open_toontown_panda3d/panda/src/tinydisplay/tinyWinGraphicsPipe.cxx

136 lines
4.4 KiB
C++
Executable File

// Filename: tinyWinGraphicsPipe.cxx
// Created by: drose (06May08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "pandabase.h"
#ifdef WIN32
#include "tinyWinGraphicsPipe.h"
#include "config_tinydisplay.h"
#include "config_windisplay.h"
#include "tinyWinGraphicsWindow.h"
#include "tinyGraphicsBuffer.h"
TypeHandle TinyWinGraphicsPipe::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: TinyWinGraphicsPipe::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
TinyWinGraphicsPipe::
TinyWinGraphicsPipe() {
}
////////////////////////////////////////////////////////////////////
// Function: TinyWinGraphicsPipe::Destructor
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
TinyWinGraphicsPipe::
~TinyWinGraphicsPipe() {
}
////////////////////////////////////////////////////////////////////
// Function: TinyWinGraphicsPipe::get_interface_name
// Access: Published, Virtual
// Description: Returns the name of the rendering interface
// associated with this GraphicsPipe. This is used to
// present to the user to allow him/her to choose
// between several possible GraphicsPipes available on a
// particular platform, so the name should be meaningful
// and unique for a given platform.
////////////////////////////////////////////////////////////////////
string TinyWinGraphicsPipe::
get_interface_name() const {
return "TinyPanda";
}
////////////////////////////////////////////////////////////////////
// Function: TinyWinGraphicsPipe::pipe_constructor
// Access: Public, Static
// Description: This function is passed to the GraphicsPipeSelection
// object to allow the user to make a default
// TinyWinGraphicsPipe.
////////////////////////////////////////////////////////////////////
PT(GraphicsPipe) TinyWinGraphicsPipe::
pipe_constructor() {
return new TinyWinGraphicsPipe;
}
////////////////////////////////////////////////////////////////////
// Function: TinyWinGraphicsPipe::make_output
// Access: Protected, Virtual
// Description: Creates a new window or buffer on the pipe, if possible.
// This routine is only called from GraphicsEngine::make_output.
////////////////////////////////////////////////////////////////////
PT(GraphicsOutput) TinyWinGraphicsPipe::
make_output(const string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsEngine *engine,
GraphicsStateGuardian *gsg,
GraphicsOutput *host,
int retry,
bool &precertify) {
if (!_is_valid) {
return NULL;
}
TinyGraphicsStateGuardian *tinygsg = 0;
if (gsg != 0) {
DCAST_INTO_R(tinygsg, gsg, NULL);
}
// First thing to try: a TinyWinGraphicsWindow
if (retry == 0) {
if (((flags&BF_require_parasite)!=0)||
((flags&BF_refuse_window)!=0)||
((flags&BF_resizeable)!=0)||
((flags&BF_size_track_host)!=0)||
((flags&BF_rtt_cumulative)!=0)||
((flags&BF_can_bind_color)!=0)||
((flags&BF_can_bind_every)!=0)) {
return NULL;
}
if ((flags & BF_fb_props_optional)==0) {
if ((fb_prop.get_aux_rgba() > 0)||
(fb_prop.get_aux_hrgba() > 0)||
(fb_prop.get_aux_float() > 0)) {
return NULL;
}
}
return new TinyWinGraphicsWindow(engine, this, name, fb_prop, win_prop,
flags, gsg, host);
}
// Second thing to try: a TinyGraphicsBuffer
if (retry == 1) {
if (((flags&BF_require_parasite)!=0)||
((flags&BF_require_window)!=0)) {
return NULL;
}
return new TinyGraphicsBuffer(engine, this, name, fb_prop, win_prop,
flags, gsg, host);
}
// Nothing else left to try.
return NULL;
}
#endif // WIN32