast operator is convenient for
// maintaining the fiction that we actually have a
// C-style array. It returns the address of the first
// element in the array, unless the pointer is
// unassigned, in which case it returns NULL.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE ConstPointerToArray<Element>::
operator const Element *() const {
const To *vec = (const To *)(this->_void_ptr);
return ((vec == NULL)||(vec->empty())) ? (const Element *)NULL : &(vec->front());
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::p
// Access: Public
// Description: Function p() is similar to the function from
// ConstPointerTo. It does the same thing: it returns the
// same thing as the typecast operator, above.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE const Element *ConstPointerToArray<Element>::
p() const {
const To *vec = (const To *)(this->_void_ptr);
return ((vec == NULL)||(vec->empty())) ? (const Element *)NULL : &(vec->front());
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::v
// Access: Public
// Description: To access the vector itself, for more direct fiddling
// with some of the vector's esoteric functionality.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE const pvector<Element> &ConstPointerToArray<Element>::
v() const {
nassertd((this->_void_ptr) != NULL) {
((ConstPointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
return *(const To *)(this->_void_ptr);
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::v0
// Access: Public
// Description: To access the internal ReferenceCountedVector object,
// for very low-level fiddling. Know what you are doing!
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE const ReferenceCountedVector<Element> *ConstPointerToArray<Element>::
v0() const {
return (const To *)(this->_void_ptr);
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::cast_non_const
// Access: Public
// Description: Casts away the constness of the CPTA(Element), and
// returns an equivalent PTA(Element).
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE PointerToArray<Element> ConstPointerToArray<Element>::
cast_non_const() const {
PointerToArray<Element> non_const;
non_const = (To *)(this->_void_ptr);
return non_const;
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::get_element
// Access: Published
// Description: This method exists mainly to access the elements of
// the array easily from a high-level language such as
// Python, especially on Windows, where the above index
// element accessor methods can't be defined because of
// a confusion with the pointer typecast operator.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE const Element &ConstPointerToArray<Element>::
get_element(size_type n) const {
return (*this)[n];
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::__getitem__
// Access: Published
// Description: Same as get_element(), this returns the nth element
// of the array.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE const Element &ConstPointerToArray<Element>::
__getitem__(size_type n) const {
return (*this)[n];
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::get_data
// Access: Published
// Description: This method exists mainly to access the data of
// the array easily from a high-level language such as
// Python.
//
// It returns the entire contents of the vector as a
// block of raw data in a string.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE string ConstPointerToArray<Element>::
get_data() const {
return get_subdata(0, size());
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::get_subdata
// Access: Published
// Description: This method exists mainly to access the data of
// the array easily from a high-level language such as
// Python.
//
// It returns the contents of a portion of the
// vector--from element (n) through element (n + count -
// 1)--as a block of raw data in a string.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE string ConstPointerToArray<Element>::
get_subdata(size_type n, size_type count) const {
n = min(n, size());
count = max(count, n);
count = min(count, size() - n);
return string((const char *)(p() + n), sizeof(Element) * count);
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::get_ref_count
// Access: Public
// Description: Returns the reference count of the underlying vector.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE int ConstPointerToArray<Element>::
get_ref_count() const {
return ((this->_void_ptr) == NULL) ? 0 : ((To *)(this->_void_ptr))->get_ref_count();
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::get_node_ref_count
// Access: Public
// Description: Returns the node_ref of the underlying vector.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE int ConstPointerToArray<Element>::
get_node_ref_count() const {
return ((this->_void_ptr) == NULL) ? 0 : ((To *)(this->_void_ptr))->get_node_ref_count();
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::node_ref
// Access: Public
// Description: Increments the node_ref of the underlying vector.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void ConstPointerToArray<Element>::
node_ref() const {
if ((this->_void_ptr) == NULL) {
((ConstPointerToArray<Element> *)this)->reassign(new ReferenceCountedVector<Element>(_type_handle));
}
((To *)(this->_void_ptr))->node_ref();
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::node_unref
// Access: Public
// Description: Decrements the node_ref of the underlying vector.
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE bool ConstPointerToArray<Element>::
node_unref() const {
nassertr((this->_void_ptr) != NULL, true);
return ((To *)(this->_void_ptr))->node_unref();
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::Assignment operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE ConstPointerToArray<Element> &ConstPointerToArray<Element>::
operator = (ReferenceCountedVector<Element> *ptr) {
((ConstPointerToArray<Element> *)this)->reassign(ptr);
return *this;
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::Assignment operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE ConstPointerToArray<Element> &ConstPointerToArray<Element>::
operator = (const PointerToArray<Element> &copy) {
_type_handle = copy._type_handle;
((ConstPointerToArray<Element> *)this)->reassign(copy);
return *this;
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::Assignment operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE ConstPointerToArray<Element> &ConstPointerToArray<Element>::
operator = (const ConstPointerToArray<Element> &copy) {
_type_handle = copy._type_handle;
((ConstPointerToArray<Element> *)this)->reassign(copy);
return *this;
}
////////////////////////////////////////////////////////////////////
// Function: ConstPointerToArray::clear
// Access: Public
// Description: To empty the PTA, use the clear() method, since
// assignment to NULL is problematic (given the
// ambiguity of the pointer type of NULL).
////////////////////////////////////////////////////////////////////
template<class Element>
INLINE void ConstPointerToArray<Element>::
clear() {
((ConstPointerToArray<Element> *)this)->reassign((ReferenceCountedVector<Element> *)NULL);
}
#endif // CPPPARSER